dioxus/packages/web/src/eval.js
Miles Murgaw 6210c6fefe
Convert use_eval to use send/recv system (#1080)
* progress: reworked

don't run this, it'll kill your web browser

* feat: use_eval but with comms

* revision: async recv & recv_sync

* revision: use_eval

* revision: standard eval interface

* revision: use serde_json::Value instead of JsValue

* revision: docs

* revision: error message

* create: desktop eval (wip)

* fix: desktop eval

* revision: wrap use_eval in Rc<RefCell<_>>

* fix: fmt, clippy

* fix: desktop tests

* revision: change to channel system

- fixes clippy errors
- fixes playwright tests

* fix: tests

* fix: eval example

* fix: fmt

* fix: tests, desktop stuff

* fix: tests

* feat: drop handler

* fix: tests

* fix: rustfmt

* revision: web promise/callback system

* fix: recv error

* revision: IntoFuture, functionation

* fix: ci

* revision: playwright web

* remove: unescessary code

* remove dioxus-html from public examples

* prototype-patch

* fix web eval

* fix: rustfmt

* fix: CI

* make use_eval more efficient

* implement eval for liveview as well

* fix playwright tests

* fix clippy

* more clippy fixes

* fix clippy

* fix stack overflow

* fix desktop mock

* fix clippy

---------

Co-authored-by: Evan Almloff <evanalmloff@gmail.com>
2023-07-21 17:36:25 -05:00

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JavaScript

export class Dioxus {
constructor(sendCallback, returnCallback) {
this.sendCallback = sendCallback;
this.returnCallback = returnCallback;
this.promiseResolve = null;
this.received = [];
}
// Receive message from Rust
recv() {
return new Promise((resolve, _reject) => {
// If data already exists, resolve immediately
let data = this.received.shift();
if (data) {
resolve(data);
return;
}
// Otherwise set a resolve callback
this.promiseResolve = resolve;
});
}
// Send message to rust.
send(data) {
this.sendCallback(data);
}
// Internal rust send
rustSend(data) {
// If a promise is waiting for data, resolve it, and clear the resolve callback
if (this.promiseResolve) {
this.promiseResolve(data);
this.promiseResolve = null;
return;
}
// Otherwise add the data to a queue
this.received.push(data);
}
}