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src | ||
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Cargo.lock | ||
Cargo.toml | ||
mobile.toml | ||
README.md |
Dioxus Mobile demo
How this project was generated
Right now, Dioxus supports mobile targets including iOS and Android. However, our tooling is not mature enough to include the build commands directly.
This project was generated using cargo-mobile2. We have yet to integrate this generation into the Dioxus-CLI. The open issue for this is #1157.
Running on iOS
First, you'll want to make sure you have the appropriate iOS targets installed.
The two targets you'll use the most are:
aarch64-apple-ios-sim
aarch64-apple-ios
These can be added using
rustup target add aarch64-apple-ios-sim
rustup target add aarch64-apple-ios
From there, you'll want to get a build of the crate using whichever platform you're targeting (simulator or actual hardware). For now, we'll just stick with the simulator:
cargo build --target aarch64-apple-ios-sim
Then, you'll want to open XCode. This might take awhile if you've never opened XCode before. The command you want to use is:
cargo apple open
This will open XCode with this particular project.
From there, just click the "play" button with the right target and the app should be running!
Note that clicking play doesn't cause a new build, so you'll need to keep rebuilding the app between changes. The tooling here is very young, so please be patient. If you want to contribute to make things easier, please do! We'll be happy to help.
Running on Android
Again, we want to make sure we have the right targets installed.
The common targets here are
- aarch64-linux-android
- armv7-linux-androideabi
- i686-linux-android
- x86_64-linux-android