docker-minecraft-server/minecraft-server/start-finalSetup04ServerProperties

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#!/bin/bash
# FUNCTIONS
function setServerProp {
local prop=$1
local var=$2
if [ -n "$var" ]; then
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# normalize booleans
case ${var^^} in
TRUE|FALSE)
var=${var,,} ;;
esac
echo "Setting ${prop} to '${var}' in ${SERVER_PROPERTIES}"
sed -i "/^${prop}\s*=/ c ${prop}=${var}" $SERVER_PROPERTIES
else
echo "Skip setting ${prop}"
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fi
}
# Deploy server.properties file
if [ ! -e $SERVER_PROPERTIES ]; then
echo "Creating server.properties in ${SERVER_PROPERTIES}"
cp /tmp/server.properties $SERVER_PROPERTIES
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if [[ ${TYPE} == "FEED-THE-BEAST" ]]; then
export SERVER_PROPERTIES=${FTB_DIR}/server.properties
echo "detected FTB, changing properties path to ${SERVER_PROPERTIES}"
cp /tmp/server.properties $SERVER_PROPERTIES
fi
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if [ -n "$WHITELIST" ]; then
echo "Creating whitelist"
setServerProp "whitelist" "true"
setServerProp "white-list" "true"
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fi
# If not provided, generate a reasonable default message-of-the-day,
# which shows up in the server listing in the client
if [ -z $MOTD ]; then
# snapshot is the odd case where we have to look at version to identify that label
if [[ ${ORIGINAL_TYPE} == "VANILLA" && ${VERSION} == "SNAPSHOT" ]]; then
label=SNAPSHOT
else
label=${ORIGINAL_TYPE}
fi
# Convert label to title-case
label=${label,,}
label=${label^}
MOTD="A ${label} Minecraft Server powered by Docker"
fi
setServerProp "server-port" "$SERVER_PORT"
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setServerProp "motd" "$MOTD"
setServerProp "allow-nether" "$ALLOW_NETHER"
setServerProp "announce-player-achievements" "$ANNOUNCE_PLAYER_ACHIEVEMENTS"
setServerProp "enable-command-block" "$ENABLE_COMMAND_BLOCK"
setServerProp "spawn-animals" "$SPAWN_ANIMALS"
setServerProp "spawn-monsters" "$SPAWN_MONSTERS"
setServerProp "spawn-npcs" "$SPAWN_NPCS"
setServerProp "generate-structures" "$GENERATE_STRUCTURES"
setServerProp "view-distance" "$VIEW_DISTANCE"
setServerProp "hardcore" "$HARDCORE"
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setServerProp "snooper-enabled" "$SNOOPER_ENABLED"
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setServerProp "max-build-height" "$MAX_BUILD_HEIGHT"
setServerProp "force-gamemode" "$FORCE_GAMEMODE"
setServerProp "max-tick-time" "$MAX_TICK_TIME"
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setServerProp "enable-query" "$ENABLE_QUERY"
setServerProp "query.port" "$QUERY_PORT"
setServerProp "enable-rcon" "$ENABLE_RCON"
setServerProp "rcon.password" "$RCON_PASSWORD"
setServerProp "rcon.port" "$RCON_PORT"
setServerProp "max-players" "$MAX_PLAYERS"
setServerProp "max-world-size" "$MAX_WORLD_SIZE"
setServerProp "level-name" "$LEVEL"
setServerProp "level-seed" "$SEED"
setServerProp "pvp" "$PVP"
setServerProp "generator-settings" "$GENERATOR_SETTINGS"
setServerProp "online-mode" "$ONLINE_MODE"
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setServerProp "allow-flight" "$ALLOW_FLIGHT"
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if [ -n "$LEVEL_TYPE" ]; then
# normalize to uppercase
LEVEL_TYPE=$( echo ${LEVEL_TYPE} | tr '[:lower:]' '[:upper:]' )
echo "Setting level type to $LEVEL_TYPE"
# check for valid values and only then set
case $LEVEL_TYPE in
DEFAULT|FLAT|LARGEBIOMES|AMPLIFIED|CUSTOMIZED|BIOMESOP|RTG|RWG|BUFFET)
setServerProp "level-type" "$LEVEL_TYPE"
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;;
*)
echo "Invalid LEVEL_TYPE: $LEVEL_TYPE"
exit 1
;;
esac
fi
if [ -n "$DIFFICULTY" ]; then
case $DIFFICULTY in
peaceful|0)
DIFFICULTY=0
;;
easy|1)
DIFFICULTY=1
;;
normal|2)
DIFFICULTY=2
;;
hard|3)
DIFFICULTY=3
;;
*)
echo "DIFFICULTY must be peaceful, easy, normal, or hard."
exit 1
;;
esac
setServerProp "difficulty" "$DIFFICULTY"
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fi
if [ -n "$MODE" ]; then
echo "Setting mode"
MODE_LC=$( echo $MODE | tr '[:upper:]' '[:lower:]' )
case $MODE_LC in
0|1|2|3)
;;
su*)
MODE=0
;;
c*)
MODE=1
;;
a*)
MODE=2
;;
sp*)
MODE=3
;;
*)
echo "ERROR: Invalid game mode: $MODE"
exit 1
;;
esac
setServerProp "gamemode" "$MODE"
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fi
else
echo "server.properties already created, skipping"
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fi
exec /start-minecraftFinalSetup $@