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Removed ToF buildtools section since that was moved downstream
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@ -392,15 +392,6 @@ This works well if you want to have a common set of plugins in a separate
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location, but still have multiple worlds with different server requirements
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location, but still have multiple worlds with different server requirements
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in either persistent volumes or a downloadable archive.
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in either persistent volumes or a downloadable archive.
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### Building an image with plugins
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You can also create your own Docker images by extending the `itzg/minecraft-server` image.
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The image contains an `ONBUILD` trigger that will copy a `plugins.yml` file from you build directory and download any plugins specified in it.
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You can read about the [`ToF-BuildTools` and how to use them here](https://git.faldoria.de/tof/server/build-tools).
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You can also find [an example](examples/ToF-build/) with a custom image in the examples dir.
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## Running a PaperSpigot server
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## Running a PaperSpigot server
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Enable PaperSpigot server mode by adding a `-e TYPE=PAPER -e VERSION=1.9.4` to your command-line.
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Enable PaperSpigot server mode by adding a `-e TYPE=PAPER -e VERSION=1.9.4` to your command-line.
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@ -1,3 +0,0 @@
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FROM itzg/minecraft-server
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ENV TYPE=SPIGOT
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@ -1,13 +0,0 @@
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plugins:
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worldedit:
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file: WorldEdit.jar
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url: https://dev.bukkit.org/projects/worldedit/files/latest
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FastAsyncWorldEdit:
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file: FastAsyncWorldEdit.jar
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url: https://empcraft.com/fawe/latest.php?bukkit
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worldguard:
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file: WorldGuard.jar
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url: https://dev.bukkit.org/projects/worldguard/files/latest
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citizens:
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file: Citizens.jar
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url: https://dev.bukkit.org/projects/citizens/files/latest
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