mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-11-29 23:50:20 +00:00
38 lines
993 B
Rust
38 lines
993 B
Rust
use dioxus::prelude::*;
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fn main() {
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dioxus_desktop::launch(app);
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}
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fn app() -> Element {
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let a = 123;
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let b = 456;
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let c = 789;
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let class = "class";
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let id = "id";
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// todo: i'd like it for children on elements to be inferred as the children of the element
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// also should shorthands understand references/dereferences?
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// ie **a, *a, &a, &mut a, etc
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let children = render! { "Child" };
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let onclick = move |_| println!("Clicked!");
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render! {
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div { class, id, {&children} }
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Component { a, b, c, children, onclick }
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Component { a, ..ComponentProps { a: 1, b: 2, c: 3, children: None, onclick: Default::default() } }
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}
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}
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#[component]
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fn Component(a: i32, b: i32, c: i32, children: Element, onclick: EventHandler<()>) -> Element {
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render! {
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div { "{a}" }
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div { "{b}" }
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div { "{c}" }
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div { {children} }
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div {
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onclick: move |_| onclick.call(()),
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}
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}
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}
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