mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-11-22 20:23:09 +00:00
132 lines
4.2 KiB
Rust
132 lines
4.2 KiB
Rust
//! Example: File Explorer
|
|
//!
|
|
//! This is a fun little desktop application that lets you explore the file system.
|
|
//!
|
|
//! This example is interesting because it's mixing filesystem operations and GUI, which is typically hard for UI to do.
|
|
//! We store the state entirely in a single signal, making the explorer logic fairly easy to reason about.
|
|
|
|
use dioxus::desktop::{Config, WindowBuilder};
|
|
use dioxus::prelude::*;
|
|
|
|
fn main() {
|
|
LaunchBuilder::desktop()
|
|
.with_cfg(Config::new().with_window(WindowBuilder::new().with_resizable(true)))
|
|
.launch(app)
|
|
}
|
|
|
|
#[cfg(not(feature = "collect-assets"))]
|
|
const _STYLE: &str = include_str!("../examples/assets/fileexplorer.css");
|
|
|
|
#[cfg(feature = "collect-assets")]
|
|
const _STYLE: &str = manganis::mg!(file("./examples/assets/fileexplorer.css"));
|
|
|
|
fn app() -> Element {
|
|
let mut files = use_signal(Files::new);
|
|
|
|
rsx! {
|
|
div {
|
|
link { href:"https://fonts.googleapis.com/icon?family=Material+Icons", rel:"stylesheet" }
|
|
header {
|
|
i { class: "material-icons icon-menu", "menu" }
|
|
h1 { "Files: " {files.read().current()} }
|
|
span { }
|
|
i { class: "material-icons", onclick: move |_| files.write().go_up(), "logout" }
|
|
}
|
|
style { "{_STYLE}" }
|
|
main {
|
|
for (dir_id, path) in files.read().path_names.iter().enumerate() {
|
|
{
|
|
let path_end = path.split('/').last().unwrap_or(path.as_str());
|
|
rsx! {
|
|
div { class: "folder", key: "{path}",
|
|
i { class: "material-icons",
|
|
onclick: move |_| files.write().enter_dir(dir_id),
|
|
if path_end.contains('.') {
|
|
"description"
|
|
} else {
|
|
"folder"
|
|
}
|
|
p { class: "cooltip", "0 folders / 0 files" }
|
|
}
|
|
h1 { "{path_end}" }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if let Some(err) = files.read().err.as_ref() {
|
|
div {
|
|
code { "{err}" }
|
|
button { onclick: move |_| files.write().clear_err(), "x" }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// A simple little struct to hold the file explorer state
|
|
///
|
|
/// We don't use any fancy signals or memoization here - Dioxus is so fast that even a file explorer can be done with a
|
|
/// single signal.
|
|
struct Files {
|
|
path_stack: Vec<String>,
|
|
path_names: Vec<String>,
|
|
err: Option<String>,
|
|
}
|
|
|
|
impl Files {
|
|
fn new() -> Self {
|
|
let mut files = Self {
|
|
path_stack: vec!["./".to_string()],
|
|
path_names: vec![],
|
|
err: None,
|
|
};
|
|
|
|
files.reload_path_list();
|
|
|
|
files
|
|
}
|
|
|
|
fn reload_path_list(&mut self) {
|
|
let cur_path = self.path_stack.last().unwrap();
|
|
let paths = match std::fs::read_dir(cur_path) {
|
|
Ok(e) => e,
|
|
Err(err) => {
|
|
let err = format!("An error occurred: {err:?}");
|
|
self.err = Some(err);
|
|
self.path_stack.pop();
|
|
return;
|
|
}
|
|
};
|
|
let collected = paths.collect::<Vec<_>>();
|
|
|
|
// clear the current state
|
|
self.clear_err();
|
|
self.path_names.clear();
|
|
|
|
for path in collected {
|
|
self.path_names
|
|
.push(path.unwrap().path().display().to_string());
|
|
}
|
|
}
|
|
|
|
fn go_up(&mut self) {
|
|
if self.path_stack.len() > 1 {
|
|
self.path_stack.pop();
|
|
}
|
|
self.reload_path_list();
|
|
}
|
|
|
|
fn enter_dir(&mut self, dir_id: usize) {
|
|
let path = &self.path_names[dir_id];
|
|
self.path_stack.push(path.clone());
|
|
self.reload_path_list();
|
|
}
|
|
|
|
fn current(&self) -> &str {
|
|
self.path_stack.last().unwrap()
|
|
}
|
|
fn clear_err(&mut self) {
|
|
self.err = None;
|
|
}
|
|
}
|