dioxus/packages/core/src/virtual_dom.rs
Jonathan Kelley bcbb93b697 Feat: remove our use of ouroborous.
Instead, we're just going stick with unsafely transmuting the static
lifetime when accessing the active frame. This is a bit scarier, but
greatly simplifies containing the VNode.
2021-02-17 20:56:53 -05:00

295 lines
10 KiB
Rust

// use crate::{changelist::EditList, nodes::VNode};
use crate::{dodriodiff::DiffMachine, nodes::VNode};
use crate::{events::EventTrigger, innerlude::*};
use any::Any;
use bumpalo::Bump;
use generational_arena::{Arena, Index};
use std::{
any::{self, TypeId},
borrow::BorrowMut,
cell::{RefCell, UnsafeCell},
collections::{vec_deque, VecDeque},
future::Future,
marker::PhantomData,
rc::Rc,
sync::atomic::AtomicUsize,
};
/// An integrated virtual node system that progresses events and diffs UI trees.
/// Differences are converted into patches which a renderer can use to draw the UI.
pub struct VirtualDom {
// pub struct VirtualDom<P: Properties> {
/// All mounted components are arena allocated to make additions, removals, and references easy to work with
/// A generational arean is used to re-use slots of deleted scopes without having to resize the underlying arena.
pub(crate) components: Arena<Scope>,
/// The index of the root component.
base_scope: Index,
event_queue: Rc<RefCell<VecDeque<LifecycleEvent>>>,
// Mark the root props with P, even though they're held by the root component
// This is done so we don't have a "generic" vdom, making it easier to hold references to it, especially when the holders
// don't care about the generic props type
// Most implementations that use the VirtualDom won't care about the root props anyways.
#[doc(hidden)]
_root_prop_type: std::any::TypeId,
}
impl VirtualDom {
/// Create a new instance of the Dioxus Virtual Dom with no properties for the root component.
///
/// This means that the root component must either consumes its own context, or statics are used to generate the page.
/// The root component can access things like routing in its context.
pub fn new(root: FC<()>) -> Self {
Self::new_with_props(root, ())
}
/// Start a new VirtualDom instance with a dependent props.
/// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders.
///
/// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive
/// to toss out the entire tree.
pub fn new_with_props<P: Properties + 'static>(root: FC<P>, root_props: P) -> Self {
// 1. Create the component arena
// 2. Create the base scope (can never be removed)
// 3. Create the lifecycle queue
// 4. Create the event queue
todo!();
// Arena allocate all the components
// This should make it *really* easy to store references in events and such
// let mut components = Arena::new();
// Create a reference to the component in the arena
// let base_scope = components.insert(Scope::new(root, None));
// // Create a new mount event with no root container
// let first_event = LifecycleEvent::mount(base_scope, None, 0, root_props);
// // Create an event queue with a mount for the base scope
// let event_queue = Rc::new(RefCell::new(vec![first_event].into_iter().collect()));
// let _root_prop_type = TypeId::of::<P>();
// Self {
// components,
// base_scope,
// event_queue,
// _root_prop_type,
// }
}
/// With access to the virtual dom, schedule an update to the Root component's props
pub fn update_props<P: Properties + 'static>(&mut self, new_props: P) -> Result<()> {
// Ensure the props match
if TypeId::of::<P>() != self._root_prop_type {
return Err(Error::WrongProps);
}
self.event_queue
.as_ref()
.borrow_mut()
.push_back(LifecycleEvent {
event_type: LifecycleType::PropsChanged {
props: Box::new(new_props),
},
component_index: self.base_scope,
});
Ok(())
}
/// Schedule a future update for a component from outside the vdom!
///
/// This lets services external to the virtual dom interact directly with the component and event system.
pub fn queue_update() {}
/// Pop an event off the event queue and process it
/// Update the root props, and progress
/// Takes a bump arena to allocate into, making the diff phase as fast as possible
pub fn progress(&mut self) -> Result<()> {
let event = self
.event_queue
.as_ref()
.borrow_mut()
.pop_front()
.ok_or(Error::NoEvent)?;
self.process_event(event)
}
/// This method is the most sophisticated way of updating the virtual dom after an external event has been triggered.
///
/// Given a synthetic event, the component that triggered the event, and the index of the callback, this runs the virtual
/// dom to completion, tagging components that need updates, compressing events together, and finally emitting a single
/// change list.
///
/// If implementing an external renderer, this is the perfect method to combine with an async event loop that waits on
/// listeners.
///
/// ```ignore
///
///
///
///
/// ```
pub async fn progress_with_event(&mut self, evt: EventTrigger) -> Result<()> {
// pub async fn progress_with_event(&mut self, evt: EventTrigger) -> Result<EditList<'_>> {
let EventTrigger {
component_id,
listener_id,
event,
} = evt;
let component = self
.components
.get(component_id)
// todo: update this with a dedicated error type so implementors know what went wrong
.expect("Component should exist if an event was triggered");
let listener = component
.listeners
.get(listener_id as usize)
.expect("Listener should exist if it was triggered")
.as_ref();
// Run the callback
// This should cause internal state to progress, dumping events into the event queue
// todo: integrate this with a tracing mechanism exposed to a dev tool
listener();
// Run through our events, tagging which Indexes are receiving updates
// Prop updates take prescedence over subscription updates
// Run all prop updates *first* as they will cascade into children.
// *then* run the non-prop updates that were not already covered by props
let mut affected_components = Vec::new();
// It's essentially draining the vec, but with some dancing to release the RefMut
// We also want to be able to push events into the queue from processing the event
while let Some(event) = {
let new_evt = self.event_queue.as_ref().borrow_mut().pop_front();
new_evt
} {
affected_components.push(event.component_index);
self.process_event(event)?;
}
let diff_bump = Bump::new();
let diff_machine = DiffMachine::new(&diff_bump);
Ok(())
}
pub async fn progress_completely(&mut self) -> Result<()> {
Ok(())
}
/// Using mutable access to the Virtual Dom, progress a given lifecycle event
///
///
///
///
///
///
fn process_event(
&mut self,
LifecycleEvent {
component_index: index,
event_type,
}: LifecycleEvent,
) -> Result<()> {
let scope = self.components.get_mut(index).ok_or(Error::NoEvent)?;
match event_type {
// Component needs to be mounted to the virtual dom
LifecycleType::Mount { to, under, props } => {
if let Some(other) = to {
// mount to another component
} else {
// mount to the root
}
// let g = props.as_ref();
// scope.run(g);
// scope.run(runner, props, dom);
}
// The parent for this component generated new props and the component needs update
LifecycleType::PropsChanged { props } => {
//
}
// Component was successfully mounted to the dom
LifecycleType::Mounted {} => {
//
}
// Component was removed from the DOM
// Run any destructors and cleanup for the hooks and the dump the component
LifecycleType::Removed {} => {
let f = self.components.remove(index);
// let f = dom.components.remove(index);
}
// Component was messaged via the internal subscription service
LifecycleType::Messaged => {
//
}
// Event from renderer was fired with a given listener ID
//
LifecycleType::Callback { listener_id } => {}
// Run any post-render callbacks on a component
LifecycleType::Rendered => {}
}
Ok(())
}
}
pub struct LifecycleEvent {
pub component_index: Index,
pub event_type: LifecycleType,
}
/// The internal lifecycle event system is managed by these
/// Right now, we box the properties and but them in the enum
/// Later, we could directly call the chain of children without boxing
/// We could try to reuse the boxes somehow
pub enum LifecycleType {
Mount {
to: Option<Index>,
under: usize,
props: Box<dyn Properties>,
},
PropsChanged {
props: Box<dyn Properties>,
},
Rendered,
Mounted,
Removed,
Messaged,
Callback {
listener_id: i32,
},
}
impl LifecycleEvent {
// helper method for shortcutting to the enum type
// probably not necessary
fn mount<P: Properties + 'static>(
which: Index,
to: Option<Index>,
under: usize,
props: P,
) -> Self {
Self {
component_index: which,
event_type: LifecycleType::Mount {
to,
under,
props: Box::new(props),
},
}
}
}