mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-12-22 10:33:07 +00:00
188 lines
7.2 KiB
Rust
188 lines
7.2 KiB
Rust
// use crate::{changelist::EditList, nodes::VNode};
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use crate::innerlude::*;
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use crate::{patch::Edit, scope::Scope};
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use bumpalo::Bump;
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use generational_arena::Arena;
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use std::{
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any::TypeId,
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cell::RefCell,
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rc::{Rc, Weak},
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};
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/// An integrated virtual node system that progresses events and diffs UI trees.
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/// Differences are converted into patches which a renderer can use to draw the UI.
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pub struct VirtualDom {
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/// All mounted components are arena allocated to make additions, removals, and references easy to work with
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/// A generational arena is used to re-use slots of deleted scopes without having to resize the underlying arena.
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///
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/// eventually, come up with a better datastructure that reuses boxes for known P types
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/// like a generational typemap bump arena
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/// -> IE a cache line for each P type with some heuristics on optimizing layout
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pub(crate) components: Arena<Scope>,
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// pub(crate) components: RefCell<Arena<Box<dyn Scoped>>>,
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// pub(crate) components: Rc<RefCell<Arena<Box<dyn Scoped>>>>,
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/// The index of the root component.
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/// Will not be ready if the dom is fresh
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pub(crate) base_scope: ScopeIdx,
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pub(crate) root_caller: Rc<dyn Fn(Context) -> DomTree + 'static>,
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// Type of the original props. This is done so VirtualDom does not need to be generic.
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#[doc(hidden)]
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_root_prop_type: std::any::TypeId,
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// ======================
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// DIFF RELATED ITEMs
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// ======================
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// // todo: encapsulate more state into this so we can better reuse it
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pub(crate) diff_bump: Bump,
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// // be very very very very very careful
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// pub change_list: EditMachine<'static>,
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// // vdom: &'a VirtualDom,
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// vdom: *mut Arena<Box<dyn Scoped>>,
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// // vdom: Rc<RefCell<Arena<Box<dyn Scoped>>>>,
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// pub cur_idx: ScopeIdx,
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// // todo
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// // do an indexmap sorted by height
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// dirty_nodes: fxhash::FxHashSet<ScopeIdx>,
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}
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impl VirtualDom {
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/// Create a new instance of the Dioxus Virtual Dom with no properties for the root component.
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///
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/// This means that the root component must either consumes its own context, or statics are used to generate the page.
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/// The root component can access things like routing in its context.
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pub fn new(root: FC<()>) -> Self {
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Self::new_with_props(root, ())
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}
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/// Start a new VirtualDom instance with a dependent props.
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/// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders.
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///
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/// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive
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/// to toss out the entire tree.
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pub fn new_with_props<P: Properties + 'static>(root: FC<P>, root_props: P) -> Self {
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let mut components = Arena::new();
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// the root is kept around
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let root_caller: Rc<dyn Fn(Context) -> DomTree + 'static> =
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Rc::new(move |ctx| root(ctx, &root_props));
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let weak_caller: Weak<dyn Fn(Context) -> DomTree + 'static> = Rc::downgrade(&root_caller);
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let base_scope = components.insert_with(move |id| Scope::new(weak_caller, id, None));
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Self {
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components,
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root_caller,
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base_scope,
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diff_bump: Bump::new(),
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_root_prop_type: TypeId::of::<P>(),
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}
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}
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/// Performs a *full* rebuild of the virtual dom, returning every edit required to generate the actual dom.
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pub fn rebuild<'s>(&'s mut self) -> Result<EditList<'s>> {
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log::debug!("rebuilding...");
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// Reset and then build a new diff machine
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// The previous edit list cannot be around while &mut is held
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// Make sure variance doesnt break this
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// bump.reset();
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// Diff from the top
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let mut diff_machine = DiffMachine::new(); // partial borrow
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{
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let component = self
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.components
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.get_mut(self.base_scope)
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.expect("failed to acquire base scope");
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component.run();
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}
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{
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let component = self
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.components
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.get(self.base_scope)
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.expect("failed to acquire base scope");
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diff_machine.diff_node(component.old_frame(), component.new_frame());
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}
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// 'render: loop {
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// for event in &mut diff_machine.lifecycle_events.drain(..) {
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// log::debug!("event is {:#?}", event);
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// match event {
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// LifeCycleEvent::Mount { caller, id } => {
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// diff_machine.change_list.load_known_root(id);
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// let idx = self
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// .components
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// .insert_with(|f| create_scoped(caller, f, None));
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// // .insert_with(|f| create_scoped(caller, props, myidx, parent));
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// }
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// LifeCycleEvent::PropsChanged => {
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// //
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// break 'render;
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// }
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// LifeCycleEvent::SameProps => {
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// //
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// break 'render;
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// }
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// LifeCycleEvent::Remove => {
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// //
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// break 'render;
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// }
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// }
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// }
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// if diff_machine.lifecycle_events.is_empty() {
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// break 'render;
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// }
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// }
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let edits: Vec<Edit<'s>> = diff_machine.consume();
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Ok(edits)
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}
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/// This method is the most sophisticated way of updating the virtual dom after an external event has been triggered.
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///
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/// Given a synthetic event, the component that triggered the event, and the index of the callback, this runs the virtual
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/// dom to completion, tagging components that need updates, compressing events together, and finally emitting a single
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/// change list.
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///
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/// If implementing an external renderer, this is the perfect method to combine with an async event loop that waits on
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/// listeners.
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///
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/// Note: this method is not async and does not provide suspense-like functionality. It is up to the renderer to provide the
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/// executor and handlers for suspense as show in the example.
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///
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/// ```ignore
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/// let (sender, receiver) = channel::new();
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/// sender.send(EventTrigger::start());
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///
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/// let mut dom = VirtualDom::new();
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/// dom.suspense_handler(|event| sender.send(event));
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///
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/// while let Ok(diffs) = dom.progress_with_event(receiver.recv().await) {
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/// render(diffs);
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/// }
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///
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/// ```
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pub fn progress_with_event(&mut self, event: EventTrigger) -> Result<EditList<'_>> {
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let component = self
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.components
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.get_mut(event.component_id)
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.expect("Borrowing should not fail");
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component.call_listener(event);
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component.run();
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let mut diff_machine = DiffMachine::new();
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// let mut diff_machine = DiffMachine::new(&self.diff_bump);
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diff_machine.diff_node(component.old_frame(), component.new_frame());
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Ok(diff_machine.consume())
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}
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}
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