mirror of
https://github.com/itzg/docker-minecraft-server
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72 lines
1.8 KiB
Markdown
72 lines
1.8 KiB
Markdown
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# Auto-execute RCON commands
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RCON commands can be configured to execute when the server starts, a client connects, or a client disconnects.
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!!! note
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When declaring several commands within a compose file environment variable, it's easiest to use YAML's `|-` [block style indicator](https://yaml-multiline.info/).
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**On Server Start:**
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``` yaml
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RCON_CMDS_STARTUP: |-
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gamerule doFireTick false
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pregen start 200
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```
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**On Client Connection:**
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``` yaml
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RCON_CMDS_ON_CONNECT: |-
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team join New @a[team=]
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```
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**Note:**
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* On client connect we only know there was a connection, and not who connected. RCON commands will need to be used for that.
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**On Client Disconnect:**
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``` yaml
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RCON_CMDS_ON_DISCONNECT: |-
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gamerule doFireTick true
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```
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**On First Client Connect**
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``` yaml
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RCON_CMDS_FIRST_CONNECT: |-
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pregen stop
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```
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**On Last Client Disconnect**
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``` yaml
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RCON_CMDS_LAST_DISCONNECT: |-
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kill @e[type=minecraft:boat]
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pregen start 200
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```
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**Example of rules for new players**
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Uses team NEW and team OLD to track players on the server. So move player with no team to NEW, run a command, move them to team OLD.
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[Reference Article](https://www.minecraftforum.net/forums/minecraft-java-edition/redstone-discussion-and/2213523-detect-players-first-join)
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``` yaml
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RCON_CMDS_STARTUP: |-
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/pregen start 200
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/gamerule doFireTick false
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/team add New
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/team add Old
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RCON_CMDS_ON_CONNECT: |-
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/team join New @a[team=]
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/give @a[team=New] birch_boat
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/team join Old @a[team=New]
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RCON_CMDS_FIRST_CONNECT: |-
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/pregen stop
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RCON_CMDS_LAST_DISCONNECT: |-
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/kill @e[type=minecraft:boat]
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/pregen start 200
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```
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