dioxus/examples/signals.rs

82 lines
2.6 KiB
Rust

use dioxus::prelude::*;
use std::time::Duration;
fn main() {
launch_desktop(app);
}
fn app() -> Element {
let mut running = use_signal(|| true);
let mut count = use_signal(|| 0);
let mut saved_values = use_signal(|| vec![0.to_string()]);
// use_memo will recompute the value of the signal whenever the captured signals change
let doubled_count = use_memo(move || count() * 2);
// use_effect will subscribe to any changes in the signal values it captures
// effects will always run after first mount and then whenever the signal values change
use_effect(move || println!("Count changed to {count}"));
// We can do early returns and conditional rendering which will pause all futures that haven't been polled
if count() > 30 {
return rsx! {
h1 { "Count is too high!" }
button { onclick: move |_| count.set(0), "Press to reset" }
};
}
// use_future will spawn an infinitely running future that can be started and stopped
use_future(move || async move {
loop {
if running() {
count += 1;
}
tokio::time::sleep(Duration::from_millis(400)).await;
}
});
// use_resource will spawn a future that resolves to a value
let _slow_count = use_resource(move || async move {
tokio::time::sleep(Duration::from_millis(200)).await;
count() * 2
});
rsx! {
h1 { "High-Five counter: {count}" }
button { onclick: move |_| count += 1, "Up high!" }
button { onclick: move |_| count -= 1, "Down low!" }
button { onclick: move |_| running.toggle(), "Toggle counter" }
button { onclick: move |_| saved_values.push(count.to_string()), "Save this value" }
button { onclick: move |_| saved_values.clear(), "Clear saved values" }
// We can do boolean operations on the current signal value
if count() > 5 {
h2 { "High five!" }
}
// We can cleanly map signals with iterators
for value in saved_values.iter() {
h3 { "Saved value: {value}" }
}
// We can also use the signal value as a slice
if let [ref first, .., ref last] = saved_values.read().as_slice() {
li { "First and last: {first}, {last}" }
} else {
"No saved values"
}
// You can pass a value directly to any prop that accepts a signal
Child { count: doubled_count() }
Child { count: doubled_count }
}
}
#[component]
fn Child(mut count: ReadOnlySignal<i32>) -> Element {
println!("rendering child with count {count}");
rsx! {
h1 { "{count}" }
}
}