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https://github.com/DioxusLabs/dioxus
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60 lines
1.5 KiB
Rust
60 lines
1.5 KiB
Rust
//! Example: Reducer Pattern
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//! -----------------
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//!
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//! This example shows how to encapsulate state in dioxus components with the reducer pattern.
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//! This pattern is very useful when a single component can handle many types of input that can
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//! be represented by an enum.
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//!
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//! Currently we don't have a reducer pattern hook. If you'd like to add it,
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//! feel free to make a PR.
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use dioxus::prelude::*;
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fn main() {
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dioxus::desktop::launch(app);
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}
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fn app(cx: Scope) -> Element {
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let (state, set_state) = use_state(&cx, PlayerState::new);
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cx.render(rsx!(
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div {
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h1 {"Select an option"}
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h3 { "The radio is... " [state.is_playing()] "!" }
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button { onclick: move |_| set_state.make_mut().reduce(PlayerAction::Pause),
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"Pause"
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}
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button { onclick: move |_| set_state.make_mut().reduce(PlayerAction::Play),
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"Play"
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}
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}
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))
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}
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enum PlayerAction {
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Pause,
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Play,
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}
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#[derive(Clone)]
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struct PlayerState {
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is_playing: bool,
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}
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impl PlayerState {
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fn new() -> Self {
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Self { is_playing: false }
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}
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fn reduce(&mut self, action: PlayerAction) {
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match action {
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PlayerAction::Pause => self.is_playing = false,
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PlayerAction::Play => self.is_playing = true,
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}
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}
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fn is_playing(&self) -> &'static str {
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match self.is_playing {
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true => "currently playing!",
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false => "not currently playing",
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}
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}
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}
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