mirror of
https://github.com/DioxusLabs/dioxus
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45 lines
1.4 KiB
Rust
45 lines
1.4 KiB
Rust
//! This example shows how you can chain memos together to create a tree of memoized values.
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//!
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//! Memos will also pause when their parent component pauses, so if you have a memo that depends on a signal, and the
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//! signal pauses, the memo will pause too.
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use dioxus::prelude::*;
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fn main() {
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launch(app);
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}
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fn app() -> Element {
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let mut value = use_signal(|| 0);
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let mut depth = use_signal(|| 0_usize);
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let items = use_memo(move || (0..depth()).map(|f| f as _).collect::<Vec<isize>>());
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let state = use_memo(move || value() + 1);
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println!("rendering app");
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rsx! {
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button { onclick: move |_| value += 1, "Increment" }
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button { onclick: move |_| depth += 1, "Add depth" }
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button { onclick: move |_| depth -= 1, "Remove depth" }
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if depth() > 0 {
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Child { depth, items, state }
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}
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}
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}
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#[component]
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fn Child(state: Memo<isize>, items: Memo<Vec<isize>>, depth: ReadOnlySignal<usize>) -> Element {
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// These memos don't get re-computed when early returns happen
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let state = use_memo(move || state() + 1);
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let item = use_memo(move || items()[depth() - 1]);
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let depth = use_memo(move || depth() - 1);
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println!("rendering child: {}", depth());
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rsx! {
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h3 { "Depth({depth})-Item({item}): {state}"}
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if depth() > 0 {
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Child { depth, state, items }
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}
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}
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}
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