7ec3453ca3
* wip: fix manganis import path * upgrade tauri bundler, convert todo!() to unimplemented!() * feat: mobile hotreloading + ios asset configuration * remove oid demo and its associated env vars * nuke all the things that cause cache thrashing * swap to Asset type * add some more logs * display impl for attrvalue * dont panic on collect failure * cut down web deps to 150 * clean up deps in a lot of places, simplify build scripts * clean up asset resolution and cli-dev profile * wire up absolute paths for manganis asset in a particular mode * move document related things around to shorten compile times * move most things to `document::Item` and then decompose the cli-config * switch link to stylesheet for clarity in examples * move manganis workspace example to examples folder * decompose manganis-cli-support * dont need mobile demo anymore * remove gloo dialogs * html doesnt need document * rename hotreload to devtools * really clean up the html crate * fix weird rsx spacing * clean up desktop to use callback * clean up document a bit * re-wire up devsocket * fix utf css * yeeeet that js out of here * synthetic web system works * web crate almost done being cleaned up * desktop mostly cleaned up too * clean up cli a bit * more cli cleanup * cli builds again * clean up cli, inline structs, cut down number of unique types where possible * hotreload works again for desktop and this time, mobile too * cfg out tungstenite * devserver err * more refactor to cli builder * switch to unbounded_send * new structure is much cleaner * add http serve subcommand * bundled hotreload * kick stylsheets * clean up a bit more, split up eventloop * amazingly serve seems done * change from pub to pub(crate) in cli * remove tools * bit more polish to cli * fix issue with join * gracefully handle fullstack without a server * fullstack mobile demo * fix launch function, move projects into example-projects folder * hoist examples * add "run" command * clean up launch * remove old manual websocket receiver * doctor command * allow desktop to scroll * cut apart router crate * dont put launch in prelude * use dioxus::launch where possible * rename rsx, cut out hotreload tests * remove liveview project * bump native * fix compile for renderers * move sync event response out of interpreter * move render in serve * rollback settings change * cli compiles, huzzah! * change uris for asset * fix asset * new tui screen * new cargo-like tui works * very very verty close * it works! very small bug with incorrect grapheme calc * Clean up devserver a bit * status sytem * tidy up debug filters * clean up logging situation * Fix a number of bugs with log printing * new printing system is more reliable * wire up more stuff * things working but fullstack is having issues * fullstack works again! * hotreloading bundled assets works again * bundled hotreload and beginnings of macos bundling * Hotreload desktop * combined server builds * add build handle * fix fullstack assets * make open async, add some hooks for ios * migrate filemap to runner * wip global crate system * fixup bundles + organize asset * fix asset location bug * all the bundled reloading! * open ios simulator! * full hotreload support for mobile + serverfn * basic cleanups * clean up dx * Move filemap * fix cutting of newlines * assets workibg, some android * hoist wry/tao * use sync locks and headers to fix issues with android * desktop -> mac/win/linux with alias * better logging * feat: workspace (entire computer!) hotreload * should rebuild toggle, ios simulator bootup * proper mobile support in launch * more robust handling of assets * fix cargo * bring back some of tauri bundle * make warnings go away, clippy happy on cli * some final clippy cleanups * fmt * move manganis to its own folder * upgrade bundle to stable * drastically slim down manganis, prepping for merge * typos, failing test, docsrs config * remove static gen test * nix static gen test * we use --platform web instead of --platform fullstack now * only bind dev urls in desktop/mobile * install gtk * nix static gen * split build dir by app name |
||
---|---|---|
.. | ||
.vscode | ||
docs | ||
src | ||
tests | ||
Cargo.toml | ||
README.md |
dioxus-core
dioxus-core
provides a fast and featureful VirtualDom implementation for Rust.
# tokio::runtime::Runtime::new().unwrap().block_on(async {
use dioxus_core::prelude::*;
use dioxus_core::*;
let mut vdom = VirtualDom::new(app);
let real_dom = SomeRenderer::new();
loop {
tokio::select! {
evt = real_dom.event() => {
let evt = Event::new(evt, true);
vdom.runtime().handle_event("onclick", evt, ElementId(0))
},
_ = vdom.wait_for_work() => {}
}
vdom.render_immediate(&mut real_dom.apply())
}
# fn app() -> Element { VNode::empty() }
# struct SomeRenderer; impl SomeRenderer { fn new() -> SomeRenderer { SomeRenderer } async fn event(&self) -> std::rc::Rc<dyn std::any::Any> { unimplemented!() } fn apply(&self) -> Mutations { Mutations::default() } }
# });
Features
A virtualdom is an efficient and flexible tree data structure that allows you to manage state for a graphical user interface. The Dioxus VirtualDom is perhaps the most fully-featured virtualdom implementation in Rust and powers renderers running across Web, Desktop, Mobile, SSR, TUI, LiveView, and more. When you use the Dioxus VirtualDom, you immediately enable users of your renderer to leverage the wide ecosystem of Dioxus components, hooks, and associated tooling.
Some features of dioxus-core
include:
- UI components are just functions
- State is provided by hooks
- Deep integration with async
- Strong focus on performance
- Integrated hotreloading support
- Extensible system for UI elements and their attributes
If you are just starting, check out the Guides first.
Understanding the implementation
dioxus-core
is designed to be a lightweight crate that. It exposes a number of flexible primitives without being deeply concerned about the intracices of state management itself. We provide a number of useful abstractions built on these primitives in the dioxus-hooks
crate as well as the dioxus-signals
crate.
The important abstractions to understand are:
- The [
VirtualDom
] - The [
Component
] and its [Properties
] - Handling events
- Working with async
- Suspense
Usage
The dioxus
crate exports the rsx
macro which transforms a helpful, simpler syntax of Rust.
First, start with your app:
# use dioxus::dioxus_core::Mutations;
use dioxus::prelude::*;
// First, declare a root component
fn app() -> Element {
rsx!{
div { "hello world" }
}
}
fn main() {
// Next, create a new VirtualDom using this app as the root component.
let mut dom = VirtualDom::new(app);
// The initial render of the dom will generate a stream of edits for the real dom to apply
let mutations = dom.rebuild_to_vec();
}
Contributing
- Check out the website section on contributing.
- Report issues on our issue tracker.
- Join the discord and ask questions!
License
This project is licensed under the MIT license.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in Dioxus by you, shall be licensed as MIT, without any additional terms or conditions.