2017-11-01 05:42:44 +00:00
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#!/bin/bash
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# FUNCTIONS
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function setServerProp {
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local prop=$1
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local var=$2
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if [ -n "$var" ]; then
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2018-04-14 18:01:34 +00:00
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# normalize booleans
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case ${var^^} in
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TRUE|FALSE)
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var=${var,,} ;;
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esac
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2018-01-28 13:45:25 +00:00
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echo "Setting ${prop} to '${var}' in ${SERVER_PROPERTIES}"
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sed -i "/^${prop}\s*=/ c ${prop}=${var}" $SERVER_PROPERTIES
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2018-01-28 12:16:45 +00:00
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else
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echo "Skip setting ${prop}"
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2017-11-01 05:42:44 +00:00
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fi
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}
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# Deploy server.properties file
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2018-01-28 13:48:50 +00:00
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if [ ! -e $SERVER_PROPERTIES ]; then
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2018-01-28 13:45:25 +00:00
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echo "Creating server.properties in ${SERVER_PROPERTIES}"
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cp /tmp/server.properties $SERVER_PROPERTIES
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2017-11-01 05:42:44 +00:00
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2018-01-28 13:45:25 +00:00
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if [[ ${TYPE} == "FEED-THE-BEAST" ]]; then
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export SERVER_PROPERTIES=${FTB_DIR}/server.properties
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echo "detected FTB, changing properties path to ${SERVER_PROPERTIES}"
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cp /tmp/server.properties $SERVER_PROPERTIES
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2018-01-28 12:16:45 +00:00
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fi
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2017-11-01 05:42:44 +00:00
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if [ -n "$WHITELIST" ]; then
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echo "Creating whitelist"
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2018-01-28 12:16:45 +00:00
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setServerProp "whitelist" "true"
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setServerProp "white-list" "true"
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2017-11-01 05:42:44 +00:00
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fi
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2018-04-14 18:52:46 +00:00
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# If not provided, generate a reasonable default message-of-the-day,
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# which shows up in the server listing in the client
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if [ -z $MOTD ]; then
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# snapshot is the odd case where we have to look at version to identify that label
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if [[ ${ORIGINAL_TYPE} == "VANILLA" && ${VERSION} == "SNAPSHOT" ]]; then
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label=SNAPSHOT
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else
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label=${ORIGINAL_TYPE}
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fi
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# Convert label to title-case
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label=${label,,}
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label=${label^}
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MOTD="A ${label} Minecraft Server powered by Docker"
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fi
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2018-02-12 16:26:44 +00:00
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setServerProp "server-port" "$SERVER_PORT"
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2017-11-01 05:42:44 +00:00
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setServerProp "motd" "$MOTD"
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setServerProp "allow-nether" "$ALLOW_NETHER"
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setServerProp "announce-player-achievements" "$ANNOUNCE_PLAYER_ACHIEVEMENTS"
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setServerProp "enable-command-block" "$ENABLE_COMMAND_BLOCK"
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setServerProp "spawn-animals" "$SPAWN_ANIMALS"
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setServerProp "spawn-monsters" "$SPAWN_MONSTERS"
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setServerProp "spawn-npcs" "$SPAWN_NPCS"
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setServerProp "generate-structures" "$GENERATE_STRUCTURES"
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setServerProp "view-distance" "$VIEW_DISTANCE"
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setServerProp "hardcore" "$HARDCORE"
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2018-05-19 23:07:16 +00:00
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setServerProp "snooper-enabled" "$SNOOPER_ENABLED"
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2017-11-01 05:42:44 +00:00
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setServerProp "max-build-height" "$MAX_BUILD_HEIGHT"
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setServerProp "force-gamemode" "$FORCE_GAMEMODE"
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2018-07-24 06:13:47 +00:00
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setServerProp "max-tick-time" "$MAX_TICK_TIME"
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2017-11-01 05:42:44 +00:00
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setServerProp "enable-query" "$ENABLE_QUERY"
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setServerProp "query.port" "$QUERY_PORT"
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setServerProp "enable-rcon" "$ENABLE_RCON"
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setServerProp "rcon.password" "$RCON_PASSWORD"
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setServerProp "rcon.port" "$RCON_PORT"
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setServerProp "max-players" "$MAX_PLAYERS"
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setServerProp "max-world-size" "$MAX_WORLD_SIZE"
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setServerProp "level-name" "$LEVEL"
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setServerProp "level-seed" "$SEED"
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setServerProp "pvp" "$PVP"
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setServerProp "generator-settings" "$GENERATOR_SETTINGS"
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setServerProp "online-mode" "$ONLINE_MODE"
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2018-04-14 18:01:34 +00:00
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setServerProp "allow-flight" "$ALLOW_FLIGHT"
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2017-11-01 05:42:44 +00:00
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if [ -n "$LEVEL_TYPE" ]; then
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# normalize to uppercase
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LEVEL_TYPE=$( echo ${LEVEL_TYPE} | tr '[:lower:]' '[:upper:]' )
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echo "Setting level type to $LEVEL_TYPE"
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# check for valid values and only then set
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case $LEVEL_TYPE in
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2018-09-01 21:35:31 +00:00
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DEFAULT|FLAT|LARGEBIOMES|AMPLIFIED|CUSTOMIZED|BIOMESOP|RTG|RWG|BUFFET)
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2018-01-28 12:16:45 +00:00
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setServerProp "level-type" "$LEVEL_TYPE"
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2017-11-01 05:42:44 +00:00
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;;
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*)
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echo "Invalid LEVEL_TYPE: $LEVEL_TYPE"
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exit 1
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;;
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esac
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fi
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if [ -n "$DIFFICULTY" ]; then
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case $DIFFICULTY in
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peaceful|0)
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DIFFICULTY=0
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;;
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easy|1)
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DIFFICULTY=1
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;;
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normal|2)
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DIFFICULTY=2
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;;
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hard|3)
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DIFFICULTY=3
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;;
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*)
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echo "DIFFICULTY must be peaceful, easy, normal, or hard."
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exit 1
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;;
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esac
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2018-01-28 12:16:45 +00:00
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setServerProp "difficulty" "$DIFFICULTY"
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2017-11-01 05:42:44 +00:00
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fi
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if [ -n "$MODE" ]; then
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echo "Setting mode"
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MODE_LC=$( echo $MODE | tr '[:upper:]' '[:lower:]' )
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case $MODE_LC in
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0|1|2|3)
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;;
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su*)
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MODE=0
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;;
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c*)
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MODE=1
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;;
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a*)
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MODE=2
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;;
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sp*)
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MODE=3
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;;
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*)
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echo "ERROR: Invalid game mode: $MODE"
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exit 1
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;;
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esac
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2018-01-28 13:45:25 +00:00
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setServerProp "gamemode" "$MODE"
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2017-11-01 05:42:44 +00:00
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fi
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2018-01-28 13:45:25 +00:00
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else
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echo "server.properties already created, skipping"
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2017-11-01 05:42:44 +00:00
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fi
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exec /start-minecraftFinalSetup $@
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