dioxus/packages/core/tests/suspense.rs

932 lines
28 KiB
Rust

use dioxus::prelude::*;
use dioxus_core::{AttributeValue, ElementId, Mutation};
use pretty_assertions::assert_eq;
use std::future::poll_fn;
use std::task::Poll;
async fn poll_three_times() {
// Poll each task 3 times
let mut count = 0;
poll_fn(|cx| {
println!("polling... {}", count);
if count < 3 {
count += 1;
cx.waker().wake_by_ref();
Poll::Pending
} else {
Poll::Ready(())
}
})
.await;
}
#[test]
fn suspense_resolves_ssr() {
// wait just a moment, not enough time for the boundary to resolve
tokio::runtime::Builder::new_current_thread()
.build()
.unwrap()
.block_on(async {
let mut dom = VirtualDom::new(app);
dom.rebuild_in_place();
dom.wait_for_suspense().await;
dom.render_immediate(&mut dioxus_core::NoOpMutations);
let out = dioxus_ssr::render(&dom);
assert_eq!(out, "<div>Waiting for... child</div>");
});
}
fn app() -> Element {
rsx!(
div {
"Waiting for... "
SuspenseBoundary {
fallback: |_| rsx! { "fallback" },
suspended_child {}
}
}
)
}
fn suspended_child() -> Element {
let mut val = use_signal(|| 0);
// Tasks that are not suspended should never be polled
spawn(async move {
panic!("Non-suspended task was polled");
});
// Memos should still work like normal
let memo = use_memo(move || val * 2);
assert_eq!(memo, val * 2);
if val() < 3 {
let task = spawn(async move {
poll_three_times().await;
println!("waiting... {}", val);
val += 1;
});
suspend(task)?;
}
rsx!("child")
}
/// When switching from a suspense fallback to the real child, the state of that component must be kept
#[test]
fn suspense_keeps_state() {
tokio::runtime::Builder::new_current_thread()
.enable_time()
.build()
.unwrap()
.block_on(async {
let mut dom = VirtualDom::new(app);
dom.rebuild(&mut dioxus_core::NoOpMutations);
dom.render_suspense_immediate().await;
let out = dioxus_ssr::render(&dom);
assert_eq!(out, "fallback");
dom.wait_for_suspense().await;
let out = dioxus_ssr::render(&dom);
assert_eq!(out, "<div>child with future resolved</div>");
});
fn app() -> Element {
rsx! {
SuspenseBoundary {
fallback: |_| rsx! { "fallback" },
Child {}
}
}
}
#[component]
fn Child() -> Element {
let mut future_resolved = use_signal(|| false);
let task = use_hook(|| {
spawn(async move {
tokio::time::sleep(std::time::Duration::from_millis(100)).await;
future_resolved.set(true);
})
});
if !future_resolved() {
suspend(task)?;
}
println!("future resolved: {future_resolved:?}");
if future_resolved() {
rsx! {
div { "child with future resolved" }
}
} else {
rsx! {
div { "this should never be rendered" }
}
}
}
}
/// spawn doesn't run in suspense
#[test]
fn suspense_does_not_poll_spawn() {
tokio::runtime::Builder::new_current_thread()
.enable_time()
.build()
.unwrap()
.block_on(async {
let mut dom = VirtualDom::new(app);
dom.rebuild(&mut dioxus_core::NoOpMutations);
dom.wait_for_suspense().await;
let out = dioxus_ssr::render(&dom);
assert_eq!(out, "<div>child with future resolved</div>");
});
fn app() -> Element {
rsx! {
SuspenseBoundary {
fallback: |_| rsx! { "fallback" },
Child {}
}
}
}
#[component]
fn Child() -> Element {
let mut future_resolved = use_signal(|| false);
// futures that are spawned, but not suspended should never be polled
use_hook(|| {
spawn(async move {
panic!("Non-suspended task was polled");
});
});
let task = use_hook(|| {
spawn(async move {
tokio::time::sleep(std::time::Duration::from_millis(100)).await;
future_resolved.set(true);
})
});
if !future_resolved() {
suspend(task)?;
}
rsx! {
div { "child with future resolved" }
}
}
}
/// suspended nodes are not mounted, so they should not run effects
#[test]
fn suspended_nodes_dont_trigger_effects() {
tokio::runtime::Builder::new_current_thread()
.enable_time()
.build()
.unwrap()
.block_on(async {
let mut dom = VirtualDom::new(app);
dom.rebuild(&mut dioxus_core::NoOpMutations);
let work = async move {
loop {
dom.wait_for_work().await;
dom.render_immediate(&mut dioxus_core::NoOpMutations);
}
};
tokio::select! {
_ = work => {},
_ = tokio::time::sleep(std::time::Duration::from_millis(100)) => {}
}
});
fn app() -> Element {
rsx! {
SuspenseBoundary {
fallback: |_| rsx! { "fallback" },
Child {}
}
}
}
#[component]
fn RerendersFrequently() -> Element {
let mut count = use_signal(|| 0);
use_future(move || async move {
for _ in 0..100 {
tokio::time::sleep(std::time::Duration::from_millis(10)).await;
count.set(count() + 1);
}
});
rsx! {
div { "rerenders frequently" }
}
}
#[component]
fn Child() -> Element {
let mut future_resolved = use_signal(|| false);
use_effect(|| panic!("effects should not run during suspense"));
let task = use_hook(|| {
spawn(async move {
tokio::time::sleep(std::time::Duration::from_millis(500)).await;
future_resolved.set(true);
})
});
if !future_resolved() {
suspend(task)?;
}
rsx! {
div { "child with future resolved" }
}
}
}
/// Make sure we keep any state of components when we switch from a resolved future to a suspended future
#[test]
fn resolved_to_suspended() {
static SUSPENDED: GlobalSignal<bool> = Signal::global(|| false);
tokio::runtime::Builder::new_current_thread()
.enable_time()
.build()
.unwrap()
.block_on(async {
let mut dom = VirtualDom::new(app);
dom.rebuild(&mut dioxus_core::NoOpMutations);
let out = dioxus_ssr::render(&dom);
assert_eq!(out, "rendered 1 times");
dom.in_runtime(|| ScopeId::APP.in_runtime(|| *SUSPENDED.write() = true));
dom.render_suspense_immediate().await;
let out = dioxus_ssr::render(&dom);
assert_eq!(out, "fallback");
dom.wait_for_suspense().await;
let out = dioxus_ssr::render(&dom);
assert_eq!(out, "rendered 3 times");
});
fn app() -> Element {
rsx! {
SuspenseBoundary {
fallback: |_| rsx! { "fallback" },
Child {}
}
}
}
#[component]
fn Child() -> Element {
let mut render_count = use_signal(|| 0);
render_count += 1;
let mut task = use_hook(|| CopyValue::new(None));
tracing::info!("render_count: {}", render_count.peek());
if SUSPENDED() {
if task().is_none() {
task.set(Some(spawn(async move {
tokio::time::sleep(std::time::Duration::from_millis(100)).await;
tracing::info!("task finished");
*SUSPENDED.write() = false;
})));
}
suspend(task().unwrap())?;
}
rsx! {
"rendered {render_count.peek()} times"
}
}
}
/// Make sure suspense tells the renderer that a suspense boundary was resolved
#[test]
fn suspense_tracks_resolved() {
tokio::runtime::Builder::new_current_thread()
.enable_time()
.build()
.unwrap()
.block_on(async {
let mut dom = VirtualDom::new(app);
dom.rebuild(&mut dioxus_core::NoOpMutations);
dom.render_suspense_immediate().await;
dom.wait_for_suspense_work().await;
assert_eq!(
dom.render_suspense_immediate().await,
vec![ScopeId(ScopeId::APP.0 + 1)]
);
});
fn app() -> Element {
rsx! {
SuspenseBoundary {
fallback: |_| rsx! { "fallback" },
Child {}
}
}
}
#[component]
fn Child() -> Element {
let mut resolved = use_signal(|| false);
let task = use_hook(|| {
spawn(async move {
tokio::time::sleep(std::time::Duration::from_millis(100)).await;
tracing::info!("task finished");
resolved.set(true);
})
});
if resolved() {
println!("suspense is resolved");
} else {
println!("suspense is not resolved");
suspend(task)?;
}
rsx! {
"child"
}
}
}
// Regression test for https://github.com/DioxusLabs/dioxus/issues/2783
#[test]
fn toggle_suspense() {
use dioxus::prelude::*;
fn app() -> Element {
rsx! {
SuspenseBoundary {
fallback: |_| rsx! { "fallback" },
if generation() % 2 == 0 {
Page {}
} else {
Home {}
}
}
}
}
#[component]
pub fn Home() -> Element {
let _calculation = use_resource(|| async move {
tokio::time::sleep(std::time::Duration::from_secs(1)).await;
1 + 1
})
.suspend()?;
rsx! {
"hello world"
}
}
#[component]
pub fn Page() -> Element {
rsx! {
"goodbye world"
}
}
tokio::runtime::Builder::new_current_thread()
.enable_time()
.build()
.unwrap()
.block_on(async {
let mut dom = VirtualDom::new(app);
let mutations = dom.rebuild_to_vec();
// First create goodbye world
println!("{:#?}", mutations);
assert_eq!(
mutations.edits,
[
Mutation::LoadTemplate { index: 0, id: ElementId(1) },
Mutation::AppendChildren { id: ElementId(0), m: 1 }
]
);
dom.mark_dirty(ScopeId::APP);
let mutations = dom.render_immediate_to_vec();
// Then replace that with nothing
println!("{:#?}", mutations);
assert_eq!(
mutations.edits,
[
Mutation::CreatePlaceholder { id: ElementId(2) },
Mutation::ReplaceWith { id: ElementId(1), m: 1 },
]
);
dom.wait_for_work().await;
let mutations = dom.render_immediate_to_vec();
// Then replace it with a placeholder
println!("{:#?}", mutations);
assert_eq!(
mutations.edits,
[
Mutation::LoadTemplate { index: 0, id: ElementId(1) },
Mutation::ReplaceWith { id: ElementId(2), m: 1 },
]
);
dom.wait_for_work().await;
let mutations = dom.render_immediate_to_vec();
// Then replace it with the resolved node
println!("{:#?}", mutations);
assert_eq!(
mutations.edits,
[
Mutation::CreatePlaceholder { id: ElementId(2,) },
Mutation::ReplaceWith { id: ElementId(1,), m: 1 },
Mutation::LoadTemplate { index: 0, id: ElementId(1) },
Mutation::ReplaceWith { id: ElementId(2), m: 1 },
]
);
});
}
#[test]
fn nested_suspense_resolves_client() {
use Mutation::*;
async fn poll_three_times() {
// Poll each task 3 times
let mut count = 0;
poll_fn(|cx| {
println!("polling... {}", count);
if count < 3 {
count += 1;
cx.waker().wake_by_ref();
Poll::Pending
} else {
Poll::Ready(())
}
})
.await;
}
fn app() -> Element {
rsx! {
SuspenseBoundary {
fallback: move |_| rsx! {},
LoadTitle {}
}
MessageWithLoader { id: 0 }
}
}
#[component]
fn MessageWithLoader(id: usize) -> Element {
rsx! {
SuspenseBoundary {
fallback: move |_| rsx! {
"Loading {id}..."
},
Message { id }
}
}
}
#[component]
fn LoadTitle() -> Element {
let title = use_resource(move || async_content(0)).suspend()?();
rsx! {
document::Title { "{title.title}" }
}
}
#[component]
fn Message(id: usize) -> Element {
let message = use_resource(move || async_content(id)).suspend()?();
rsx! {
h2 {
id: "title-{id}",
"{message.title}"
}
p {
id: "body-{id}",
"{message.body}"
}
div {
id: "children-{id}",
padding: "10px",
for child in message.children {
MessageWithLoader { id: child }
}
}
}
}
#[derive(Clone)]
pub struct Content {
title: String,
body: String,
children: Vec<usize>,
}
async fn async_content(id: usize) -> Content {
let content_tree = [
Content {
title: "The robot says hello world".to_string(),
body: "The robot becomes sentient and says hello world".to_string(),
children: vec![1, 2],
},
Content {
title: "The world says hello back".to_string(),
body: "In a stunning turn of events, the world collectively unites and says hello back"
.to_string(),
children: vec![],
},
Content {
title: "Goodbye Robot".to_string(),
body: "The robot says goodbye".to_string(),
children: vec![3],
},
Content {
title: "Goodbye Robot again".to_string(),
body: "The robot says goodbye again".to_string(),
children: vec![],
},
];
poll_three_times().await;
content_tree[id].clone()
}
// wait just a moment, not enough time for the boundary to resolve
tokio::runtime::Builder::new_current_thread()
.build()
.unwrap()
.block_on(async {
let mut dom = VirtualDom::new(app);
let mutations = dom.rebuild_to_vec();
// Initial loading message and loading title
assert_eq!(
mutations.edits,
vec![
CreatePlaceholder { id: ElementId(1,) },
CreateTextNode { value: "Loading 0...".to_string(), id: ElementId(2,) },
AppendChildren { id: ElementId(0,), m: 2 },
]
);
dom.wait_for_work().await;
// DOM STATE:
// placeholder // ID: 1
// "Loading 0..." // ID: 2
let mutations = dom.render_immediate_to_vec();
// Fill in the contents of the initial message and start loading the nested suspense
// The title also finishes loading
assert_eq!(
mutations.edits,
vec![
// Creating and swapping these placeholders doesn't do anything
// It is just extra work that we are forced to do because mutations are not
// reversible. We start rendering the children and then realize it is suspended.
// Then we need to replace what we just rendered with the suspense placeholder
CreatePlaceholder { id: ElementId(3,) },
ReplaceWith { id: ElementId(1,), m: 1 },
// Replace the pending placeholder with the title placeholder
CreatePlaceholder { id: ElementId(1,) },
ReplaceWith { id: ElementId(3,), m: 1 },
// Replace loading... with a placeholder for us to fill in later
CreatePlaceholder { id: ElementId(3,) },
ReplaceWith { id: ElementId(2,), m: 1 },
// Load the title
LoadTemplate { index: 0, id: ElementId(2,) },
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("title-0".to_string()),
id: ElementId(2,),
},
CreateTextNode { value: "The robot says hello world".to_string(), id: ElementId(4,) },
ReplacePlaceholder { path: &[0,], m: 1 },
// Then load the body
LoadTemplate { index: 1, id: ElementId(5,) },
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("body-0".to_string()),
id: ElementId(5,),
},
CreateTextNode { value: "The robot becomes sentient and says hello world".to_string(), id: ElementId(6,) },
ReplacePlaceholder { path: &[0,], m: 1 },
// Then load the suspended children
LoadTemplate { index: 2, id: ElementId(7,) },
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("children-0".to_string()),
id: ElementId(7,),
},
CreateTextNode { value: "Loading 1...".to_string(), id: ElementId(8,) },
CreateTextNode { value: "Loading 2...".to_string(), id: ElementId(9,) },
ReplacePlaceholder { path: &[0,], m: 2 },
// Finally replace the loading placeholder in the body with the resolved children
ReplaceWith { id: ElementId(3,), m: 3 },
]
);
dom.wait_for_work().await;
// DOM STATE:
// placeholder // ID: 1
// h2 // ID: 2
// p // ID: 5
// div // ID: 7
// "Loading 1..." // ID: 8
// "Loading 2..." // ID: 9
let mutations = dom.render_immediate_to_vec();
assert_eq!(
mutations.edits,
vec![
// Replace the first loading placeholder with a placeholder for us to fill in later
CreatePlaceholder {
id: ElementId(
3,
),
},
ReplaceWith {
id: ElementId(
8,
),
m: 1,
},
// Load the nested suspense
LoadTemplate {
index: 0,
id: ElementId(
8,
),
},
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("title-1".to_string()),
id: ElementId(
8,
),
},
CreateTextNode { value: "The world says hello back".to_string(), id: ElementId(10,) },
ReplacePlaceholder {
path: &[
0,
],
m: 1,
},
LoadTemplate {
index: 1,
id: ElementId(
11,
),
},
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("body-1".to_string()),
id: ElementId(
11,
),
},
CreateTextNode { value: "In a stunning turn of events, the world collectively unites and says hello back".to_string(), id: ElementId(12,) },
ReplacePlaceholder {
path: &[
0,
],
m: 1,
},
LoadTemplate {
index: 2,
id: ElementId(
13,
),
},
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("children-1".to_string()),
id: ElementId(
13,
),
},
CreatePlaceholder { id: ElementId(14,) },
ReplacePlaceholder {
path: &[
0,
],
m: 1,
},
ReplaceWith {
id: ElementId(
3,
),
m: 3,
},
// Replace the second loading placeholder with a placeholder for us to fill in later
CreatePlaceholder {
id: ElementId(
3,
),
},
ReplaceWith {
id: ElementId(
9,
),
m: 1,
},
LoadTemplate {
index: 0,
id: ElementId(
9,
),
},
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("title-2".to_string()),
id: ElementId(
9,
),
},
CreateTextNode { value: "Goodbye Robot".to_string(), id: ElementId(15,) },
ReplacePlaceholder {
path: &[
0,
],
m: 1,
},
LoadTemplate {
index: 1,
id: ElementId(
16,
),
},
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("body-2".to_string()),
id: ElementId(
16,
),
},
CreateTextNode { value: "The robot says goodbye".to_string(), id: ElementId(17,) },
ReplacePlaceholder {
path: &[
0,
],
m: 1,
},
LoadTemplate {
index: 2,
id: ElementId(
18,
),
},
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("children-2".to_string()),
id: ElementId(
18,
),
},
// Create a placeholder for the resolved children
CreateTextNode { value: "Loading 3...".to_string(), id: ElementId(19,) },
ReplacePlaceholder { path: &[0,], m: 1 },
// Replace the loading placeholder with the resolved children
ReplaceWith {
id: ElementId(
3,
),
m: 3,
},
]
);
dom.wait_for_work().await;
let mutations = dom.render_immediate_to_vec();
assert_eq!(
mutations.edits,
vec![
CreatePlaceholder {
id: ElementId(
3,
),
},
ReplaceWith {
id: ElementId(
19,
),
m: 1,
},
LoadTemplate {
index: 0,
id: ElementId(
19,
),
},
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("title-3".to_string()),
id: ElementId(
19,
),
},
CreateTextNode { value: "Goodbye Robot again".to_string(), id: ElementId(20,) },
ReplacePlaceholder {
path: &[
0,
],
m: 1,
},
LoadTemplate {
index: 1,
id: ElementId(
21,
),
},
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("body-3".to_string()),
id: ElementId(
21,
),
},
CreateTextNode { value: "The robot says goodbye again".to_string(), id: ElementId(22,) },
ReplacePlaceholder {
path: &[
0,
],
m: 1,
},
LoadTemplate {
index: 2,
id: ElementId(
23,
),
},
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("children-3".to_string()),
id: ElementId(
23,
),
},
CreatePlaceholder { id: ElementId(24,) },
ReplacePlaceholder {
path: &[
0
],
m: 1,
},
ReplaceWith {
id: ElementId(
3,
),
m: 3,
},
]
)
});
}