mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-12-20 17:43:49 +00:00
508c560320
This change switches back to the original `ctx<props>` syntax for commponents. This lets lifetime elision to remove the need to match exactly which lifetime (props or ctx) gets carried to the output. As such, `Props` is currently required to be static. It *is* possible to loosen this restriction, and will be done in the future, though only through adding metadata about the props through the Props derive macro. Implementing the IS_STATIC trait is unsafe, so the derive macro will do it through some heuristics. For now, this unlocks sharing vnodes from parents to children, enabling pass-thru components, fragments, portals, etc.
86 lines
2.3 KiB
Rust
86 lines
2.3 KiB
Rust
//! Demonstrate that borrowed data is possible as a property type
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//! Borrowing (rather than cloning) is very important for speed and ergonomics.
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//!
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//! It's slightly more advanced than just cloning, but well worth the investment.
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//!
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//! If you use the FC macro, we handle the lifetimes automatically, making it easy to write efficient & performant components.
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fn main() {}
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use std::{borrow::Borrow, ops::Deref, rc::Rc};
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use dioxus_core::prelude::*;
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struct Props {
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items: Vec<Rc<ListItem>>,
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}
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#[derive(PartialEq)]
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struct ListItem {
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name: String,
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age: u32,
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}
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fn app(ctx: Context<Props>) -> VNode {
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let (val, set_val) = use_state(&ctx, || 0);
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ctx.render(dioxus::prelude::LazyNodes::new(move |c| {
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let mut root = builder::ElementBuilder::new(c, "div");
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for child in &ctx.items {
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// notice that the child directly borrows from our vec
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// this makes lists very fast (simply views reusing lifetimes)
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// <ChildItem item=child hanldler=setter />
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root = root.child(builder::virtual_child(
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c,
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ChildItem,
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// create the props with nothing but the fc<T>
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fc_to_builder(ChildItem)
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.item(child.clone())
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.item_handler(Callback(set_val.clone()))
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.build(),
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None,
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));
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}
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root.finish()
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}))
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}
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// props should derive a partialeq implementation automatically, but implement ptr compare for & fields
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#[derive(Props, PartialEq)]
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struct ChildProps {
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// Pass down complex structs
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item: Rc<ListItem>,
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// Even pass down handlers!
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item_handler: Callback<i32>,
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}
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fn ChildItem<'a>(ctx: Context<ChildProps>) -> VNode {
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ctx.render(rsx! {
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div {
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// onclick: move |evt| (ctx.item_handler)(10)
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h1 { "abcd123 {ctx.item.name}" }
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h2 { "abcd123" }
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div {
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"abcd123"
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h2 { }
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p { }
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}
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}
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})
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}
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#[derive(Clone)]
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struct Callback<I, O = ()>(Rc<dyn Fn(I) -> O>);
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impl<I, O> Deref for Callback<I, O> {
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type Target = Rc<dyn Fn(I) -> O>;
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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}
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impl<I, O> PartialEq for Callback<I, O> {
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fn eq(&self, other: &Self) -> bool {
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Rc::ptr_eq(&self.0, &other.0)
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}
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}
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