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https://github.com/DioxusLabs/dioxus
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508c560320
This change switches back to the original `ctx<props>` syntax for commponents. This lets lifetime elision to remove the need to match exactly which lifetime (props or ctx) gets carried to the output. As such, `Props` is currently required to be static. It *is* possible to loosen this restriction, and will be done in the future, though only through adding metadata about the props through the Props derive macro. Implementing the IS_STATIC trait is unsafe, so the derive macro will do it through some heuristics. For now, this unlocks sharing vnodes from parents to children, enabling pass-thru components, fragments, portals, etc.
40 lines
1.1 KiB
Rust
40 lines
1.1 KiB
Rust
use dioxus_core::prelude::*;
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fn main() {}
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struct SomeContext {
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items: Vec<String>,
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}
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struct Props {
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name: String,
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}
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#[allow(unused)]
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static Example: FC<Props> = |cpt| {
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todo!()
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// let value = ctx.use_context(|c: &SomeContext| c.items.last().unwrap());
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// ctx.render(LazyNodes::new(move |bump| {
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// builder::ElementBuilder::new(bump, "button")
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// .on("click", move |_| {
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// println!("Value is {}", ctx.name);
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// println!("Value is {}", value.as_str());
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// println!("Value is {}", *value);
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// })
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// .on("click", move |_| {
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// println!("Value is {}", ctx.name);
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// })
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// .finish()
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// }))
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// ctx.render(html! {
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// <div>
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// <button onclick={move |_| println!("Value is {}", value)} />
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// <button onclick={move |_| println!("Value is {}", value)} />
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// <button onclick={move |_| println!("Value is {}", value)} />
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// <div>
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// <p> "Value is: {val}" </p>
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// </div>
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// </div>
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// })
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};
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