dioxus/examples/global.rs
Evan Almloff b47a6cf83e
Move to a generic GlobalLazy<T> (#2851)
* Expose a generic lazy type

* Switch to generic lazy globals

* simplify global lazy context a bit

* rename LazyGlobal to Global

* use Memo::global in more examples

* Fix soundness issue with deref_impl. It relies on the size of self, so it cannot be safe

* add a comment about safety

* Make clippy happy

* fix formatting

* Restore changes to signal impl

* Add helper methods for global signal and global memo to make getting the inner value easier
2024-08-16 17:57:41 -05:00

60 lines
1.6 KiB
Rust

//! Example: Global signals and memos
//!
//! This example demonstrates how to use global signals and memos to share state across your app.
//! Global signals are simply signals that live on the root of your app and are accessible from anywhere. To access a
//! global signal, simply use its methods like a regular signal. Calls to `read` and `write` will be forwarded to the
//! signal at the root of your app using the `static`'s address.
use dioxus::prelude::*;
const STYLE: &str = asset!("./examples/assets/counter.css");
static COUNT: GlobalSignal<i32> = Signal::global(|| 0);
static DOUBLED_COUNT: GlobalMemo<i32> = Memo::global(|| COUNT() * 2);
fn main() {
launch(app);
}
fn app() -> Element {
rsx! {
head::Link { rel: "stylesheet", href: STYLE }
Increment {}
Decrement {}
Reset {}
Display {}
}
}
#[component]
fn Increment() -> Element {
rsx! {
button { onclick: move |_| *COUNT.write() += 1, "Up high!" }
}
}
#[component]
fn Decrement() -> Element {
rsx! {
button { onclick: move |_| *COUNT.write() -= 1, "Down low!" }
}
}
#[component]
fn Display() -> Element {
rsx! {
p { "Count: {COUNT}" }
p { "Doubled: {DOUBLED_COUNT}" }
}
}
#[component]
fn Reset() -> Element {
// Not all write methods are available on global signals since `write` requires a mutable reference. In these cases,
// We can simply pull out the actual signal using the signal() method.
let mut as_signal = use_hook(|| COUNT.resolve());
rsx! {
button { onclick: move |_| as_signal.set(0), "Reset" }
}
}