mirror of
https://github.com/DioxusLabs/dioxus
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94 lines
1.9 KiB
Rust
94 lines
1.9 KiB
Rust
//! Example App
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//! --------------
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//!
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//! This example shows how to use the cross-platform abilities of dioxus to generate everything a dioxus app might need.
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//! All of your apps will look like this.
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//!
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//! cargo run --features dioxus/static
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use std::u32;
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use dioxus::prelude::Context;
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// #[allow(unused_lifetimes)]
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#[derive(Debug, PartialEq, Hash)]
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struct Pool<'a> {
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a: u32,
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b: &'a str,
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}
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struct UserData {}
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type Query<In, Out> = fn(&Pool, In) -> Result<Out, ()>;
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// type Query<In, Out> = fn(&Pool, In) -> Out;
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static GET_USER: Query<String, Vec<UserData>> = |pool, name| {
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//
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let b = Ok(())?;
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let b = Ok(())?;
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let b = Ok(())?;
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let b = Ok(())?;
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let b = Ok(())?;
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let b = Ok(())?;
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todo!()
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};
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static SET_USER: Query<String, Vec<UserData>> = |pool, name| {
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//
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todo!()
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};
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fn main() {
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// // returns a future
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// let user_data = use_db(&ctx, GET_USER, || "Bill");
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// use_try_suspense(&ctx, async move {
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// match user_data.await? {
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// Ok() => {}
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// Err(err) => {}
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// }
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// })
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// }
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// fn use_try_suspense(ctx: &Context<()>) {
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// let c: Result<(), ()> = {
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// // let b = Ok(());
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// // b?
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// };
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}
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mod launches {
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#[cfg(feature = "wasm")]
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fn launch() {
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// launch the wasm_rednerer
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}
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#[cfg(feature = "static")]
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fn launch() {
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// render the tree to text
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}
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// #[cfg(features = "server")]
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// fn launch() {
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// // launch the app
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// }
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// #[cfg(features = "liveview")]
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// fn launch() {
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// // launch the app
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// }
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// #[cfg(features = "desktop")]
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// fn launch() {
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// // launch the app
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// }
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// #[cfg(features = "android")]
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// fn launch() {
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// // launch a simulator in dev mode
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// }
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// #[cfg(features = "ios")]
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// fn launch() {
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// // launch a simulator in dev mode
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// }
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}
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