88af3e7eff
Hotreload the contents of for loops, if chains, component bodies, props, attributes, and any literals discovered in rsx! Add a TUI renderer to the CLI. Improve the CLI build system to be async and parallel. Refactor RSX to allow partial expansion of expressions. Merge autofmt implementations for consistency. Merge the representation of elements and components under the hood. Add a diagnostics system for rsx for improved error messages. Drop interprocess and move to websockets for communication between the CLI and the server. Assign IDs to nodes and attributes in a stable way to be used in non compiler contexts. Add hotreloading to any body of component/for loop/if chain/etc. --------- Co-authored-by: Evan Almloff <evanalmloff@gmail.com> Co-authored-by: Liam Mitchell <liamkarlmitchell@gmail.com> |
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Cargo.toml | ||
README.md |
dioxus-hot-reload
: Hot Reloading Utilites for Dioxus
Website | Guides | API Docs | Chat
Overview
Dioxus supports hot reloading for static parts of rsx macros. This enables changing the styling of your application without recompiling the rust code. This is useful for rapid iteration on the styling of your application.
Hot reloading could update the following change without recompiling:
rsx! {
div {
"Count: {count}",
}
}
=>
rsx! {
div {
color: "red",
font_size: "2em",
"Count: {count}",
}
}
But it could not update the following change:
rsx! {
div {
"Count: {count}",
}
}
=>
rsx! {
div {
"Count: {count*2}",
onclick: |_| println!("clicked"),
}
}
Usage
This crate implements hot reloading for native compilation targets not WASM. For hot relaoding with the web renderer, see the dioxus-cli project.
Add this to the top of your main function on any renderer that supports hot reloading to start the hot reloading server:
fn main(){
hot_reload_init!();
// launch your application
}
By default the dev server watches on the root of the crate the macro is called in and ignores changes in the /target
directory and any directories set in the .gitignore
file in the root directory. To watch on custom paths pass call the with_paths
function on the config builder:
fn main(){
hot_reload_init!(Config::new().with_paths(&["src", "examples", "assets"]));
// launch your application
}
By default the hot reloading server will output some logs in the console, to disable these logs call the with_logging
function on the config builder:
fn main(){
hot_reload_init!(Config::new().with_logging(false));
// launch your application
}
To rebuild the application when the logic changes, you can use the with_rebuild_command
function on the config builder. This command will be called when hot reloading fails to quickly update the rsx:
fn main(){
hot_reload_init!(Config::new().with_rebuild_command("cargo run"));
// launch your application
}
If you are using a namespace other than html, you can implement the HotReloadingContext trait to provide a mapping between the rust names of your elements/attributes and the resulting strings.
You can then provide the Context to the builder to make hot reloading work with your custom namespace:
fn main(){
// Note: Use default instead of new if you are using a custom namespace
hot_reload_init!(Config::<MyContext>::default());
// launch your application
}
Implementing Hot Reloading for a Custom Renderer
To add hot reloading support to your custom renderer you can use the connect function. This will connect to the dev server you just need to provide a way to transfer Template
s to the VirtualDom
. Once you implement this your users can use the hot_reload_init function just like any other render.
async fn launch(app: Component) {
let mut vdom = VirtualDom::new(app);
// ...
let (tx, mut rx) = tokio::sync::mpsc::unbounded_channel();
dioxus_hot_reload::connect(move |msg| {
let _ = tx.send(msg);
});
loop {
tokio::select! {
Some(msg) = rx.recv() => {
match msg{
HotReloadMsg::Shutdown => {
// ... shutdown the application
}
HotReloadMsg::UpdateTemplate(template) => {
// update the template in the virtual dom
vdom.replace_template(template);
}
}
}
_ = vdom.wait_for_work() => {
// ...
}
}
let mutations = vdom.render_immediate();
// apply the mutations to the dom
}
}
Contributing
- Report issues on our issue tracker.
- Join the discord and ask questions!
License
This project is licensed under the MIT license.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in Dioxus by you shall be licensed as MIT without any additional terms or conditions.