dioxus/packages/core/src/create.rs
2022-12-07 08:44:54 -06:00

395 lines
16 KiB
Rust

use std::cell::Cell;
use crate::innerlude::{VComponent, VText};
use crate::mutations::Mutation;
use crate::mutations::Mutation::*;
use crate::nodes::VNode;
use crate::nodes::{DynamicNode, TemplateNode};
use crate::virtual_dom::VirtualDom;
use crate::{AttributeValue, ElementId, RenderReturn, ScopeId, SuspenseContext};
impl<'b> VirtualDom {
/// Create a new template [`VNode`] and write it to the [`Mutations`] buffer.
///
/// This method pushes the ScopeID to the internal scopestack and returns the number of nodes created.
pub(crate) fn create_scope(&mut self, scope: ScopeId, template: &'b VNode<'b>) -> usize {
self.scope_stack.push(scope);
let out = self.create(template);
self.scope_stack.pop();
out
}
/// Create this template and write its mutations
pub(crate) fn create(&mut self, template: &'b VNode<'b>) -> usize {
// The best renderers will have templates prehydrated and registered
// Just in case, let's create the template using instructions anyways
if !self.templates.contains_key(&template.template.name) {
self.register_template(template);
}
// Walk the roots, creating nodes and assigning IDs
// todo: adjust dynamic nodes to be in the order of roots and then leaves (ie BFS)
let mut dynamic_attrs = template.template.attr_paths.iter().enumerate().peekable();
let mut dynamic_nodes = template.template.node_paths.iter().enumerate().peekable();
let cur_scope = self.scope_stack.last().copied().unwrap();
// we know that this will generate at least one mutation per node
self.mutations.edits.reserve(template.template.roots.len());
let mut on_stack = 0;
for (root_idx, root) in template.template.roots.iter().enumerate() {
// We might need to generate an ID for the root node
on_stack += match root {
TemplateNode::DynamicText(id) | TemplateNode::Dynamic(id) => {
match &template.dynamic_nodes[*id] {
// a dynamic text node doesn't replace a template node, instead we create it on the fly
DynamicNode::Text(VText { id: slot, value }) => {
let id = self.next_element(template, template.template.node_paths[*id]);
slot.set(id);
// Safety: we promise not to re-alias this text later on after committing it to the mutation
let unbounded_text = unsafe { std::mem::transmute(*value) };
self.mutations.push(CreateTextNode {
value: unbounded_text,
id,
});
1
}
DynamicNode::Placeholder(slot) => {
let id = self.next_element(template, template.template.node_paths[*id]);
slot.set(id);
self.mutations.push(CreatePlaceholder { id });
1
}
DynamicNode::Fragment(_) | DynamicNode::Component { .. } => {
self.create_dynamic_node(template, &template.dynamic_nodes[*id], *id)
}
}
}
TemplateNode::Element { .. } | TemplateNode::Text(_) => {
let this_id = self.next_root(template, root_idx);
template.root_ids[root_idx].set(this_id);
self.mutations.push(LoadTemplate {
name: template.template.name,
index: root_idx,
id: this_id,
});
// we're on top of a node that has a dynamic attribute for a descendant
// Set that attribute now before the stack gets in a weird state
while let Some((mut attr_id, path)) =
dynamic_attrs.next_if(|(_, p)| p[0] == root_idx as u8)
{
// if attribute is on a root node, then we've already created the element
// Else, it's deep in the template and we should create a new id for it
let id = match path.len() {
1 => this_id,
_ => {
let id = self
.next_element(template, template.template.attr_paths[attr_id]);
self.mutations.push(Mutation::AssignId {
path: &path[1..],
id,
});
id
}
};
loop {
let attribute = template.dynamic_attrs.get(attr_id).unwrap();
attribute.mounted_element.set(id);
// Safety: we promise not to re-alias this text later on after committing it to the mutation
let unbounded_name = unsafe { std::mem::transmute(attribute.name) };
match &attribute.value {
AttributeValue::Text(value) => {
// Safety: we promise not to re-alias this text later on after committing it to the mutation
let unbounded_value = unsafe { std::mem::transmute(*value) };
self.mutations.push(SetAttribute {
name: unbounded_name,
value: unbounded_value,
ns: attribute.namespace,
id,
})
}
AttributeValue::Bool(value) => {
self.mutations.push(SetBoolAttribute {
name: unbounded_name,
value: *value,
id,
})
}
AttributeValue::Listener(_) => {
self.mutations.push(NewEventListener {
// all listeners start with "on"
name: &unbounded_name[2..],
scope: cur_scope,
id,
})
}
AttributeValue::Float(_) => todo!(),
AttributeValue::Int(_) => todo!(),
AttributeValue::Any(_) => todo!(),
AttributeValue::None => todo!(),
}
// Only push the dynamic attributes forward if they match the current path (same element)
match dynamic_attrs.next_if(|(_, p)| *p == path) {
Some((next_attr_id, _)) => attr_id = next_attr_id,
None => break,
}
}
}
// We're on top of a node that has a dynamic child for a descendant
// Skip any node that's a root
let mut start = None;
let mut end = None;
// Collect all the dynamic nodes below this root
// We assign the start and end of the range of dynamic nodes since they area ordered in terms of tree path
//
// [0]
// [1, 1] <---|
// [1, 1, 1] <---| these are the range of dynamic nodes below root 1
// [1, 1, 2] <---|
// [2]
//
// We collect each range and then create them and replace the placeholder in the template
while let Some((idx, p)) =
dynamic_nodes.next_if(|(_, p)| p[0] == root_idx as u8)
{
if p.len() == 1 {
continue;
}
if start.is_none() {
start = Some(idx);
}
end = Some(idx);
}
//
if let (Some(start), Some(end)) = (start, end) {
for idx in start..=end {
let node = &template.dynamic_nodes[idx];
let m = self.create_dynamic_node(template, node, idx);
if m > 0 {
self.mutations.push(ReplacePlaceholder {
m,
path: &template.template.node_paths[idx][1..],
});
}
}
}
// elements create only one node :-)
1
}
};
}
on_stack
}
/// Insert a new template into the VirtualDom's template registry
fn register_template(&mut self, template: &'b VNode<'b>) {
// First, make sure we mark the template as seen, regardless if we process it
self.templates
.insert(template.template.name, template.template);
// If it's all dynamic nodes, then we don't need to register it
// Quickly run through and see if it's all just dynamic nodes
if template.template.roots.iter().all(|root| {
matches!(
root,
TemplateNode::Dynamic(_) | TemplateNode::DynamicText(_)
)
}) {
return;
}
self.mutations.templates.push(template.template);
}
pub(crate) fn create_dynamic_node(
&mut self,
template: &'b VNode<'b>,
node: &'b DynamicNode<'b>,
idx: usize,
) -> usize {
use DynamicNode::*;
match node {
Text(text) => self.create_dynamic_text(template, text, idx),
Fragment(frag) => self.create_fragment(frag),
Placeholder(frag) => self.create_placeholder(frag, template, idx),
Component(component) => self.create_component_node(template, component, idx),
}
}
fn create_dynamic_text(
&mut self,
template: &'b VNode<'b>,
text: &'b VText<'b>,
idx: usize,
) -> usize {
// Allocate a dynamic element reference for this text node
let new_id = self.next_element(template, template.template.node_paths[idx]);
// Make sure the text node is assigned to the correct element
text.id.set(new_id);
// Safety: we promise not to re-alias this text later on after committing it to the mutation
let value = unsafe { std::mem::transmute(text.value) };
// Add the mutation to the list
self.mutations.push(HydrateText {
id: new_id,
path: &template.template.node_paths[idx][1..],
value,
});
// Since we're hydrating an existing node, we don't create any new nodes
0
}
pub(crate) fn create_placeholder(
&mut self,
slot: &Cell<ElementId>,
template: &'b VNode<'b>,
idx: usize,
) -> usize {
// Allocate a dynamic element reference for this text node
let id = self.next_element(template, template.template.node_paths[idx]);
// Make sure the text node is assigned to the correct element
slot.set(id);
// Assign the ID to the existing node in the template
self.mutations.push(AssignId {
path: &template.template.node_paths[idx][1..],
id,
});
// Since the placeholder is already in the DOM, we don't create any new nodes
0
}
pub(crate) fn create_fragment(&mut self, nodes: &'b [VNode<'b>]) -> usize {
nodes.iter().map(|child| self.create(child)).sum()
}
pub(super) fn create_component_node(
&mut self,
template: &'b VNode<'b>,
component: &'b VComponent<'b>,
idx: usize,
) -> usize {
let props = component
.props
.take()
.expect("Props to always exist when a component is being created");
let unbounded_props = unsafe { std::mem::transmute(props) };
let scope = self.new_scope(unbounded_props).id;
component.scope.set(Some(scope));
let return_nodes = unsafe { self.run_scope(scope).extend_lifetime_ref() };
use RenderReturn::*;
match return_nodes {
Sync(Ok(t)) => self.mount_component(scope, template, t, idx),
Sync(Err(_e)) => todo!("Propogate error upwards"),
Async(_) => self.mount_component_placeholder(template, idx, scope),
}
}
fn mount_component(
&mut self,
scope: ScopeId,
parent: &'b VNode<'b>,
new: &'b VNode<'b>,
idx: usize,
) -> usize {
// Keep track of how many mutations are in the buffer in case we need to split them out if a suspense boundary
// is encountered
let mutations_to_this_point = self.mutations.edits.len();
// Create the component's root element
let created = self.create_scope(scope, new);
// If there are no suspense leaves below us, then just don't bother checking anything suspense related
if self.collected_leaves.is_empty() {
return created;
}
// If running the scope has collected some leaves and *this* component is a boundary, then handle the suspense
let boundary = match self.scopes[scope.0].has_context::<SuspenseContext>() {
Some(boundary) => unsafe { &*(boundary as *const SuspenseContext) },
_ => return created,
};
// Since this is a boundary, use its placeholder within the template as the placeholder for the suspense tree
let new_id = self.next_element(new, parent.template.node_paths[idx]);
// Now connect everything to the boundary
self.scopes[scope.0].placeholder.set(Some(new_id));
// This involves breaking off the mutations to this point, and then creating a new placeholder for the boundary
// Note that we break off dynamic mutations only - since static mutations aren't rendered immediately
let split_off = unsafe {
std::mem::transmute::<Vec<Mutation>, Vec<Mutation>>(
self.mutations.edits.split_off(mutations_to_this_point),
)
};
boundary.mutations.borrow_mut().edits.extend(split_off);
boundary.created_on_stack.set(created);
boundary
.waiting_on
.borrow_mut()
.extend(self.collected_leaves.drain(..));
// Now assign the placeholder in the DOM
self.mutations.push(AssignId {
id: new_id,
path: &parent.template.node_paths[idx][1..],
});
0
}
/// Take the rendered nodes from a component and handle them if they were async
///
/// IE simply assign an ID to the placeholder
fn mount_component_placeholder(
&mut self,
template: &VNode,
idx: usize,
scope: ScopeId,
) -> usize {
let new_id = self.next_element(template, template.template.node_paths[idx]);
// Set the placeholder of the scope
self.scopes[scope.0].placeholder.set(Some(new_id));
// Since the placeholder is already in the DOM, we don't create any new nodes
self.mutations.push(AssignId {
id: new_id,
path: &template.template.node_paths[idx][1..],
});
0
}
}