mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-12-30 06:23:07 +00:00
459 lines
18 KiB
Rust
459 lines
18 KiB
Rust
use crate::factory::RenderReturn;
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use crate::innerlude::{VComponent, VFragment, VText};
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use crate::mutations::Mutation;
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use crate::mutations::Mutation::*;
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use crate::nodes::VNode;
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use crate::nodes::{DynamicNode, TemplateNode};
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use crate::virtual_dom::VirtualDom;
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use crate::{AttributeValue, ElementId, ScopeId, SuspenseContext, TemplateAttribute};
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impl<'b: 'static> VirtualDom {
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/// Create a new template [`VNode`] and write it to the [`Mutations`] buffer.
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///
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/// This method pushes the ScopeID to the internal scopestack and returns the number of nodes created.
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pub(crate) fn create_scope(&mut self, scope: ScopeId, template: &'b VNode<'b>) -> usize {
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self.scope_stack.push(scope);
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let out = self.create(template);
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self.scope_stack.pop();
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out
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}
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/// Create this template and write its mutations
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pub(crate) fn create(&mut self, template: &'b VNode<'b>) -> usize {
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// The best renderers will have templates prehydrated and registered
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// Just in case, let's create the template using instructions anyways
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if !self.templates.contains_key(&template.template.id) {
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self.register_template(template);
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}
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// Walk the roots, creating nodes and assigning IDs
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// todo: adjust dynamic nodes to be in the order of roots and then leaves (ie BFS)
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let mut dynamic_attrs = template.template.attr_paths.iter().enumerate().peekable();
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let mut dynamic_nodes = template.template.node_paths.iter().enumerate().peekable();
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let cur_scope = self.scope_stack.last().copied().unwrap();
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let mut on_stack = 0;
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for (root_idx, root) in template.template.roots.iter().enumerate() {
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// We might need to generate an ID for the root node
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on_stack += match root {
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TemplateNode::DynamicText(id) | TemplateNode::Dynamic(id) => {
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match &template.dynamic_nodes[*id] {
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// a dynamic text node doesn't replace a template node, instead we create it on the fly
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DynamicNode::Text(VText { id: slot, value }) => {
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let id = self.next_element(template, template.template.node_paths[*id]);
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slot.set(id);
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self.mutations.push(CreateTextNode { value, id });
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1
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}
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DynamicNode::Fragment(VFragment::Empty(slot)) => {
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let id = self.next_element(template, template.template.node_paths[*id]);
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slot.set(id);
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self.mutations.push(CreatePlaceholder { id });
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1
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}
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DynamicNode::Fragment(VFragment::NonEmpty(_))
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| DynamicNode::Component { .. } => {
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self.create_dynamic_node(template, &template.dynamic_nodes[*id], *id)
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}
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}
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}
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TemplateNode::Element { .. } | TemplateNode::Text(_) => {
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let this_id = self.next_element(template, &[]);
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template.root_ids[root_idx].set(this_id);
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self.mutations.push(LoadTemplate {
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name: template.template.id,
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index: root_idx,
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id: this_id,
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});
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// we're on top of a node that has a dynamic attribute for a descendant
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// Set that attribute now before the stack gets in a weird state
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while let Some((mut attr_id, path)) =
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dynamic_attrs.next_if(|(_, p)| p[0] == root_idx as u8)
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{
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// if attribute is on a root node, then we've already created the element
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// Else, it's deep in the template and we should create a new id for it
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let id = match path.len() {
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1 => this_id,
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_ => self.next_element(template, template.template.attr_paths[attr_id]),
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};
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loop {
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let attribute = template.dynamic_attrs.get(attr_id).unwrap();
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attribute.mounted_element.set(id);
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match &attribute.value {
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AttributeValue::Text(value) => self.mutations.push(SetAttribute {
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name: attribute.name,
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value: *value,
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ns: attribute.namespace,
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id,
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}),
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AttributeValue::Bool(value) => {
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self.mutations.push(SetBoolAttribute {
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name: attribute.name,
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value: *value,
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id,
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})
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}
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AttributeValue::Listener(_) => {
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self.mutations.push(NewEventListener {
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// all listeners start with "on"
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event_name: &attribute.name[2..],
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scope: cur_scope,
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id,
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})
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}
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AttributeValue::Float(_) => todo!(),
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AttributeValue::Int(_) => todo!(),
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AttributeValue::Any(_) => todo!(),
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AttributeValue::None => todo!(),
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}
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// Only push the dynamic attributes forward if they match the current path (same element)
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match dynamic_attrs.next_if(|(_, p)| *p == path) {
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Some((next_attr_id, _)) => attr_id = next_attr_id,
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None => break,
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}
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}
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}
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// We're on top of a node that has a dynamic child for a descendant
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// Skip any node that's a root
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let mut start = None;
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let mut end = None;
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// Collect all the dynamic nodes below this root
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// We assign the start and end of the range of dynamic nodes since they area ordered in terms of tree path
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//
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// [0]
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// [1, 1] <---|
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// [1, 1, 1] <---| these are the range of dynamic nodes below root 1
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// [1, 1, 2] <---|
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// [2]
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//
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// We collect each range and then create them and replace the placeholder in the template
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while let Some((idx, p)) =
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dynamic_nodes.next_if(|(_, p)| p[0] == root_idx as u8)
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{
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if p.len() == 1 {
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continue;
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}
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if start.is_none() {
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start = Some(idx);
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}
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end = Some(idx);
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}
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//
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if let (Some(start), Some(end)) = (start, end) {
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for idx in start..=end {
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let node = &template.dynamic_nodes[idx];
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let m = self.create_dynamic_node(template, node, idx);
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if m > 0 {
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self.mutations.push(ReplacePlaceholder {
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m,
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path: &template.template.node_paths[idx][1..],
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});
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}
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}
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}
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// elements create only one node :-)
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1
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}
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};
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}
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on_stack
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}
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/// Insert a new template into the VirtualDom's template registry
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fn register_template(&mut self, template: &'b VNode<'b>) {
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// First, make sure we mark the template as seen, regardless if we process it
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self.templates
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.insert(template.template.id, template.template);
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// If it's all dynamic nodes, then we don't need to register it
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// Quickly run through and see if it's all just dynamic nodes
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let dynamic_roots = template
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.template
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.roots
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.iter()
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.filter(|root| {
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matches!(
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root,
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TemplateNode::Dynamic(_) | TemplateNode::DynamicText(_)
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)
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})
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.count();
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if dynamic_roots == template.template.roots.len() {
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return;
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}
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for node in template.template.roots {
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self.create_static_node(template, node);
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}
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self.mutations.template_mutations.push(SaveTemplate {
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name: template.template.id,
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m: template.template.roots.len(),
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});
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}
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pub(crate) fn create_static_node(
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&mut self,
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template: &'b VNode<'b>,
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node: &'b TemplateNode<'static>,
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) {
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match *node {
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// Todo: create the children's template
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TemplateNode::Dynamic(_) => self
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.mutations
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.template_mutations
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.push(CreateStaticPlaceholder {}),
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TemplateNode::Text(value) => self
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.mutations
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.template_mutations
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.push(CreateStaticText { value }),
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TemplateNode::DynamicText { .. } => self
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.mutations
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.template_mutations
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.push(CreateStaticText { value: "d" }),
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TemplateNode::Element {
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attrs,
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children,
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namespace,
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tag,
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..
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} => {
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if let Some(namespace) = namespace {
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self.mutations
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.template_mutations
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.push(CreateElementNamespace {
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name: tag,
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namespace,
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});
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} else {
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self.mutations
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.template_mutations
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.push(CreateElement { name: tag });
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}
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self.mutations
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.template_mutations
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.extend(attrs.into_iter().filter_map(|attr| match attr {
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TemplateAttribute::Static {
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name,
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value,
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namespace,
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..
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} => Some(SetStaticAttribute {
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name,
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value,
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ns: *namespace,
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}),
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_ => None,
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}));
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if children.is_empty() {
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return;
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}
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children
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.into_iter()
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.for_each(|child| self.create_static_node(template, child));
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self.mutations
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.template_mutations
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.push(AppendChildren { m: children.len() })
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}
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}
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}
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pub(crate) fn create_dynamic_node(
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&mut self,
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template: &'b VNode<'b>,
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node: &'b DynamicNode<'b>,
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idx: usize,
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) -> usize {
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use DynamicNode::*;
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match node {
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Text(text) => self.create_dynamic_text(template, text, idx),
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Fragment(frag) => self.create_fragment(frag, template, idx),
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Component(component) => self.create_component_node(template, component, idx),
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}
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}
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fn create_dynamic_text(
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&mut self,
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template: &'b VNode<'b>,
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text: &'b VText<'b>,
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idx: usize,
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) -> usize {
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// Allocate a dynamic element reference for this text node
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let new_id = self.next_element(template, template.template.node_paths[idx]);
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// Make sure the text node is assigned to the correct element
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text.id.set(new_id);
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// Add the mutation to the list
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self.mutations.push(HydrateText {
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id: new_id,
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path: &template.template.node_paths[idx][1..],
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value: text.value,
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});
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// Since we're hydrating an existing node, we don't create any new nodes
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0
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}
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pub(crate) fn create_fragment(
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&mut self,
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frag: &'b VFragment<'b>,
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template: &'b VNode<'b>,
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idx: usize,
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) -> usize {
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match frag {
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VFragment::NonEmpty(nodes) => {
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nodes.iter().fold(0, |acc, child| acc + self.create(child))
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}
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VFragment::Empty(slot) => {
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// Allocate a dynamic element reference for this text node
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let id = self.next_element(template, template.template.node_paths[idx]);
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// Make sure the text node is assigned to the correct element
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slot.set(id);
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// Assign the ID to the existing node in the template
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self.mutations.push(AssignId {
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path: &template.template.node_paths[idx][1..],
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id,
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});
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// Since the placeholder is already in the DOM, we don't create any new nodes
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0
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}
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}
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}
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fn create_component_node(
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&mut self,
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template: &'b VNode<'b>,
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component: &'b VComponent<'b>,
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idx: usize,
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) -> usize {
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let props = component.props.replace(None).unwrap();
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let prop_ptr = unsafe { std::mem::transmute(props.as_ref()) };
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let scope = self.new_scope(prop_ptr).id;
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component.props.replace(Some(props));
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component.scope.set(Some(scope));
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let return_nodes = unsafe { self.run_scope(scope).extend_lifetime_ref() };
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use RenderReturn::*;
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match return_nodes {
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Sync(Ok(t)) => {
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self.mount_component(scope, template, t, idx)
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// self.create(t)
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}
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Sync(Err(_e)) => todo!("Propogate error upwards"),
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Async(_) => self.mount_component_placeholder(template, idx, scope),
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}
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}
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fn mount_component(
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&mut self,
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scope: ScopeId,
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parent: &'b VNode<'b>,
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new: &'b VNode<'b>,
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idx: usize,
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) -> usize {
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// Keep track of how many mutations are in the buffer in case we need to split them out if a suspense boundary
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// is encountered
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let mutations_to_this_point = self.mutations.len();
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// Create the component's root element
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let created = self.create_scope(scope, new);
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// If there are no suspense leaves below us, then just don't bother checking anything suspense related
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if self.collected_leaves.is_empty() {
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return created;
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}
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// If running the scope has collected some leaves and *this* component is a boundary, then handle the suspense
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let boundary = match self.scopes[scope.0].has_context::<SuspenseContext>() {
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Some(boundary) => boundary,
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_ => return created,
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};
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// Since this is a boundary, use its placeholder within the template as the placeholder for the suspense tree
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let new_id = self.next_element(new, parent.template.node_paths[idx]);
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// Now connect everything to the boundary
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self.scopes[scope.0].placeholder.set(Some(new_id));
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// This involves breaking off the mutations to this point, and then creating a new placeholder for the boundary
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// Note that we break off dynamic mutations only - since static mutations aren't rendered immediately
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let split_off = unsafe {
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std::mem::transmute::<Vec<Mutation>, Vec<Mutation>>(
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self.mutations.split_off(mutations_to_this_point),
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)
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};
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boundary.mutations.borrow_mut().edits.extend(split_off);
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boundary.created_on_stack.set(created);
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boundary
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.waiting_on
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.borrow_mut()
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.extend(self.collected_leaves.drain(..));
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// Now assign the placeholder in the DOM
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self.mutations.push(AssignId {
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id: new_id,
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path: &parent.template.node_paths[idx][1..],
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});
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0
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}
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/// Take the rendered nodes from a component and handle them if they were async
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///
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/// IE simply assign an ID to the placeholder
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fn mount_component_placeholder(
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&mut self,
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template: &VNode,
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idx: usize,
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scope: ScopeId,
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) -> usize {
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let new_id = self.next_element(template, template.template.node_paths[idx]);
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// Set the placeholder of the scope
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self.scopes[scope.0].placeholder.set(Some(new_id));
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println!(
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"assigning id {:?} to path {:?}, template: {:?}",
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new_id, &template.template.node_paths, template.template
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);
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// Since the placeholder is already in the DOM, we don't create any new nodes
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self.mutations.push(AssignId {
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id: new_id,
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path: &template.template.node_paths[idx][1..],
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});
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0
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}
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}
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