dioxus/packages/native-core
Miles Murgaw 6210c6fefe
Convert use_eval to use send/recv system (#1080)
* progress: reworked

don't run this, it'll kill your web browser

* feat: use_eval but with comms

* revision: async recv & recv_sync

* revision: use_eval

* revision: standard eval interface

* revision: use serde_json::Value instead of JsValue

* revision: docs

* revision: error message

* create: desktop eval (wip)

* fix: desktop eval

* revision: wrap use_eval in Rc<RefCell<_>>

* fix: fmt, clippy

* fix: desktop tests

* revision: change to channel system

- fixes clippy errors
- fixes playwright tests

* fix: tests

* fix: eval example

* fix: fmt

* fix: tests, desktop stuff

* fix: tests

* feat: drop handler

* fix: tests

* fix: rustfmt

* revision: web promise/callback system

* fix: recv error

* revision: IntoFuture, functionation

* fix: ci

* revision: playwright web

* remove: unescessary code

* remove dioxus-html from public examples

* prototype-patch

* fix web eval

* fix: rustfmt

* fix: CI

* make use_eval more efficient

* implement eval for liveview as well

* fix playwright tests

* fix clippy

* more clippy fixes

* fix clippy

* fix stack overflow

* fix desktop mock

* fix clippy

---------

Co-authored-by: Evan Almloff <evanalmloff@gmail.com>
2023-07-21 17:36:25 -05:00
..
examples finish shadow dom docs 2023-04-17 12:41:54 -05:00
src Convert use_eval to use send/recv system (#1080) 2023-07-21 17:36:25 -05:00
tests fix clippy 2023-04-17 13:44:44 -05:00
.gitignore Implement new mutations with native core (#630) 2022-12-06 15:38:04 -08:00
Cargo.toml Update license field following SPDX 2.1 license expression standard 2023-07-20 18:00:07 +01:00
README.md add version to docs links in readmes 2023-02-18 18:38:30 -06:00

Dioxus Native Core

Crates.io MIT licensed Build Status Discord chat

Website | Guides | API Docs | Chat

Overview

dioxus-native-core provides several helpful utilities for lazily resolving computed values of the Dioxus VirtualDom to be used in conjunction with a native rendering engine.

The main "value-add" of this crate over implementing your native tree is that this tree is incrementally recomputed using the Dioxus VirtualDom's edit stream. Only parts of the tree that rely on each other will be redrawn - all else will be ignored.

Contributing

  • Report issues on our issue tracker.
  • Join the discord and ask questions!

License

This project is licensed under the MIT license.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in Dioxus by you shall be licensed as MIT without any additional terms or conditions.