dioxus/examples/mobile_demo
2023-09-02 18:24:42 -05:00
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src Add ScopeId::ROOT (#1398) 2023-08-25 08:31:23 -05:00
.gitignore Android build working too 2023-07-05 14:35:08 -07:00
Cargo.toml update to wry 0.31.0 2023-09-02 18:24:42 -05:00
mobile.toml Android build working too 2023-07-05 14:35:08 -07:00
README.md Android build working too 2023-07-05 14:35:08 -07:00

Dioxus Mobile demo

How this project was generated

Right now, Dioxus supports mobile targets including iOS and Android. However, our tooling is not mature enough to include the build commands directly.

This project was generated using tauri-mobile. We have yet to integrate this generation into the Dioxus-CLI. The open issue for this is #1157.

Running on iOS

First, you'll want to make sure you have the appropriate iOS targets installed.

The two targets you'll use the most are:

  • aarch64-apple-ios-sim
  • aarch64-apple-ios

These can be added using

  • rustup target add aarch64-apple-ios-sim
  • rustup target add aarch64-apple-ios

From there, you'll want to get a build of the crate using whichever platform you're targeting (simulator or actual hardware). For now, we'll just stick with the simulator:

  • cargo build --target aarch64-apple-ios-sim

Then, you'll want to open XCode. This might take awhile if you've never opened XCode before. The command you want to use is:

  • cargo apple open

This will open XCode with this particular project.

From there, just click the "play" button with the right target and the app should be running!

ios_demo

Note that clicking play doesn't cause a new build, so you'll need to keep rebuilding the app between changes. The tooling here is very young, so please be patient. If you want to contribute to make things easier, please do! We'll be happy to help.

Running on Android

Again, we want to make sure we have the right targets installed.

The common targets here are

  • aarch64-linux-android
  • armv7-linux-androideabi
  • i686-linux-android
  • x86_64-linux-android