mirror of
https://github.com/DioxusLabs/dioxus
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89 lines
3.3 KiB
Rust
89 lines
3.3 KiB
Rust
//! Example: Error Handling
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//! ------------------------
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//!
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//! Error handling in Dioxus comes in a few flavors. Because Dioxus is a Rust project, Options and Results are obviously
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//! the go-to way of wrapping possibly-errored data. However, if a component fails when "unwrapping," everything will crash,
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//! the page will deadlock, and your users will be sad.
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//!
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//! So, obviously, you need to handle your errors.
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//!
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//! Fortunately, it's easy to avoid panics, even during quick prototyping.
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//!
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//! Here are a few strategies:
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//! - Leverage the ability to return "None" and propagate None directly
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//! - Instead of propagating "None" manually, use the "?" syntax sugar
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//! - Convert Results into Options with .ok()
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//! - Manually display a separate screen by matching on Options/Results
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//!
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//! There *are* plans to add helpful screens for when apps completely panic in Wasm. However, you should really try to
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//! avoid panicking.
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use dioxus::prelude::*;
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fn main() {}
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/// This is one way to go about error handling (just toss things away with unwrap).
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/// However, if you get it wrong, the whole app will crash.
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/// This is pretty flimsy.
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pub fn App(cx: Scope) -> Element {
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let data = get_data().unwrap();
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cx.render(rsx!( div { "{data}" } ))
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}
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/// This is a pretty verbose way of error handling
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/// However, it's still pretty good since we don't panic, just fail to render anything
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pub fn App1(cx: Scope) -> Element {
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let data = match get_data() {
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Some(data) => data,
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None => return None,
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};
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cx.render(rsx!( div { "{data}" } ))
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}
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/// This is an even better form of error handling.
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/// However, it _does_ make the component go blank, which might not be desirable.
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///
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/// This type of error handling is good when you have "selectors" that produce Some/None based on some state that's
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/// already controlled higher in the tree. i.e. displaying a "Username" in a component that should only be shown if
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/// a user is logged in.
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///
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/// Dioxus will throw an error in the console if the None-path is ever taken.
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pub fn App2(cx: Scope) -> Element {
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let data = get_data()?;
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cx.render(rsx!( div { "{data}" } ))
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}
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/// This is top-tier error handling since it displays a failure state.
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///
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/// However, the error is lacking in context.
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pub fn App3(cx: Scope) -> Element {
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match get_data() {
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Some(data) => cx.render(rsx!( div { "{data}" } )),
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None => cx.render(rsx!( div { "Failed to load data :(" } )),
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}
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}
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/// For errors that return results, it's possible to short-circuit the match-based error handling with `.ok()` which converts
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/// a Result<T, V> into an Option<T> and lets you abort rendering by early-returning `None`
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pub fn App4(cx: Scope) -> Element {
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let data = get_data_err().ok()?;
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cx.render(rsx!( div { "{data}" } ))
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}
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/// This is great error handling since it displays a failure state... with context!
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///
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/// Hopefully you'll never need to display a screen like this. It's rather bad taste
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pub fn App5(cx: Scope) -> Element {
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match get_data_err() {
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Ok(data) => cx.render(rsx!( div { "{data}" } )),
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Err(c) => cx.render(rsx!( div { "Failed to load data: {c}" } )),
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}
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}
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// this fetching function produces "nothing"
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fn get_data() -> Option<String> {
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None
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}
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// this fetching function produces "nothing"
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fn get_data_err() -> Result<String, &'static str> {
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Result::Err("Failed!")
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}
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