dioxus/packages/core/src/scope.rs
2021-08-08 15:15:16 -04:00

272 lines
9.8 KiB
Rust

use crate::innerlude::*;
use bumpalo::boxed::Box as BumpBox;
use fxhash::FxHashSet;
use std::{
any::{Any, TypeId},
borrow::BorrowMut,
cell::{Cell, RefCell},
collections::{HashMap, HashSet},
future::Future,
pin::Pin,
rc::Rc,
};
/// Every component in Dioxus is represented by a `Scope`.
///
/// Scopes contain the state for hooks, the component's props, and other lifecycle information.
///
/// Scopes are allocated in a generational arena. As components are mounted/unmounted, they will replace slots of dead components.
/// The actual contents of the hooks, though, will be allocated with the standard allocator. These should not allocate as frequently.
///
/// We expose the `Scope` type so downstream users can traverse the Dioxus VirtualDOM for whatever
/// usecase they might have.
pub struct Scope {
// Book-keeping about our spot in the arena
pub(crate) parent_idx: Option<ScopeId>,
pub(crate) our_arena_idx: ScopeId,
pub(crate) height: u32,
pub(crate) descendents: RefCell<FxHashSet<ScopeId>>,
// Nodes
// an internal, highly efficient storage of vnodes
// lots of safety condsiderations
pub(crate) frames: ActiveFrame,
pub(crate) caller: Rc<WrappedCaller>,
pub(crate) child_nodes: ScopeChildren<'static>,
pub(crate) pending_garbage: RefCell<Vec<*const VNode<'static>>>,
// Listeners
pub(crate) listeners: RefCell<Vec<*const Listener<'static>>>,
pub(crate) borrowed_props: RefCell<Vec<*const VComponent<'static>>>,
// State
pub(crate) hooks: HookList,
pub(crate) shared_contexts: RefCell<HashMap<TypeId, Rc<dyn Any>>>,
// A reference to the resources shared by all the comonents
pub(crate) vdom: SharedResources,
}
// The type of closure that wraps calling components
pub type WrappedCaller = dyn for<'b> Fn(&'b Scope) -> DomTree<'b>;
// The type of task that gets sent to the task scheduler
pub type FiberTask = Pin<Box<dyn Future<Output = EventTrigger>>>;
impl Scope {
// we are being created in the scope of an existing component (where the creator_node lifetime comes into play)
// we are going to break this lifetime by force in order to save it on ourselves.
// To make sure that the lifetime isn't truly broken, we receive a Weak RC so we can't keep it around after the parent dies.
// This should never happen, but is a good check to keep around
//
// Scopes cannot be made anywhere else except for this file
// Therefore, their lifetimes are connected exclusively to the virtual dom
pub fn new<'creator_node>(
caller: Rc<WrappedCaller>,
arena_idx: ScopeId,
parent: Option<ScopeId>,
height: u32,
child_nodes: ScopeChildren,
vdom: SharedResources,
) -> Self {
let child_nodes = unsafe { child_nodes.extend_lifetime() };
// insert ourself as a descendent of the parent
// when the parent is removed, this map will be traversed, and we will also be cleaned up.
if let Some(parent) = &parent {
let parent = unsafe { vdom.get_scope(*parent) }.unwrap();
parent.descendents.borrow_mut().insert(arena_idx);
}
Self {
child_nodes,
caller,
parent_idx: parent,
our_arena_idx: arena_idx,
height,
vdom,
frames: ActiveFrame::new(),
hooks: Default::default(),
shared_contexts: Default::default(),
listeners: Default::default(),
borrowed_props: Default::default(),
descendents: Default::default(),
pending_garbage: Default::default(),
}
}
pub(crate) fn update_scope_dependencies<'creator_node>(
&mut self,
caller: Rc<WrappedCaller>,
child_nodes: ScopeChildren,
) {
self.caller = caller;
// let child_nodes = unsafe { std::mem::transmute(child_nodes) };
let child_nodes = unsafe { child_nodes.extend_lifetime() };
self.child_nodes = child_nodes;
}
pub(crate) fn run_scope<'sel>(&'sel mut self) -> Result<()> {
// Cycle to the next frame and then reset it
// This breaks any latent references, invalidating every pointer referencing into it.
// Remove all the outdated listeners
self.ensure_drop_safety();
// Safety:
// - We dropped the listeners, so no more &mut T can be used while these are held
// - All children nodes that rely on &mut T are replaced with a new reference
unsafe { self.hooks.reset() };
// Safety:
// - We've dropped all references to the wip bump frame
unsafe { self.frames.reset_wip_frame() };
// Cast the caller ptr from static to one with our own reference
let render: &WrappedCaller = self.caller.as_ref();
match render(self) {
None => {
// the user's component failed. We avoid cycling to the next frame
log::error!("Running your component failed! It will no longer receive events.");
Err(Error::ComponentFailed)
}
Some(new_head) => {
// the user's component succeeded. We can safely cycle to the next frame
self.frames.wip_frame_mut().head_node = unsafe { std::mem::transmute(new_head) };
self.frames.cycle_frame();
log::debug!("Cycle okay");
Ok(())
}
}
}
/// This method cleans up any references to data held within our hook list. This prevents mutable aliasing from
/// causuing UB in our tree.
///
/// This works by cleaning up our references from the bottom of the tree to the top. The directed graph of components
/// essentially forms a dependency tree that we can traverse from the bottom to the top. As we traverse, we remove
/// any possible references to the data in the hook list.
///
/// Refrences to hook data can only be stored in listeners and component props. During diffing, we make sure to log
/// all listeners and borrowed props so we can clear them here.
fn ensure_drop_safety(&mut self) {
// make sure all garabge is collected before trying to proceed with anything else
debug_assert!(
self.pending_garbage.borrow().is_empty(),
"clean up your garabge please"
);
// make sure we drop all borrowed props manually to guarantee that their drop implementation is called before we
// run the hooks (which hold an &mut Referrence)
// right now, we don't drop
let vdom = &self.vdom;
self.borrowed_props
.get_mut()
.drain(..)
.map(|li| unsafe { &*li })
.for_each(|comp| {
// First drop the component's undropped references
let scope_id = comp.ass_scope.get().unwrap();
let scope = unsafe { vdom.get_scope_mut(scope_id) }.unwrap();
scope.ensure_drop_safety();
// Now, drop our own reference
let mut dropper = comp.drop_props.borrow_mut().take().unwrap();
dropper();
});
// Now that all the references are gone, we can safely drop our own references in our listeners.
self.listeners
.get_mut()
.drain(..)
.map(|li| unsafe { &*li })
.for_each(|listener| {
listener.callback.borrow_mut().take();
});
}
// A safe wrapper around calling listeners
// calling listeners will invalidate the list of listeners
// The listener list will be completely drained because the next frame will write over previous listeners
pub(crate) fn call_listener(&mut self, trigger: EventTrigger) -> Result<()> {
let EventTrigger {
real_node_id,
event,
..
} = trigger;
if let &VirtualEvent::AsyncEvent { .. } = &event {
log::info!("arrived a fiber event");
return Ok(());
}
log::debug!(
"There are {:?} listeners associated with this scope {:#?}",
self.listeners.borrow().len(),
self.our_arena_idx
);
let listners = self.listeners.borrow_mut();
let raw_listener = listners.iter().find(|lis| {
let search = unsafe { &***lis };
let search_id = search.mounted_node.get();
log::info!(
"searching listener {:#?} for real {:?}",
search_id,
real_node_id
);
match (real_node_id, search_id) {
(Some(e), Some(search_id)) => search_id == e,
_ => false,
}
});
if let Some(raw_listener) = raw_listener {
let listener = unsafe { &**raw_listener };
// log::info!(
// "calling listener {:?}, {:?}",
// listener.event,
// // listener.scope
// );
let mut cb = listener.callback.borrow_mut();
if let Some(cb) = cb.as_mut() {
(cb)(event);
}
} else {
log::warn!("An event was triggered but there was no listener to handle it");
}
Ok(())
}
pub fn root(&self) -> &VNode {
self.frames.fin_head()
}
pub fn child_nodes<'a>(&'a self) -> ScopeChildren {
unsafe { self.child_nodes.unextend_lfetime() }
}
pub fn consume_garbage(&self) -> Vec<&VNode> {
let mut garbage = self.pending_garbage.borrow_mut();
garbage
.drain(..)
.map(|node| {
// safety: scopes cannot cycle without their garbage being collected. these nodes are safe
let node: &VNode<'static> = unsafe { &*node };
let node: &VNode = unsafe { std::mem::transmute(node) };
node
})
.collect::<Vec<_>>()
}
}