dioxus/examples/overlay.rs
Evan Almloff 519ec9d294
Move the document trait into a separate crate (#3035)
* add a default head method through eval
* remove the old document trait
* implement document for each platform
* pull out document into a dedicated crate to cut down on shared dependencies
---------

Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
2024-10-14 10:33:37 -07:00

61 lines
1.8 KiB
Rust

//! This example demonstrates how to create an overlay window with dioxus.
//!
//! Basically, we just create a new window with a transparent background and no decorations, size it to the screen, and
//! then we can draw whatever we want on it. In this case, we're drawing a simple overlay with a draggable header.
//!
//! We also add a global shortcut to toggle the overlay on and off, so you could build a raycast-type app with this.
use dioxus::desktop::{
tao::dpi::PhysicalPosition, use_global_shortcut, LogicalSize, WindowBuilder,
};
use dioxus::prelude::*;
fn main() {
dioxus::LaunchBuilder::desktop()
.with_cfg(make_config())
.launch(app);
}
fn app() -> Element {
let mut show_overlay = use_signal(|| true);
_ = use_global_shortcut("cmd+g", move || show_overlay.toggle());
rsx! {
document::Link {
rel: "stylesheet",
href: asset!("./examples/assets/overlay.css"),
}
if show_overlay() {
div {
width: "100%",
height: "100%",
background_color: "red",
border: "1px solid black",
div {
width: "100%",
height: "10px",
background_color: "black",
onmousedown: move |_| dioxus::desktop::window().drag(),
}
"This is an overlay!"
}
}
}
}
fn make_config() -> dioxus::desktop::Config {
dioxus::desktop::Config::default().with_window(make_window())
}
fn make_window() -> WindowBuilder {
WindowBuilder::new()
.with_transparent(true)
.with_decorations(false)
.with_resizable(false)
.with_always_on_top(true)
.with_position(PhysicalPosition::new(0, 0))
.with_max_inner_size(LogicalSize::new(100000, 50))
}