dioxus/packages/core/examples/step.rs
Jonathan Kelley 508c560320 Feat: massive changes to definition of components
This change switches back to the original `ctx<props>` syntax for
commponents. This lets lifetime elision to remove the need to match
exactly which lifetime (props or ctx) gets  carried to the output. As
such, `Props` is currently required to be static. It *is* possible to
loosen this restriction, and will be done in the future, though only
through adding metadata about the props through the Props derive
macro. Implementing the IS_STATIC trait is unsafe, so the derive macro
will do it through some heuristics.

For now, this unlocks sharing vnodes from parents to children, enabling
pass-thru components, fragments, portals, etc.
2021-06-01 18:33:15 -04:00

41 lines
748 B
Rust

use dioxus_core::debug_renderer::DebugRenderer;
use dioxus_core::{component::Properties, prelude::*};
fn main() -> Result<(), ()> {
let p1 = SomeProps { name: "bob".into() };
let _vdom = DebugRenderer::new_with_props(Example, p1);
Ok(())
}
#[derive(Debug, PartialEq, Props)]
struct SomeProps {
name: String,
}
static Example: FC<SomeProps> = |ctx| {
ctx.render(html! {
<div>
<h1> "hello world!" </h1>
</div>
})
};
// #[test]
#[derive(PartialEq, Clone)]
struct MyStruct {
a: String,
}
fn check_before_to_owned() {
let new_str = MyStruct {
a: "asd".to_string(),
};
let out = town(&new_str);
}
fn town<T: ToOwned + PartialEq>(t: &T) -> T::Owned {
t.to_owned()
}