mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-11-30 16:09:12 +00:00
73 lines
2.6 KiB
Rust
73 lines
2.6 KiB
Rust
//! Example: Coroutines!
|
|
//! --------------------
|
|
//!
|
|
//! Coroutines are an awesome way to write concurrent code. Dioxus heavily leverages coroutines to make sense of complex
|
|
//! ongoing asynchronous tasks. The async scheduler of Dioxus supports both single-threaded and multi-threaded coroutines,
|
|
//! so you can drop in code to run across multiple threads without blocking the main thread.
|
|
//!
|
|
//! Dioxus cannot simply abstract away the threading model for the web, unfortunately. If you want to use "web threads"
|
|
//! you either need to limit support for Chrome, or you need to use a Web Workers and message passing. This is easy enough
|
|
//! to do in your own code, and doesn't require 1st-party support from Dioxus itself.
|
|
//!
|
|
//! UseState and friends work fine with coroutines, but coroutines might be easier to use with the Dirac global state
|
|
//! management API. This lets you easily drive global state from a coroutine without having to subscribe to the state.
|
|
//!
|
|
//! For now, this example shows how to use coroutines used with use_state.
|
|
//!
|
|
//!
|
|
//! ## What is a Coroutine?
|
|
//!
|
|
//! A coroutine is a function that can be paused and resumed. It can be paused internally through "await" or externally
|
|
//! using the `TaskHandle` API. Within a coroutine, you may execute asynchronous code, that modifies values captured when
|
|
//! the coroutine was initiated. `use_state` always returns the same setter, so you don't need to worry about
|
|
|
|
fn main() {
|
|
dioxus::desktop::launch(App);
|
|
}
|
|
|
|
use dioxus::prelude::*;
|
|
|
|
static App: Component<()> = |cx| {
|
|
let p1 = use_state(&cx, || 0);
|
|
let p2 = use_state(&cx, || 0);
|
|
|
|
let (mut p1_async, mut p2_async) = (p1.for_async(), p2.for_async());
|
|
let (p1_handle, _) = use_coroutine(cx, || async move {
|
|
loop {
|
|
*p1_async.get_mut() += 1;
|
|
async_std::task::sleep(std::time::Duration::from_millis(75)).await;
|
|
}
|
|
});
|
|
let (p2_handle, _) = use_coroutine(cx, || async move {
|
|
loop {
|
|
*p2_async.get_mut() += 1;
|
|
async_std::task::sleep(std::time::Duration::from_millis(100)).await;
|
|
}
|
|
});
|
|
|
|
cx.render(rsx! {
|
|
div {
|
|
width: "400px", height: "400px", position: "relative", background: "yellow"
|
|
button { "reset", onclick: move |_| {} }
|
|
Horsey { pos: *p1, "horsey 1" }
|
|
Horsey { pos: *p2, "horsey 2" }
|
|
}
|
|
})
|
|
};
|
|
|
|
#[derive(Props)]
|
|
struct HorseyProps<'a> {
|
|
pos: i32,
|
|
children: ScopeChildren<'a>,
|
|
}
|
|
|
|
fn Horsey<'a>((cx, props): ScopeState<'a, HorseyProps<'a>>) -> Element {
|
|
cx.render(rsx! {
|
|
div {
|
|
button { "pause" }
|
|
div {
|
|
{&props.children}
|
|
}
|
|
}
|
|
})
|
|
}
|