dioxus/examples/pattern_model.rs
2021-12-30 03:14:47 -05:00

193 lines
7.6 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

//! Example: Calculator
//! -------------------
//!
//! Some components benefit through the use of "Models". Models are a single block of encapsulated state that allow mutative
//! methods to be performed on them. Dioxus exposes the ability to use the model pattern through the "use_model" hook.
//!
//! Models are commonly used in the "Model-View-Component" approach for building UI state.
//!
//! `use_model` is basically just a fancy wrapper around set_state, but saves a "working copy" of the new state behind a
//! RefCell. To modify the working copy, you need to call "get_mut" which returns the RefMut. This makes it easy to write
//! fully encapsulated apps that retain a certain feel of native Rusty-ness. A calculator app is a good example of when this
//! is useful.
//!
//! Do note that "get_mut" returns a `RefMut` (a lock over a RefCell). If two `RefMut`s are held at the same time (ie in a loop)
//! the RefCell will panic and crash. You can use `try_get_mut` or `.modify` to avoid this problem, or just not hold two
//! RefMuts at the same time.
use std::sync::Arc;
use dioxus::desktop::wry::application::dpi::LogicalSize;
use dioxus::events::*;
use dioxus::prelude::*;
const STYLE: &str = include_str!("./assets/calculator.css");
fn main() {
env_logger::init();
// dioxus::desktop::launch_cfg(App, |cfg| {
// cfg.with_window(|w| {
// w.with_title("Calculator Demo")
// .with_resizable(false)
// .with_inner_size(LogicalSize::new(320.0, 530.0))
// })
// });
}
fn app(cx: Scope) -> Element {
let state = use_ref(&cx, || Calculator::new());
let clear_display = state.read().display_value.eq("0");
let clear_text = if clear_display { "C" } else { "AC" };
let formatted = state.read().formatted_display();
rsx!(cx, div { id: "wrapper",
div { class: "app", style { "{STYLE}" }
div { class: "calculator", onkeypress: move |evt| state.write().handle_keydown(evt),
div { class: "calculator-display", "{formatted}"}
div { class: "calculator-keypad",
div { class: "input-keys",
div { class: "function-keys",
CalculatorKey { name: "key-clear", onclick: move |_| state.write().clear_display(), "{clear_text}" }
CalculatorKey { name: "key-sign", onclick: move |_| state.write().toggle_sign(), "±"}
CalculatorKey { name: "key-percent", onclick: move |_| state.write().toggle_percent(), "%"}
}
div { class: "digit-keys",
CalculatorKey { name: "key-0", onclick: move |_| state.write().input_digit(0), "0" }
CalculatorKey { name: "key-dot", onclick: move |_| state.write().input_dot(), "" }
(1..10).map(move |k| rsx!{
CalculatorKey { key: "{k}", name: "key-{k}", onclick: move |_| state.write().input_digit(k), "{k}" }
})
}
}
div { class: "operator-keys",
CalculatorKey { name:"key-divide", onclick: move |_| state.write().set_operator(Operator::Div), "÷" }
CalculatorKey { name:"key-multiply", onclick: move |_| state.write().set_operator(Operator::Mul), "×" }
CalculatorKey { name:"key-subtract", onclick: move |_| state.write().set_operator(Operator::Sub), "" }
CalculatorKey { name:"key-add", onclick: move |_| state.write().set_operator(Operator::Add), "+" }
CalculatorKey { name:"key-equals", onclick: move |_| state.write().perform_operation(), "=" }
}
}
}
}
})
}
#[derive(Props)]
struct CalculatorKeyProps<'a> {
name: &'static str,
onclick: &'a dyn Fn(Arc<MouseEvent>),
children: Element<'a>,
}
fn CalculatorKey<'a>(cx: Scope<'a, CalculatorKeyProps<'a>>) -> Element {
cx.render(rsx! {
button {
class: "calculator-key {cx.props.name}",
onclick: move |e| (cx.props.onclick)(e),
&cx.props.children
}
})
}
struct Calculator {
display_value: String,
operator: Option<Operator>,
waiting_for_operand: bool,
cur_val: f64,
}
#[derive(Clone)]
enum Operator {
Add,
Sub,
Mul,
Div,
}
impl Calculator {
fn new() -> Self {
Calculator {
display_value: "0".to_string(),
operator: None,
waiting_for_operand: false,
cur_val: 0.0,
}
}
fn formatted_display(&self) -> String {
use separator::Separatable;
self.display_value
.parse::<f64>()
.unwrap()
.separated_string()
}
fn clear_display(&mut self) {
self.display_value = "0".to_string();
}
fn input_digit(&mut self, digit: u8) {
let content = digit.to_string();
if self.waiting_for_operand || self.display_value == "0" {
self.waiting_for_operand = false;
self.display_value = content;
} else {
self.display_value.push_str(content.as_str());
}
}
fn input_dot(&mut self) {
if self.display_value.find(".").is_none() {
self.display_value.push_str(".");
}
}
fn perform_operation(&mut self) {
if let Some(op) = &self.operator {
let rhs = self.display_value.parse::<f64>().unwrap();
let new_val = match op {
Operator::Add => self.cur_val + rhs,
Operator::Sub => self.cur_val - rhs,
Operator::Mul => self.cur_val * rhs,
Operator::Div => self.cur_val / rhs,
};
self.cur_val = new_val;
self.display_value = new_val.to_string();
self.operator = None;
}
}
fn toggle_sign(&mut self) {
if self.display_value.starts_with("-") {
self.display_value = self.display_value.trim_start_matches("-").to_string();
} else {
self.display_value = format!("-{}", self.display_value);
}
}
fn toggle_percent(&mut self) {
self.display_value = (self.display_value.parse::<f64>().unwrap() / 100.0).to_string();
}
fn backspace(&mut self) {
if !self.display_value.as_str().eq("0") {
self.display_value.pop();
}
}
fn set_operator(&mut self, operator: Operator) {
self.operator = Some(operator);
self.cur_val = self.display_value.parse::<f64>().unwrap();
self.waiting_for_operand = true;
}
fn handle_keydown(&mut self, evt: Arc<KeyboardEvent>) {
match evt.key_code {
KeyCode::Backspace => self.backspace(),
KeyCode::Num0 => self.input_digit(0),
KeyCode::Num1 => self.input_digit(1),
KeyCode::Num2 => self.input_digit(2),
KeyCode::Num3 => self.input_digit(3),
KeyCode::Num4 => self.input_digit(4),
KeyCode::Num5 => self.input_digit(5),
KeyCode::Num6 => self.input_digit(6),
KeyCode::Num7 => self.input_digit(7),
KeyCode::Num8 => self.input_digit(8),
KeyCode::Num9 => self.input_digit(9),
KeyCode::Add => self.operator = Some(Operator::Add),
KeyCode::Subtract => self.operator = Some(Operator::Sub),
KeyCode::Divide => self.operator = Some(Operator::Div),
KeyCode::Multiply => self.operator = Some(Operator::Mul),
_ => {}
}
}
}