mirror of
https://github.com/DioxusLabs/dioxus
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176 lines
8.3 KiB
Rust
176 lines
8.3 KiB
Rust
//! Example: Antipatterns
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//! ---------------------
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//!
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//! This example shows what *not* to do and provides a reason why a given pattern is considered an "AntiPattern". Most
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//! anti-patterns are considered wrong to due performance reasons or violate the "rules" of Dioxus. These rules are
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//! borrowed from other successful UI frameworks, and Dioxus is more focused on providing a familiar, ergonomic interface
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//! rather than building new harder-to-misuse patterns.
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//!
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//! In this list we showcase:
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//! - Not adding keys for iterators
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//! - Heavily nested fragments
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//! - Understadning ordering of set_state
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//! - Naming conventions
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//! - Rules of hooks
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//!
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//! Feel free to file a PR or Issue if you run into another antipattern that you think users of Dioxus should know about.
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use dioxus::prelude::*;
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fn main() {}
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/// Antipattern: Iterators without keys
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/// -----------------------------------
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///
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/// This is considered an anti-pattern for performance reasons. Dioxus will diff your current and old layout and must
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/// take a slower path if it can't correlate old elements with new elements. Lists are particularly susceptible to the
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/// "slow" path, so you're strongly encouraged to provide a unique ID stable between renders. Additionally, providing
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/// the *wrong* keys is even worse - props might be assigned to the wrong components! Keys should be:
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/// - Unique
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/// - Stable
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/// - Predictable
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///
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/// Dioxus will log an error in the console if it detects that your iterator does not properly generate keys
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#[derive(PartialEq, Props)]
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struct NoKeysProps {
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data: std::collections::HashMap<u32, String>,
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}
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static AntipatternNoKeys: FC<NoKeysProps> = |cx| {
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// WRONG: Make sure to add keys!
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rsx!(in cx, ul {
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{cx.data.iter().map(|(k, v)| rsx!(li { "List item: {v}" }))}
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});
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// RIGHT: Like this:
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rsx!(in cx, ul {
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{cx.data.iter().map(|(k, v)| rsx!(li { key: "{k}", "List item: {v}" }))}
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})
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};
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/// Antipattern: Deeply nested fragments
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/// ------------------------------------
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///
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/// This particular antipattern is not necessarily an antipattern in other frameworks but does has a performance impact
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/// in Dioxus apps. Fragments don't mount a physical element to the dom immediately, so Dioxus must recurse into its
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/// children to find a physical dom node. This process is called "normalization". Other frameworks perform an agressive
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/// mutative normalization while Dioxus keeps your VNodes immutable. This means that deepely nested fragments make Dioxus
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/// perform unnecessary work. Prefer one or two levels of fragments / nested components until presenting a true dom element.
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///
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/// Only Component and Fragment nodes are susceptible to this issue. Dioxus mitigates this with components by providing
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/// an API for registering shared state without the ContextProvider pattern.
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static AntipatternNestedFragments: FC<()> = |cx| {
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// Try to avoid heavily nesting fragments
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rsx!(in cx,
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Fragment {
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Fragment {
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Fragment {
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Fragment {
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Fragment {
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div { "Finally have a real node!" }
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}
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}
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}
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}
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}
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)
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};
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/// Antipattern: Using state after its been updated
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/// -----------------------------------------------
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///
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/// This is an antipattern in other frameworks, but less so in Dioxus. However, it's important to highlight that use_state
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/// does *not* work the same way as it does in React. Rust provides explicit guards against mutating shared data - a huge
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/// problem in JavaScript land. With Rust and Dioxus, it's nearly impossible to misuse `use_state` - you simply can't
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/// accidentally modify the state you've received!
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///
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/// However, calling set_state will *not* update the current version of state in the component. This should be easy to
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/// recognize from the function signature, but Dioxus will not update the "live" version of state. Calling `set_state`
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/// merely places a new value in the queue and schedules the component for a future update.
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static AntipaternRelyingOnSetState: FC<()> = |cx| {
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let (state, set_state) = use_state_classic(&cx, || "Hello world");
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set_state("New state");
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// This will return false! `state` will *still* be "Hello world"
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assert!(state == &"New state");
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todo!()
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};
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/// Antipattern: Capitalization
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/// ---------------------------
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///
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/// This antipattern is enforced to retain parity with other frameworks and provide useful IDE feedback, but is less
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/// critical than other potential misues. In short:
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/// - Only raw elements may start with a lowercase character
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/// - All components must start with an uppercase character
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///
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/// IE: the following component will be rejected when attempted to be used in the rsx! macro
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static antipattern_component: FC<()> = |cx| todo!();
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/// Antipattern: Misusing hooks
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/// ---------------------------
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///
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/// This pattern is an unfortunate one where Dioxus supports the same behavior as in other frameworks. Dioxus supports
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/// "hooks" - IE "memory cells" that allow a value to be stored between renders. This allows other hooks to tap into
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/// a components "memory" without explicitly adding all of its data to a struct definition. In Dioxus, hooks are allocated
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/// with a bump arena and then immediately sealed.
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///
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/// This means that hooks may not be misued:
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/// - Called out of order
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/// - Called in a conditional
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/// - Called in loops or callbacks
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///
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/// For the most part, Rust helps with rule #3 but does not save you from misusing rule #1 or #2. Dioxus will panic
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/// if hooks do not downcast the same data between renders. This is validated by TypeId - and eventually - a custom key.
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#[derive(PartialEq, Props)]
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struct MisuedHooksProps {
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should_render_state: bool,
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}
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static AntipatternMisusedHooks: FC<MisuedHooksProps> = |cx| {
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if cx.should_render_state {
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// do not place a hook in the conditional!
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// prefer to move it out of the conditional
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let (state, set_state) = use_state_classic(&cx, || "hello world");
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rsx!(in cx, div { "{state}" })
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} else {
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rsx!(in cx, div { "Not rendering state" })
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}
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};
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/// Antipattern: Downcasting refs and panicing
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/// ------------------------------------------
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///
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/// Occassionally it's useful to get the ref of an element to handle it directly. Elements support downcasting to
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/// Dioxus's virtual element types as well as their true native counterparts. Downcasting to Dioxus' virtual elements
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/// will never panic, but downcasting to native elements will fail if on an unsupported platform. We recommend avoiding
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/// publishing hooks and components that deply rely on control over elements using their native `ref`, preferring to
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/// use their Dioxus Virtual Element counterpart instead.
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// This particular code *will panic* due to the unwrap. Try to avoid these types of patterns.
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/// ---------------------------------
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/// TODO: Get this to compile properly
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/// let div_ref = use_node_ref(&cx);
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///
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/// cx.render(rsx!{
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/// div { ref: div_ref, class: "custom class",
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/// button { "click me to see my parent's class"
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/// onclick: move |_| if let Some(div_ref) = div_ref {
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/// panic!("Div class is {}", div_ref.to_native::<web_sys::Element>().unwrap().class())
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/// }
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/// }
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/// }
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/// })
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static _example: FC<()> = |cx| todo!();
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/// Antipattern: publishing components and hooks with all features enabled
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/// ----------------------------------------------------------------------
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///
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/// The `dioxus` crate combines a bunch of useful utilities together (like the rsx! and html! macros, hooks, and more).
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/// However, when publishing your custom hook or component, we highly advise using only the `core` feature on the dioxus
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/// crate. This makes your crate compile faster, makes it more stable, and avoids bringing in incompatible libraries that
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/// might make it not compile on unsupported platforms.
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///
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/// We don't have a code snippet for this, but just prefer to use this line:
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/// dioxus = { version = "*", features = ["core"]}
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/// instead of this one:
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/// dioxus = { version = "*", features = ["web", "desktop", "full"]}
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/// in your Cargo.toml
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///
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/// This will only include the `core` dioxus crate which is relatively slim and fast to compile and avoids target-specific
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/// libraries.
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static __example: FC<()> = |cx| todo!();
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