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https://github.com/DioxusLabs/dioxus
synced 2024-11-14 16:37:14 +00:00
508c560320
This change switches back to the original `ctx<props>` syntax for commponents. This lets lifetime elision to remove the need to match exactly which lifetime (props or ctx) gets carried to the output. As such, `Props` is currently required to be static. It *is* possible to loosen this restriction, and will be done in the future, though only through adding metadata about the props through the Props derive macro. Implementing the IS_STATIC trait is unsafe, so the derive macro will do it through some heuristics. For now, this unlocks sharing vnodes from parents to children, enabling pass-thru components, fragments, portals, etc.
59 lines
1.3 KiB
Rust
59 lines
1.3 KiB
Rust
use baller::Baller;
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use dioxus_core::prelude::*;
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fn main() {
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let g = rsx! {
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div {
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crate::baller::Baller {}
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baller::Baller {
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}
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Taller {
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a: "asd"
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}
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baller::Baller {}
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baller::Baller {}
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Baller {
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// todo: manual props
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// {...BallerProps {}}
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}
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div {
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a: "asd",
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a: "asd",
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a: "asd",
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a: "asd",
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div {
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"asdas",
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"asdas",
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"asdas",
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"asdas",
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div {},
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div {
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// classes: {[ ("baller", true), ("maller", false) ]}
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// class: "asdasd"
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// class: "{customname}",
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// class: {[("baller", true), ("hover", false)]}
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},
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}
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}
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}
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};
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}
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mod baller {
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use super::*;
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pub struct BallerProps {}
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pub fn Baller(ctx: Context<()>) -> VNode {
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todo!()
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}
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}
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#[derive(Debug, PartialEq, Props)]
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pub struct TallerProps {
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a: &'static str,
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}
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pub fn Taller(ctx: Context<TallerProps>) -> VNode {
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let b = true;
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todo!()
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}
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