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Escape unicode in server.properties by default when less than 1.20 (#2480)
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2 changed files with 9 additions and 2 deletions
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@ -26,7 +26,7 @@ renders
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!!! note "Escape unicode"
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Some Minecraft versions and server types do not support unicode characters, such as §, in `server.properties`. In those cases, an extra "\u00C2" will appear in the file and the client will render those as  characters. Unicode characters can be written as escaped codes by setting the environment variable `SERVER_PROPERTIES_ESCAPE_UNICODE` to "true".
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For Minecraft versions less than 1.20, unicode characters in `server.properties` will be escaped as `\uXXXX`, by default. That behavior can be altered by setting `SERVER_PROPERTIES_ESCAPE_UNICODE` to "true" or "false".
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To produce a multi-line MOTD, embed a newline character as `\n` in the string, such as
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@ -25,6 +25,7 @@ function customizeServerProps {
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# normalize MOTD
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if [[ ${TYPE^^} = LIMBO ]]; then
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if [[ $MOTD ]] && ! [[ $MOTD =~ ^{ ]]; then
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# shellcheck disable=SC2089
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MOTD="{\"text\":\"${MOTD}\"}"
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fi
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fi
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@ -110,11 +111,17 @@ function customizeServerProps {
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setPropertiesArgs=(
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--definitions "/image/property-definitions.json"
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--escape-unicode="${SERVER_PROPERTIES_ESCAPE_UNICODE:-false}"
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)
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if [[ -v CUSTOM_SERVER_PROPERTIES ]]; then
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setPropertiesArgs+=(--custom-properties "$CUSTOM_SERVER_PROPERTIES")
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fi
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if [[ -v SERVER_PROPERTIES_ESCAPE_UNICODE ]]; then
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if isTrue "$SERVER_PROPERTIES_ESCAPE_UNICODE"; then
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setPropertiesArgs+=(--escape-unicode)
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fi
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elif versionLessThan '1.20'; then
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setPropertiesArgs+=(--escape-unicode)
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fi
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handleDebugMode
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if ! mc-image-helper set-properties "${setPropertiesArgs[@]}" "$SERVER_PROPERTIES"; then
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