mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-12-23 02:53:12 +00:00
508c560320
This change switches back to the original `ctx<props>` syntax for commponents. This lets lifetime elision to remove the need to match exactly which lifetime (props or ctx) gets carried to the output. As such, `Props` is currently required to be static. It *is* possible to loosen this restriction, and will be done in the future, though only through adding metadata about the props through the Props derive macro. Implementing the IS_STATIC trait is unsafe, so the derive macro will do it through some heuristics. For now, this unlocks sharing vnodes from parents to children, enabling pass-thru components, fragments, portals, etc.
41 lines
748 B
Rust
41 lines
748 B
Rust
use dioxus_core::debug_renderer::DebugRenderer;
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use dioxus_core::{component::Properties, prelude::*};
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fn main() -> Result<(), ()> {
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let p1 = SomeProps { name: "bob".into() };
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let _vdom = DebugRenderer::new_with_props(Example, p1);
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Ok(())
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}
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#[derive(Debug, PartialEq, Props)]
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struct SomeProps {
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name: String,
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}
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static Example: FC<SomeProps> = |ctx| {
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ctx.render(html! {
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<div>
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<h1> "hello world!" </h1>
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</div>
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})
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};
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// #[test]
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#[derive(PartialEq, Clone)]
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struct MyStruct {
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a: String,
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}
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fn check_before_to_owned() {
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let new_str = MyStruct {
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a: "asd".to_string(),
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};
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let out = town(&new_str);
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}
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fn town<T: ToOwned + PartialEq>(t: &T) -> T::Owned {
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t.to_owned()
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}
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