dioxus/examples/pattern_model.rs
2024-01-19 16:36:40 -08:00

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#![allow(non_snake_case)]
//! Example: Calculator
//! -------------------
//!
//! Some components benefit through the use of "Models". Models are a single block of encapsulated state that allow mutative
//! methods to be performed on them. Dioxus exposes the ability to use the model pattern through the "use_model" hook.
//!
//! Models are commonly used in the "Model-View-Component" approach for building UI state.
//!
//! `use_model` is basically just a fancy wrapper around set_state, but saves a "working copy" of the new state behind a
//! RefCell. To modify the working copy, you need to call "get_mut" which returns the RefMut. This makes it easy to write
//! fully encapsulated apps that retain a certain feel of native Rusty-ness. A calculator app is a good example of when this
//! is useful.
//!
//! Do note that "get_mut" returns a `RefMut` (a lock over a RefCell). If two `RefMut`s are held at the same time (ie in a loop)
//! the RefCell will panic and crash. You can use `try_get_mut` or `.modify` to avoid this problem, or just not hold two
//! RefMuts at the same time.
use dioxus::desktop::tao::dpi::LogicalSize;
use dioxus::desktop::{Config, WindowBuilder};
use dioxus::events::*;
use dioxus::html::input_data::keyboard_types::Key;
use dioxus::html::MouseEvent;
use dioxus::prelude::*;
fn main() {
let cfg = Config::new().with_window(
WindowBuilder::new()
.with_title("Calculator Demo")
.with_resizable(false)
.with_inner_size(LogicalSize::new(320.0, 530.0)),
);
LaunchBuilder::desktop().with_cfg(cfg).launch(app);
}
const STYLE: &str = include_str!("./assets/calculator.css");
fn app() -> Element {
let mut state = use_signal(Calculator::new);
rsx! {
style { {STYLE} }
div { id: "wrapper",
div { class: "app",
div {
class: "calculator",
onkeypress: move |evt| state.write().handle_keydown(evt),
div { class: "calculator-display", {state.read().formatted_display()} }
div { class: "calculator-keypad",
div { class: "input-keys",
div { class: "function-keys",
CalculatorKey { name: "key-clear", onclick: move |_| state.write().clear_display(),
if state.read().display_value == "0" { "C" } else { "AC" }
}
CalculatorKey { name: "key-sign", onclick: move |_| state.write().toggle_sign(), "±" }
CalculatorKey { name: "key-percent", onclick: move |_| state.write().toggle_percent(), "%" }
}
div { class: "digit-keys",
CalculatorKey { name: "key-0", onclick: move |_| state.write().input_digit(0), "0" }
CalculatorKey { name: "key-dot", onclick: move |_| state.write().input_dot(), "" }
for k in 1..10 {
CalculatorKey {
key: "{k}",
name: "key-{k}",
onclick: move |_| state.write().input_digit(k),
"{k}"
}
}
}
}
div { class: "operator-keys",
CalculatorKey {
name: "key-divide",
onclick: move |_| state.write().set_operator(Operator::Div),
"÷"
}
CalculatorKey {
name: "key-multiply",
onclick: move |_| state.write().set_operator(Operator::Mul),
"×"
}
CalculatorKey {
name: "key-subtract",
onclick: move |_| state.write().set_operator(Operator::Sub),
""
}
CalculatorKey { name: "key-add", onclick: move |_| state.write().set_operator(Operator::Add), "+" }
CalculatorKey { name: "key-equals", onclick: move |_| state.write().perform_operation(), "=" }
}
}
}
}
}
}
}
#[component]
fn CalculatorKey(name: String, onclick: EventHandler<MouseEvent>, children: Element) -> Element {
rsx! {
button { class: "calculator-key {name}", onclick: move |e| onclick.call(e), {&children} }
}
}
struct Calculator {
display_value: String,
operator: Option<Operator>,
waiting_for_operand: bool,
cur_val: f64,
}
#[derive(Clone)]
enum Operator {
Add,
Sub,
Mul,
Div,
}
impl Calculator {
fn new() -> Self {
Calculator {
display_value: "0".to_string(),
operator: None,
waiting_for_operand: false,
cur_val: 0.0,
}
}
fn formatted_display(&self) -> String {
use separator::Separatable;
self.display_value
.parse::<f64>()
.unwrap()
.separated_string()
}
fn clear_display(&mut self) {
self.display_value = "0".to_string();
}
fn input_digit(&mut self, digit: u8) {
let content = digit.to_string();
if self.waiting_for_operand || self.display_value == "0" {
self.waiting_for_operand = false;
self.display_value = content;
} else {
self.display_value.push_str(content.as_str());
}
}
fn input_dot(&mut self) {
if !self.display_value.contains('.') {
self.display_value.push('.');
}
}
fn perform_operation(&mut self) {
if let Some(op) = &self.operator {
let rhs = self.display_value.parse::<f64>().unwrap();
let new_val = match op {
Operator::Add => self.cur_val + rhs,
Operator::Sub => self.cur_val - rhs,
Operator::Mul => self.cur_val * rhs,
Operator::Div => self.cur_val / rhs,
};
self.cur_val = new_val;
self.display_value = new_val.to_string();
self.operator = None;
}
}
fn toggle_sign(&mut self) {
if self.display_value.starts_with('-') {
self.display_value = self.display_value.trim_start_matches('-').to_string();
} else {
self.display_value = format!("-{}", self.display_value);
}
}
fn toggle_percent(&mut self) {
self.display_value = (self.display_value.parse::<f64>().unwrap() / 100.0).to_string();
}
fn backspace(&mut self) {
if !self.display_value.as_str().eq("0") {
self.display_value.pop();
}
}
fn set_operator(&mut self, operator: Operator) {
self.operator = Some(operator);
self.cur_val = self.display_value.parse::<f64>().unwrap();
self.waiting_for_operand = true;
}
fn handle_keydown(&mut self, evt: KeyboardEvent) {
match evt.key() {
Key::Backspace => self.backspace(),
Key::Character(c) => match c.as_str() {
"0" => self.input_digit(0),
"1" => self.input_digit(1),
"2" => self.input_digit(2),
"3" => self.input_digit(3),
"4" => self.input_digit(4),
"5" => self.input_digit(5),
"6" => self.input_digit(6),
"7" => self.input_digit(7),
"8" => self.input_digit(8),
"9" => self.input_digit(9),
"+" => self.operator = Some(Operator::Add),
"-" => self.operator = Some(Operator::Sub),
"/" => self.operator = Some(Operator::Div),
"*" => self.operator = Some(Operator::Mul),
_ => {}
},
_ => {}
}
}
}