mirror of
https://github.com/DioxusLabs/dioxus
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61 lines
1.5 KiB
Rust
61 lines
1.5 KiB
Rust
//! Example: Reducer Pattern
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//! -----------------
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//!
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//! This example shows how to encapsulate sate in dioxus components with the reducer pattern.
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//! This pattern is very useful when a single component can handle many types of input that can
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//! be represented by an enum.
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use dioxus::prelude::*;
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fn main() {
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env_logger::init();
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dioxus::desktop::launch(App, |c| c);
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}
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pub static App: FC<()> = |cx| {
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let state = use_state(cx, PlayerState::new);
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let is_playing = state.is_playing();
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cx.render(rsx! {
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div {
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h1 {"Select an option"}
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h3 {"The radio is... {is_playing}!"}
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button {
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"Pause"
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onclick: move |_| state.get_mut().reduce(PlayerAction::Pause)
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}
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button {
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"Play"
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onclick: move |_| state.get_mut().reduce(PlayerAction::Play)
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}
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}
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})
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};
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enum PlayerAction {
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Pause,
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Play,
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}
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#[derive(Clone)]
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struct PlayerState {
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is_playing: bool,
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}
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impl PlayerState {
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fn new() -> Self {
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Self { is_playing: false }
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}
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fn reduce(&mut self, action: PlayerAction) {
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match action {
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PlayerAction::Pause => self.is_playing = false,
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PlayerAction::Play => self.is_playing = true,
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}
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}
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fn is_playing(&self) -> &'static str {
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match self.is_playing {
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true => "currently playing!",
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false => "not currently playing",
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}
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}
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}
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