dioxus/packages/desktop/src/menubar.rs
2024-01-04 17:28:54 -08:00

60 lines
2.2 KiB
Rust

use muda::{Menu, PredefinedMenuItem, Submenu};
use tao::window::Window;
#[allow(unused)]
pub fn build_menu_bar(menu: Menu, window: &Window) {
#[cfg(target_os = "windows")]
menu.init_for_hwnd(window);
#[cfg(target_os = "linux")]
menu.init_for_gtk_window(window, None);
// menu.init_for_gtk_window(window, Some(&vertical_gtk_box));
#[cfg(target_os = "macos")]
menu.init_for_nsapp();
}
/// Builds a standard menu bar depending on the users platform. It may be used as a starting point
/// to further customize the menu bar and pass it to a [`WindowBuilder`](tao::window::WindowBuilder).
/// > Note: The default menu bar enables macOS shortcuts like cut/copy/paste.
/// > The menu bar differs per platform because of constraints introduced
/// > by [`MenuItem`](tao::menu::MenuItem).
pub fn build_default_menu_bar() -> Menu {
let menu = Menu::new();
// since it is uncommon on windows to have an "application menu"
// we add a "window" menu to be more consistent across platforms with the standard menu
let window_menu = Submenu::new("Window", true);
window_menu
.append_items(&[
&PredefinedMenuItem::fullscreen(None),
&PredefinedMenuItem::separator(),
&PredefinedMenuItem::hide(None),
&PredefinedMenuItem::hide_others(None),
&PredefinedMenuItem::show_all(None),
&PredefinedMenuItem::maximize(None),
&PredefinedMenuItem::minimize(None),
&PredefinedMenuItem::close_window(None),
&PredefinedMenuItem::separator(),
&PredefinedMenuItem::quit(None),
])
.unwrap();
let edit_menu = Submenu::new("Window", true);
edit_menu
.append_items(&[
&PredefinedMenuItem::undo(None),
&PredefinedMenuItem::redo(None),
&PredefinedMenuItem::separator(),
&PredefinedMenuItem::cut(None),
&PredefinedMenuItem::copy(None),
&PredefinedMenuItem::paste(None),
&PredefinedMenuItem::separator(),
&PredefinedMenuItem::select_all(None),
])
.unwrap();
menu.append_items(&[&window_menu, &edit_menu]).unwrap();
menu
}