mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-11-23 12:43:08 +00:00
386 lines
12 KiB
Rust
386 lines
12 KiB
Rust
use std::cell::Cell;
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use dioxus::prelude::Props;
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use dioxus_core::*;
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use dioxus_native_core::prelude::*;
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use dioxus_native_core_macro::partial_derive_state;
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use shipyard::Component;
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fn random_ns() -> Option<&'static str> {
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let namespace = rand::random::<u8>() % 2;
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match namespace {
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0 => None,
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1 => Some(Box::leak(
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format!("ns{}", rand::random::<usize>()).into_boxed_str(),
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)),
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_ => unreachable!(),
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}
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}
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fn create_random_attribute(attr_idx: &mut usize) -> TemplateAttribute<'static> {
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match rand::random::<u8>() % 2 {
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0 => TemplateAttribute::Static {
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name: Box::leak(format!("attr{}", rand::random::<usize>()).into_boxed_str()),
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value: Box::leak(format!("value{}", rand::random::<usize>()).into_boxed_str()),
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namespace: random_ns(),
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},
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1 => TemplateAttribute::Dynamic {
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id: {
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let old_idx = *attr_idx;
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*attr_idx += 1;
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old_idx
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},
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},
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_ => unreachable!(),
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}
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}
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fn create_random_template_node(
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dynamic_node_types: &mut Vec<DynamicNodeType>,
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template_idx: &mut usize,
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attr_idx: &mut usize,
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depth: usize,
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) -> TemplateNode {
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match rand::random::<u8>() % 4 {
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0 => {
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let attrs = {
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let attrs: Vec<_> = (0..(rand::random::<usize>() % 10))
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.map(|_| create_random_attribute(attr_idx))
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.collect();
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Box::leak(attrs.into_boxed_slice())
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};
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TemplateNode::Element {
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tag: Box::leak(format!("tag{}", rand::random::<usize>()).into_boxed_str()),
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namespace: random_ns(),
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attrs,
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children: {
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if depth > 4 {
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&[]
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} else {
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let children: Vec<_> = (0..(rand::random::<usize>() % 3))
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.map(|_| {
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create_random_template_node(
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dynamic_node_types,
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template_idx,
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attr_idx,
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depth + 1,
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)
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})
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.collect();
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Box::leak(children.into_boxed_slice())
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}
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},
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}
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}
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1 => TemplateNode::Text {
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text: Box::leak(format!("{}", rand::random::<usize>()).into_boxed_str()),
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},
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2 => TemplateNode::DynamicText {
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id: {
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let old_idx = *template_idx;
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*template_idx += 1;
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dynamic_node_types.push(DynamicNodeType::Text);
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old_idx
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},
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},
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3 => TemplateNode::Dynamic {
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id: {
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let old_idx = *template_idx;
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*template_idx += 1;
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dynamic_node_types.push(DynamicNodeType::Other);
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old_idx
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},
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},
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_ => unreachable!(),
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}
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}
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fn generate_paths(
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node: &TemplateNode,
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current_path: &[u8],
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node_paths: &mut Vec<Vec<u8>>,
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attr_paths: &mut Vec<Vec<u8>>,
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) {
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match node {
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TemplateNode::Element {
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children, attrs, ..
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} => {
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for attr in *attrs {
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match attr {
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TemplateAttribute::Static { .. } => {}
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TemplateAttribute::Dynamic { .. } => {
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attr_paths.push(current_path.to_vec());
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}
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}
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}
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for (i, child) in children.iter().enumerate() {
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let mut current_path = current_path.to_vec();
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current_path.push(i as u8);
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generate_paths(child, ¤t_path, node_paths, attr_paths);
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}
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}
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TemplateNode::Text { .. } => {}
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TemplateNode::DynamicText { .. } => {
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node_paths.push(current_path.to_vec());
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}
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TemplateNode::Dynamic { .. } => {
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node_paths.push(current_path.to_vec());
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}
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}
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}
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enum DynamicNodeType {
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Text,
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Other,
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}
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fn create_random_template(name: &'static str) -> (Template, Vec<DynamicNodeType>) {
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let mut dynamic_node_type = Vec::new();
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let mut template_idx = 0;
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let mut attr_idx = 0;
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let roots = (0..(1 + rand::random::<usize>() % 5))
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.map(|_| {
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create_random_template_node(&mut dynamic_node_type, &mut template_idx, &mut attr_idx, 0)
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})
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.collect::<Vec<_>>();
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assert!(!roots.is_empty());
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let roots = Box::leak(roots.into_boxed_slice());
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let mut node_paths = Vec::new();
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let mut attr_paths = Vec::new();
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for (i, root) in roots.iter().enumerate() {
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generate_paths(root, &[i as u8], &mut node_paths, &mut attr_paths);
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}
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let node_paths = Box::leak(
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node_paths
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.into_iter()
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.map(|v| &*Box::leak(v.into_boxed_slice()))
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.collect::<Vec<_>>()
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.into_boxed_slice(),
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);
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let attr_paths = Box::leak(
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attr_paths
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.into_iter()
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.map(|v| &*Box::leak(v.into_boxed_slice()))
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.collect::<Vec<_>>()
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.into_boxed_slice(),
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);
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(
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Template {
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name,
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roots,
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node_paths,
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attr_paths,
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},
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dynamic_node_type,
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)
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}
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fn create_random_dynamic_node(depth: usize) -> DynamicNode {
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let range = if depth > 3 { 1 } else { 3 };
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match rand::random::<u8>() % range {
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0 => DynamicNode::Placeholder(Default::default()),
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1 => cx.make_node((0..(rand::random::<u8>() % 5)).map(|_| {
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cx.vnode(
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None.into(),
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Default::default(),
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Cell::new(Template {
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name: concat!(file!(), ":", line!(), ":", column!(), ":0"),
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roots: &[TemplateNode::Dynamic { id: 0 }],
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node_paths: &[&[0]],
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attr_paths: &[],
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}),
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dioxus::dioxus_core::exports::bumpalo::collections::Vec::new_in(cx.bump()).into(),
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cx.bump().alloc([cx.component(
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create_random_element,
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DepthProps { depth, root: false },
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"create_random_element",
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)]),
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&[],
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)
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})),
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2 => cx.component(
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create_random_element,
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DepthProps { depth, root: false },
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"create_random_element",
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),
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_ => unreachable!(),
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}
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}
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fn create_random_dynamic_attr() -> Attribute {
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let value = match rand::random::<u8>() % 6 {
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0 => AttributeValue::Text(Box::leak(
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format!("{}", rand::random::<usize>()).into_boxed_str(),
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)),
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1 => AttributeValue::Float(rand::random()),
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2 => AttributeValue::Int(rand::random()),
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3 => AttributeValue::Bool(rand::random()),
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4 => cx.any_value(rand::random::<usize>()),
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5 => AttributeValue::None,
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_ => unreachable!(),
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};
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Attribute::new(
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Box::leak(format!("attr{}", rand::random::<usize>()).into_boxed_str()),
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value,
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random_ns(),
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rand::random(),
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)
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}
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static mut TEMPLATE_COUNT: usize = 0;
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#[derive(PartialEq, Props, Component)]
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struct DepthProps {
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depth: usize,
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root: bool,
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}
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fn create_random_element(cx: Scope<DepthProps>) -> Element {
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cx.needs_update();
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let range = if cx.props.root { 2 } else { 3 };
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let node = match rand::random::<usize>() % range {
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0 | 1 => {
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let (template, dynamic_node_types) = create_random_template(Box::leak(
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format!(
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"{}{}",
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concat!(file!(), ":", line!(), ":", column!(), ":"),
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{
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unsafe {
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let old = TEMPLATE_COUNT;
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TEMPLATE_COUNT += 1;
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old
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}
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}
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)
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.into_boxed_str(),
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));
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println!("{template:#?}");
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let node = cx.vnode(
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None.into(),
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None,
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Cell::new(template),
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dioxus::dioxus_core::exports::bumpalo::collections::Vec::new_in(cx.bump()).into(),
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{
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let dynamic_nodes: Vec<_> = dynamic_node_types
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.iter()
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.map(|ty| match ty {
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DynamicNodeType::Text => DynamicNode::Text(VText::new(Box::leak(
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format!("{}", rand::random::<usize>()).into_boxed_str(),
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))),
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DynamicNodeType::Other => {
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create_random_dynamic_node(cx.props.depth + 1)
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}
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})
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.collect();
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cx.bump().alloc(dynamic_nodes)
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},
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cx.bump()
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.alloc(
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(0..template.attr_paths.len())
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.map(|_| create_random_dynamic_attr(cx).into())
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.collect::<Vec<_>>(),
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)
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.as_slice(),
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);
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Some(node)
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}
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_ => None,
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};
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println!("{node:#?}");
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node
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}
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#[derive(Debug, Clone, PartialEq, Eq, Default, Component)]
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pub struct BlablaState {
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count: usize,
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}
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#[partial_derive_state]
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impl State for BlablaState {
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type ParentDependencies = (Self,);
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type ChildDependencies = ();
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type NodeDependencies = ();
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const NODE_MASK: NodeMaskBuilder<'static> = NodeMaskBuilder::new()
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.with_attrs(AttributeMaskBuilder::Some(&["blabla"]))
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.with_element();
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fn update<'a>(
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&mut self,
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_: NodeView,
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_: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
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parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
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_: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
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_: &SendAnyMap,
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) -> bool {
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if let Some((parent,)) = parent {
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if parent.count != 0 {
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self.count += 1;
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}
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}
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true
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}
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fn create<'a>(
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node_view: NodeView<()>,
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node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
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parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
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children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
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context: &SendAnyMap,
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) -> Self {
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let mut myself = Self::default();
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myself.update(node_view, node, parent, children, context);
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myself
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}
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}
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// test for panics when creating random nodes and templates
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#[test]
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fn create() {
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for _ in 0..100 {
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let mut vdom = VirtualDom::new_with_props(
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create_random_element,
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DepthProps {
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depth: 0,
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root: true,
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},
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);
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let mutations = vdom.rebuild();
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let mut rdom: RealDom = RealDom::new([BlablaState::to_type_erased()]);
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let mut dioxus_state = DioxusState::create(&mut rdom);
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dioxus_state.apply_mutations(&mut rdom, mutations);
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let ctx = SendAnyMap::new();
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rdom.update_state(ctx);
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}
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}
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// test for panics when diffing random nodes
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// This test will change the template every render which is not very realistic, but it helps stress the system
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#[test]
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fn diff() {
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for _ in 0..10 {
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let mut vdom = VirtualDom::new_with_props(
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create_random_element,
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DepthProps {
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depth: 0,
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root: true,
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},
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);
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let mutations = vdom.rebuild();
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let mut rdom: RealDom = RealDom::new([BlablaState::to_type_erased()]);
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let mut dioxus_state = DioxusState::create(&mut rdom);
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dioxus_state.apply_mutations(&mut rdom, mutations);
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let ctx = SendAnyMap::new();
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rdom.update_state(ctx);
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for _ in 0..10 {
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let mutations = vdom.render_immediate();
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dioxus_state.apply_mutations(&mut rdom, mutations);
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let ctx = SendAnyMap::new();
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rdom.update_state(ctx);
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}
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}
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}
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