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https://github.com/DioxusLabs/dioxus
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388acf3277
It needs lifetime parameters.
47 lines
1.8 KiB
Rust
47 lines
1.8 KiB
Rust
//! Example: Children
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//! -----------------
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//!
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//! Dioxus supports passing children in from the parent. These children are allocated in the parent and just passed
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//! into the child. Components that pass in children may not be safely memoized, though in practice it's rare for a
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//! change in a parent to not result in a different set of children.
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//!
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//! In Dioxus, children can *only be a list*. Unlike React, you cannot pass in functions or arbitrary data. This is
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//! partially a limitation of having static types, but is rather intentional to encourage the use of attributes where
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//! arbitrary child data might normally be used. Check out the `function driven children` example for how to adopt your
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//! React pattern to Dioxus' semantics.
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//!
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//! Dioxus will let you use the `children` method more than once - and it's semantically *okay* - but you'll likely
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//! ruin your page if you try to clone elements in this way. Under the hood, Dioxus shares a "mounted ID" for each node,
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//! and mounting the same VNode in two places will overwrite the first mounted ID. This will likely lead to dead elements.
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//!
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//! In the future, this might become a runtime error, so consider it an error today.
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use dioxus::prelude::*;
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fn Example(cx: Scope) -> Element {
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cx.render(rsx! {
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div {
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Banner {
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p { "Some Content1" }
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}
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Banner {
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p { "Some Content2" }
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}
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}
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})
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}
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#[derive(Props)]
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struct BannerProps<'a> {
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children: Element<'a>,
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}
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fn Banner<'a>(cx: Scope<'a, BannerProps<'a>>) -> Element<'a> {
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cx.render(rsx! {
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div {
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h1 { "This is a great banner!" }
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div { class: "content", &cx.props.children }
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footer { "Wow, what a great footer" }
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}
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})
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}
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