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https://github.com/DioxusLabs/dioxus
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234 lines
9 KiB
Rust
234 lines
9 KiB
Rust
#![allow(non_snake_case)]
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//! Example: Calculator
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//! -------------------
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//!
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//! Some components benefit through the use of "Models". Models are a single block of encapsulated state that allow mutative
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//! methods to be performed on them. Dioxus exposes the ability to use the model pattern through the "use_model" hook.
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//!
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//! Models are commonly used in the "Model-View-Component" approach for building UI state.
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//!
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//! `use_model` is basically just a fancy wrapper around set_state, but saves a "working copy" of the new state behind a
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//! RefCell. To modify the working copy, you need to call "get_mut" which returns the RefMut. This makes it easy to write
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//! fully encapsulated apps that retain a certain feel of native Rusty-ness. A calculator app is a good example of when this
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//! is useful.
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//!
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//! Do note that "get_mut" returns a `RefMut` (a lock over a RefCell). If two `RefMut`s are held at the same time (ie in a loop)
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//! the RefCell will panic and crash. You can use `try_get_mut` or `.modify` to avoid this problem, or just not hold two
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//! RefMuts at the same time.
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use dioxus::desktop::wry::application::dpi::LogicalSize;
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use dioxus::events::*;
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use dioxus::prelude::*;
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fn main() {
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dioxus::desktop::launch_cfg(app, |cfg| {
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cfg.with_window(|w| {
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w.with_title("Calculator Demo")
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.with_resizable(false)
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.with_inner_size(LogicalSize::new(320.0, 530.0))
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})
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});
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}
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fn app(cx: Scope) -> Element {
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let state = use_ref(&cx, Calculator::new);
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cx.render(rsx! {
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style { [include_str!("./assets/calculator.css")] }
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div { id: "wrapper",
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div { class: "app",
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div { class: "calculator", onkeypress: move |evt| state.write().handle_keydown(evt),
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div { class: "calculator-display", [state.read().formatted_display()]}
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div { class: "calculator-keypad",
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div { class: "input-keys",
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div { class: "function-keys",
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CalculatorKey {
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name: "key-clear",
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onclick: move |_| state.write().clear_display(),
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[if state.read().display_value == "0" { "C" } else { "AC" }]
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}
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CalculatorKey {
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name: "key-sign",
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onclick: move |_| state.write().toggle_sign(),
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"±"
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}
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CalculatorKey {
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name: "key-percent",
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onclick: move |_| state.write().toggle_percent(),
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"%"
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}
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}
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div { class: "digit-keys",
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CalculatorKey {
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name: "key-0",
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onclick: move |_| state.write().input_digit(0),
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"0"
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}
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CalculatorKey {
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name: "key-dot",
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onclick: move |_| state.write().input_dot(),
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"●"
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}
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(1..10).map(move |k| rsx!{
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CalculatorKey {
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key: "{k}",
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name: "key-{k}",
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onclick: move |_| state.write().input_digit(k),
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"{k}"
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}
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})
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}
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}
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div { class: "operator-keys",
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CalculatorKey {
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name: "key-divide",
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onclick: move |_| state.write().set_operator(Operator::Div),
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"÷"
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}
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CalculatorKey {
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name: "key-multiply",
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onclick: move |_| state.write().set_operator(Operator::Mul),
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"×"
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}
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CalculatorKey {
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name: "key-subtract",
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onclick: move |_| state.write().set_operator(Operator::Sub),
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"−"
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}
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CalculatorKey {
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name: "key-add",
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onclick: move |_| state.write().set_operator(Operator::Add),
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"+"
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}
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CalculatorKey {
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name: "key-equals",
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onclick: move |_| state.write().perform_operation(),
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"="
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}
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}
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}
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}
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}
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}
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})
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}
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#[derive(Props)]
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struct CalculatorKeyProps<'a> {
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name: &'a str,
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onclick: EventHandler<'a, MouseEvent>,
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children: Element<'a>,
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}
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fn CalculatorKey<'a>(cx: Scope<'a, CalculatorKeyProps<'a>>) -> Element {
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cx.render(rsx! {
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button {
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class: "calculator-key {cx.props.name}",
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onclick: move |e| cx.props.onclick.call(e),
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&cx.props.children
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}
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})
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}
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struct Calculator {
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display_value: String,
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operator: Option<Operator>,
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waiting_for_operand: bool,
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cur_val: f64,
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}
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#[derive(Clone)]
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enum Operator {
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Add,
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Sub,
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Mul,
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Div,
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}
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impl Calculator {
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fn new() -> Self {
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Calculator {
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display_value: "0".to_string(),
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operator: None,
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waiting_for_operand: false,
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cur_val: 0.0,
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}
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}
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fn formatted_display(&self) -> String {
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use separator::Separatable;
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self.display_value
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.parse::<f64>()
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.unwrap()
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.separated_string()
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}
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fn clear_display(&mut self) {
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self.display_value = "0".to_string();
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}
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fn input_digit(&mut self, digit: u8) {
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let content = digit.to_string();
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if self.waiting_for_operand || self.display_value == "0" {
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self.waiting_for_operand = false;
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self.display_value = content;
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} else {
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self.display_value.push_str(content.as_str());
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}
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}
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fn input_dot(&mut self) {
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if !self.display_value.contains('.') {
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self.display_value.push('.');
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}
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}
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fn perform_operation(&mut self) {
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if let Some(op) = &self.operator {
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let rhs = self.display_value.parse::<f64>().unwrap();
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let new_val = match op {
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Operator::Add => self.cur_val + rhs,
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Operator::Sub => self.cur_val - rhs,
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Operator::Mul => self.cur_val * rhs,
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Operator::Div => self.cur_val / rhs,
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};
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self.cur_val = new_val;
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self.display_value = new_val.to_string();
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self.operator = None;
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}
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}
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fn toggle_sign(&mut self) {
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if self.display_value.starts_with('-') {
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self.display_value = self.display_value.trim_start_matches('-').to_string();
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} else {
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self.display_value = format!("-{}", self.display_value);
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}
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}
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fn toggle_percent(&mut self) {
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self.display_value = (self.display_value.parse::<f64>().unwrap() / 100.0).to_string();
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}
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fn backspace(&mut self) {
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if !self.display_value.as_str().eq("0") {
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self.display_value.pop();
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}
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}
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fn set_operator(&mut self, operator: Operator) {
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self.operator = Some(operator);
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self.cur_val = self.display_value.parse::<f64>().unwrap();
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self.waiting_for_operand = true;
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}
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fn handle_keydown(&mut self, evt: KeyboardEvent) {
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match evt.key_code {
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KeyCode::Backspace => self.backspace(),
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KeyCode::Num0 => self.input_digit(0),
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KeyCode::Num1 => self.input_digit(1),
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KeyCode::Num2 => self.input_digit(2),
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KeyCode::Num3 => self.input_digit(3),
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KeyCode::Num4 => self.input_digit(4),
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KeyCode::Num5 => self.input_digit(5),
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KeyCode::Num6 => self.input_digit(6),
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KeyCode::Num7 => self.input_digit(7),
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KeyCode::Num8 => self.input_digit(8),
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KeyCode::Num9 => self.input_digit(9),
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KeyCode::Add => self.operator = Some(Operator::Add),
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KeyCode::Subtract => self.operator = Some(Operator::Sub),
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KeyCode::Divide => self.operator = Some(Operator::Div),
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KeyCode::Multiply => self.operator = Some(Operator::Mul),
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_ => {}
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}
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}
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}
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