mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-11-23 12:43:08 +00:00
42 lines
1.3 KiB
Rust
42 lines
1.3 KiB
Rust
//! This example showcases how to use the ErrorBoundary component to handle errors in your app.
|
|
//!
|
|
//! The ErrorBoundary component is a special component that can be used to catch panics and other errors that occur.
|
|
//! By default, Dioxus will catch panics during rendering, async, and handlers, and bubble them up to the nearest
|
|
//! error boundary. If no error boundary is present, it will be caught by the root error boundary and the app will
|
|
//! render the error message as just a string.
|
|
|
|
use dioxus::{dioxus_core::CapturedError, prelude::*};
|
|
|
|
fn main() {
|
|
launch_desktop(app);
|
|
}
|
|
|
|
fn app() -> Element {
|
|
rsx! {
|
|
ErrorBoundary {
|
|
handle_error: |error: CapturedError| rsx! {
|
|
h1 { "An error occurred" }
|
|
pre { "{error:#?}" }
|
|
},
|
|
DemoC { x: 1 }
|
|
}
|
|
}
|
|
}
|
|
|
|
#[component]
|
|
fn DemoC(x: i32) -> Element {
|
|
rsx! {
|
|
h1 { "Error handler demo" }
|
|
button {
|
|
onclick: move |_| {
|
|
// Create an error
|
|
let result: Result<Element, &str> = Err("Error");
|
|
|
|
// And then call `throw` on it. The `throw` method is given by the `Throw` trait which is automatically
|
|
// imported via the prelude.
|
|
_ = result.throw();
|
|
},
|
|
"Click to throw an error"
|
|
}
|
|
}
|
|
}
|