mirror of
https://github.com/DioxusLabs/dioxus
synced 2025-02-19 23:28:27 +00:00
180 lines
6.4 KiB
Rust
180 lines
6.4 KiB
Rust
//! A custom element is a controlled element that renders to a shadow DOM. This allows you to create elements that act like widgets without relying on a specific framework.
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//!
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//! Each custom element is registered with a element name and namespace with [`RealDom::register_custom_element`] or [`RealDom::register_custom_element_with_factory`]. Once registered, they will be created automatically when the element is added to the DOM.
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// Used in doc links
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#[allow(unused)]
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use crate::real_dom::RealDom;
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use std::sync::{Arc, RwLock};
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use rustc_hash::FxHashMap;
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use shipyard::Component;
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use crate::{
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node::{FromAnyValue, NodeType},
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node_ref::AttributeMask,
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prelude::{NodeImmutable, NodeMut},
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tree::TreeMut,
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NodeId,
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};
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pub(crate) struct CustomElementRegistry<V: FromAnyValue + Send + Sync> {
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builders: FxHashMap<(&'static str, Option<&'static str>), CustomElementBuilder<V>>,
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}
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impl<V: FromAnyValue + Send + Sync> Default for CustomElementRegistry<V> {
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fn default() -> Self {
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Self {
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builders: FxHashMap::default(),
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}
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}
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}
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impl<V: FromAnyValue + Send + Sync> CustomElementRegistry<V> {
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pub fn register<F, U>(&mut self)
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where
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F: CustomElementFactory<U, V>,
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U: CustomElementUpdater<V>,
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{
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self.builders.insert(
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(F::NAME, F::NAMESPACE),
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CustomElementBuilder {
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create: |node| Box::new(F::create(node)),
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},
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);
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}
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pub fn add_shadow_dom(&self, mut node: NodeMut<V>) {
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let element_tag = if let NodeType::Element(el) = &*node.node_type() {
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Some((el.tag.clone(), el.namespace.clone()))
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} else {
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None
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};
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if let Some((tag, ns)) = element_tag {
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if let Some(builder) = self.builders.get(&(tag.as_str(), ns.as_deref())) {
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let boxed_custom_element = { (builder.create)(node.reborrow()) };
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let shadow_roots = boxed_custom_element.roots();
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let light_id = node.id();
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node.real_dom_mut().tree_mut().create_subtree(
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light_id,
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shadow_roots,
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boxed_custom_element.slot(),
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);
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let boxed_custom_element = CustomElementManager {
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inner: Arc::new(RwLock::new(boxed_custom_element)),
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};
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node.insert(boxed_custom_element);
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}
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}
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}
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}
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struct CustomElementBuilder<V: FromAnyValue + Send + Sync> {
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create: fn(NodeMut<V>) -> Box<dyn CustomElementUpdater<V>>,
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}
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/// A controlled element that renders to a shadow DOM.
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///
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/// Register with [`RealDom::register_custom_element`]
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///
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/// This is a simplified custom element trait for elements that can create themselves. For more granular control, implement [`CustomElementFactory`] and [`CustomElementUpdater`] instead.
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pub trait CustomElement<V: FromAnyValue + Send + Sync = ()>: Send + Sync + 'static {
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/// The tag of the element
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const NAME: &'static str;
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/// The namespace of the element
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const NAMESPACE: Option<&'static str> = None;
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/// Create a new element *without mounting* it.
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/// The node passed in is the light DOM node. The element should not modify the light DOM node, but it can get the [`NodeMut::real_dom_mut`] from the node to create new nodes.
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fn create(light_root: NodeMut<V>) -> Self;
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/// The root node of the custom element. These roots must be not change once the element is created.
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fn roots(&self) -> Vec<NodeId>;
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/// The slot to render children of the element into. The slot must be not change once the element is created.
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fn slot(&self) -> Option<NodeId> {
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None
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}
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/// Update the custom element's shadow tree with the new attributes.
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/// Called when the attributes of the custom element are changed.
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fn attributes_changed(&mut self, light_node: NodeMut<V>, attributes: &AttributeMask);
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}
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/// A factory for creating custom elements
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///
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/// Register with [`RealDom::register_custom_element_with_factory`]
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pub trait CustomElementFactory<W: CustomElementUpdater<V>, V: FromAnyValue + Send + Sync = ()>:
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Send + Sync + 'static
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{
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/// The tag of the element
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const NAME: &'static str;
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/// The namespace of the element
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const NAMESPACE: Option<&'static str> = None;
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/// Create a new element *without mounting* it.
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/// The node passed in is the light DOM node. The element should not modify the light DOM node, but it can get the [`NodeMut::real_dom_mut`] from the node to create new nodes.
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fn create(dom: NodeMut<V>) -> W;
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}
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impl<W: CustomElement<V>, V: FromAnyValue + Send + Sync> CustomElementFactory<W, V> for W {
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const NAME: &'static str = W::NAME;
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const NAMESPACE: Option<&'static str> = W::NAMESPACE;
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fn create(node: NodeMut<V>) -> Self {
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Self::create(node)
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}
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}
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/// A trait for updating custom elements
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pub trait CustomElementUpdater<V: FromAnyValue + Send + Sync = ()>: Send + Sync + 'static {
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/// Update the custom element's shadow tree with the new attributes.
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/// Called when the attributes of the custom element are changed.
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fn attributes_changed(&mut self, light_root: NodeMut<V>, attributes: &AttributeMask);
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/// The root node of the custom element. These roots must be not change once the element is created.
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fn roots(&self) -> Vec<NodeId>;
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/// The slot to render children of the element into. The slot must be not change once the element is created.
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fn slot(&self) -> Option<NodeId> {
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None
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}
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}
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impl<W: CustomElement<V>, V: FromAnyValue + Send + Sync> CustomElementUpdater<V> for W {
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fn attributes_changed(&mut self, light_root: NodeMut<V>, attributes: &AttributeMask) {
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self.attributes_changed(light_root, attributes);
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}
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fn roots(&self) -> Vec<NodeId> {
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self.roots()
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}
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fn slot(&self) -> Option<NodeId> {
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self.slot()
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}
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}
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/// A dynamic trait object wrapper for [`CustomElementUpdater`]
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#[derive(Component, Clone)]
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pub(crate) struct CustomElementManager<V: FromAnyValue = ()> {
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inner: Arc<RwLock<Box<dyn CustomElementUpdater<V>>>>,
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}
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impl<V: FromAnyValue + Send + Sync> CustomElementManager<V> {
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/// Update the custom element based on attributes changed.
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pub fn on_attributes_changed(&self, light_root: NodeMut<V>, attributes: &AttributeMask) {
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self.inner
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.write()
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.unwrap()
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.attributes_changed(light_root, attributes);
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}
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}
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