mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-12-19 09:03:13 +00:00
227 lines
7.2 KiB
Rust
227 lines
7.2 KiB
Rust
use crate::context::hooks::Hook;
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use crate::innerlude::*;
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use crate::nodes::VNode;
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use bumpalo::Bump;
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use generational_arena::Index;
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use owning_ref::StableAddress;
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use std::{
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any::TypeId,
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borrow::{Borrow, BorrowMut},
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cell::{RefCell, UnsafeCell},
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future::Future,
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marker::PhantomData,
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ops::{Deref, DerefMut},
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sync::atomic::AtomicUsize,
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todo,
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};
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pub struct BumpContainer(pub UnsafeCell<Bump>);
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impl BumpContainer {
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fn new() -> Self {
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Self(UnsafeCell::new(Bump::new()))
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}
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}
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impl Deref for BumpContainer {
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type Target = Bump;
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fn deref(&self) -> &Self::Target {
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todo!()
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// self.0.borrow()
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}
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}
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impl DerefMut for BumpContainer {
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fn deref_mut(&mut self) -> &mut Self::Target {
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todo!()
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// self.0.borrow_mut()
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}
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}
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unsafe impl StableAddress for BumpContainer {}
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#[ouroboros::self_referencing]
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pub struct BumpFrame {
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pub bump: BumpContainer,
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#[covariant]
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#[borrows(bump)]
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pub head_node: &'this VNode<'this>,
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}
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pub struct ActiveFrame {
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pub idx: AtomicUsize,
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pub frames: [BumpFrame; 2],
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}
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impl ActiveFrame {
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fn from_frames(a: BumpFrame, b: BumpFrame) -> Self {
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Self {
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idx: 0.into(),
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frames: [a, b],
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}
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}
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fn next(&self) -> &BumpFrame {
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self.idx.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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let cur = self.idx.borrow().load(std::sync::atomic::Ordering::Relaxed);
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match cur % 1 {
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1 => &self.frames[1],
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0 => &self.frames[0],
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_ => unreachable!("mod cannot by non-zero"),
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}
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}
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// fn next(&self) -> &BumpFrame {
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// self.idx.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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// let cur = self.idx.borrow().load(std::sync::atomic::Ordering::Relaxed);
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// match cur % 2_usize {
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// 1 => &self.frames[1],
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// 0 => &self.frames[0],
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// }
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// }
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}
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/// Every component in Dioxus is represented by a `Scope`.
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///
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/// Scopes contain the state for hooks, the component's props, and other lifecycle information.
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///
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/// Scopes are allocated in a generational arena. As components are mounted/unmounted, they will replace slots of dead components.
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/// The actual contents of the hooks, though, will be allocated with the standard allocator. These should not allocate as frequently.
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pub struct Scope {
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// TODO @Jon
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// These hooks are actually references into the hook arena
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// These two could be combined with "OwningRef" to remove unsafe usage
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// could also use ourborous
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pub hooks: RefCell<Vec<*mut Hook>>,
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pub hook_arena: typed_arena::Arena<Hook>,
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// Map to the parent
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pub parent: Option<Index>,
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// todo, do better with the active frame stuff
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// somehow build this vnode with a lifetime tied to self
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// This root node has "static" lifetime, but it's really not static.
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// It's goverened by the oldest of the two frames and is switched every time a new render occurs
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// Use this node as if it were static is unsafe, and needs to be fixed with ourborous or owning ref
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// ! do not copy this reference are things WILL break !
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pub frames: ActiveFrame,
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// IE Which listeners need to be woken up?
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pub listeners: Vec<Box<dyn Fn()>>,
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//
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pub props_type: TypeId,
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pub caller: *const i32,
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}
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// pub enum ActiveFrame {
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// First,
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// Second,
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// }
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// impl ActiveFrame {
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// fn next(&mut self) {
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// match self {
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// ActiveFrame::First => *self = ActiveFrame::Second,
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// ActiveFrame::Second => *self = ActiveFrame::First,
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// }
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// }
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// }
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impl Scope {
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// create a new scope from a function
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pub(crate) fn new<T: 'static>(f: FC<T>, parent: Option<Index>) -> Self {
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// Capture the props type
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let props_type = TypeId::of::<T>();
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let hook_arena = typed_arena::Arena::new();
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let hooks = RefCell::new(Vec::new());
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// Capture the caller
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let caller = f as *const i32;
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// Create the two buffers the componetn will render into
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// There will always be an "old" and "new"
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let listeners = Vec::new();
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let new_frame = BumpFrameBuilder {
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bump: BumpContainer::new(),
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head_node_builder: |bump| bump.alloc(VNode::text("")),
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}
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.build();
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let old_frame = BumpFrameBuilder {
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bump: BumpContainer::new(),
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head_node_builder: |bump| bump.alloc(VNode::text("")),
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}
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.build();
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let frames = ActiveFrame::from_frames(old_frame, new_frame);
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Self {
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hook_arena,
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hooks,
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props_type,
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caller,
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frames,
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listeners,
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parent,
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}
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}
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/// Create a new context and run the component with references from the Virtual Dom
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/// This function downcasts the function pointer based on the stored props_type
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///
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/// Props is ?Sized because we borrow the props and don't need to know the size. P (sized) is used as a marker (unsized)
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pub(crate) fn run<'a, 'bump, P: Properties + ?Sized>(&'bump mut self, props: &'a P) {
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// I really wanted to do this safely, but I don't think we can.
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// We want to reset the bump before writing into it. This requires &mut to the bump
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// Ouroborous lets us borrow with self, but the heads (IE the source) cannot be changed while the ref is live
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// n.b, there might be a better way of doing this active frame stuff - perhaps swapping
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let frame = self.frames.next();
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frame.with_bump(|bump_container| {
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let bump: &mut Bump = unsafe { &mut *bump_container.0.get() };
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bump.reset();
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let bump = &*bump;
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let ctx: Context<'bump> = Context {
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scope: &*self,
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_p: PhantomData {},
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arena: &self.hook_arena,
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hooks: &self.hooks,
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idx: 0.into(),
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bump,
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};
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/*
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SAFETY ALERT
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This particular usage of transmute is outlined in its docs https://doc.rust-lang.org/std/mem/fn.transmute.html
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We hide the generic bound on the function item by casting it to raw pointer. When the function is actually called,
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we transmute the function back using the props as reference.
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we could do a better check to make sure that the TypeID is correct before casting
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--
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This is safe because we check that the generic type matches before casting.
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*/
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let caller = unsafe { std::mem::transmute::<*const i32, FC<P>>(self.caller) };
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let nodes: &'bump VNode = caller(ctx, props);
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});
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// let new_nodes = caller(ctx, props);
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// let r = new_nodes as *const _;
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// self.old_root = self.new_root;
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// self.new_root = new_nodes as *const _;
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// let old_nodes: &mut VNode<'static> = unsafe { &mut *self.root_node };
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// TODO: Iterate through the new nodes
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// move any listeners into ourself
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// perform the diff, dumping into the mutable change list
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// this doesnt perform any "diff compression" where an event and a re-render
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// crate::diff::diff(old_nodes, &new_nodes);
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todo!()
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}
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}
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