mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-12-21 10:03:13 +00:00
721 lines
23 KiB
Rust
721 lines
23 KiB
Rust
use crate::{
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any_props::AnyProps, arena::ElementId, Element, Event, LazyNodes, ScopeId, ScopeState,
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};
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use bumpalo::boxed::Box as BumpBox;
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use bumpalo::Bump;
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use std::{
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any::{Any, TypeId},
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cell::{Cell, RefCell},
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fmt::Arguments,
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future::Future,
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};
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pub type TemplateId = &'static str;
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/// The actual state of the component's most recent computation
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///
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/// Because Dioxus accepts components in the form of `async fn(Scope) -> Result<VNode>`, we need to support both
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/// sync and async versions.
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///
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/// Dioxus will do its best to immediately resolve any async components into a regular Element, but as an implementor
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/// you might need to handle the case where there's no node immediately ready.
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pub enum RenderReturn<'a> {
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/// A currently-available element
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Sync(Element<'a>),
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/// An ongoing future that will resolve to a [`Element`]
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Async(BumpBox<'a, dyn Future<Output = Element<'a>> + 'a>),
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}
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/// A reference to a template along with any context needed to hydrate it
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///
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/// The dynamic parts of the template are stored separately from the static parts. This allows faster diffing by skipping
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/// static parts of the template.
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#[derive(Debug, Clone)]
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pub struct VNode<'a> {
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/// The key given to the root of this template.
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///
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/// In fragments, this is the key of the first child. In other cases, it is the key of the root.
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pub key: Option<&'a str>,
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/// When rendered, this template will be linked to its parent manually
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pub parent: Option<ElementId>,
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/// The static nodes and static descriptor of the template
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pub template: Template<'static>,
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/// The IDs for the roots of this template - to be used when moving the template around and removing it from
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/// the actual Dom
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pub root_ids: &'a [Cell<ElementId>],
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/// The dynamic parts of the template
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pub dynamic_nodes: &'a [DynamicNode<'a>],
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/// The dynamic parts of the template
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pub dynamic_attrs: &'a [Attribute<'a>],
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}
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impl<'a> VNode<'a> {
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/// Create a template with no nodes that will be skipped over during diffing
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pub fn empty() -> Element<'a> {
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Ok(VNode {
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key: None,
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parent: None,
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root_ids: &[],
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dynamic_nodes: &[],
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dynamic_attrs: &[],
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template: Template {
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name: "dioxus-empty",
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roots: &[],
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node_paths: &[],
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attr_paths: &[],
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},
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})
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}
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/// Load a dynamic root at the given index
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///
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/// Returns [`None`] if the root is actually a static node (Element/Text)
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pub fn dynamic_root(&self, idx: usize) -> Option<&'a DynamicNode<'a>> {
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match &self.template.roots[idx] {
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TemplateNode::Element { .. } | TemplateNode::Text { text: _ } => None,
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TemplateNode::Dynamic { id } | TemplateNode::DynamicText { id } => {
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Some(&self.dynamic_nodes[*id])
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}
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}
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}
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pub(crate) fn clear_listeners(&self) {
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for attr in self.dynamic_attrs {
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if let AttributeValue::Listener(l) = &attr.value {
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l.0.borrow_mut().take();
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}
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}
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}
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}
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/// A static layout of a UI tree that describes a set of dynamic and static nodes.
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///
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/// This is the core innovation in Dioxus. Most UIs are made of static nodes, yet participate in diffing like any
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/// dynamic node. This struct can be created at compile time. It promises that its name is unique, allow Dioxus to use
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/// its static description of the UI to skip immediately to the dynamic nodes during diffing.
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///
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/// For this to work properly, the [`Template::name`] *must* be unique across your entire project. This can be done via variety of
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/// ways, with the suggested approach being the unique code location (file, line, col, etc).
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#[cfg_attr(feature = "serialize", derive(serde::Serialize))]
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#[derive(Debug, Clone, Copy, PartialEq, Hash, Eq, PartialOrd, Ord)]
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pub struct Template<'a> {
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/// The name of the template. This must be unique across your entire program for template diffing to work properly
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///
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/// If two templates have the same name, it's likely that Dioxus will panic when diffing.
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pub name: &'a str,
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/// The list of template nodes that make up the template
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///
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/// Unlike react, calls to `rsx!` can have multiple roots. This list supports that paradigm.
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pub roots: &'a [TemplateNode<'a>],
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/// The paths of each node relative to the root of the template.
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///
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/// These will be one segment shorter than the path sent to the renderer since those paths are relative to the
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/// topmost element, not the `roots` field.
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pub node_paths: &'a [&'a [u8]],
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/// The paths of each dynamic attribute relative to the root of the template
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///
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/// These will be one segment shorter than the path sent to the renderer since those paths are relative to the
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/// topmost element, not the `roots` field.
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pub attr_paths: &'a [&'a [u8]],
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}
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/// A statically known node in a layout.
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///
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/// This can be created at compile time, saving the VirtualDom time when diffing the tree
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#[derive(Debug, Clone, Copy, PartialEq, Hash, Eq, PartialOrd, Ord)]
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#[cfg_attr(feature = "serialize", derive(serde::Serialize), serde(tag = "type"))]
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pub enum TemplateNode<'a> {
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/// An statically known element in the dom.
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///
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/// In HTML this would be something like `<div id="123"> </div>`
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Element {
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/// The name of the element
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///
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/// IE for a div, it would be the string "div"
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tag: &'a str,
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/// The namespace of the element
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///
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/// In HTML, this would be a valid URI that defines a namespace for all elements below it
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/// SVG is an example of this namespace
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namespace: Option<&'a str>,
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/// A list of possibly dynamic attribues for this element
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///
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/// An attribute on a DOM node, such as `id="my-thing"` or `href="https://example.com"`.
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attrs: &'a [TemplateAttribute<'a>],
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/// A list of template nodes that define another set of template nodes
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children: &'a [TemplateNode<'a>],
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},
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/// This template node is just a piece of static text
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Text {
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/// The actual text
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text: &'a str,
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},
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/// This template node is unknown, and needs to be created at runtime.
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Dynamic {
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/// The index of the dynamic node in the VNode's dynamic_nodes list
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id: usize,
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},
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/// This template node is known to be some text, but needs to be created at runtime
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///
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/// This is separate from the pure Dynamic variant for various optimizations
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DynamicText {
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/// The index of the dynamic node in the VNode's dynamic_nodes list
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id: usize,
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},
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}
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/// A node created at runtime
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///
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/// This node's index in the DynamicNode list on VNode should match its repsective `Dynamic` index
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#[derive(Debug)]
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pub enum DynamicNode<'a> {
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/// A component node
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///
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/// Most of the time, Dioxus will actually know which component this is as compile time, but the props and
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/// assigned scope are dynamic.
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///
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/// The actual VComponent can be dynamic between two VNodes, though, allowing implementations to swap
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/// the render function at runtime
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Component(VComponent<'a>),
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/// A text node
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Text(VText<'a>),
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/// A placeholder
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///
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/// Used by suspense when a node isn't ready and by fragments that don't render anything
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///
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/// In code, this is just an ElementId whose initial value is set to 0 upon creation
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Placeholder(Cell<ElementId>),
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/// A list of VNodes.
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///
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/// Note that this is not a list of dynamic nodes. These must be VNodes and created through conditional rendering
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/// or iterators.
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Fragment(&'a [VNode<'a>]),
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}
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impl Default for DynamicNode<'_> {
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fn default() -> Self {
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Self::Placeholder(Default::default())
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}
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}
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/// An instance of a child component
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pub struct VComponent<'a> {
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/// The name of this component
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pub name: &'static str,
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/// Are the props valid for the 'static lifetime?
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///
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/// Internally, this is used as a guarantee. Externally, this might be incorrect, so don't count on it.
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///
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/// This flag is assumed by the [`crate::Properties`] trait which is unsafe to implement
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pub static_props: bool,
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/// The assigned Scope for this component
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pub scope: Cell<Option<ScopeId>>,
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/// The function pointer of the component, known at compile time
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///
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/// It is possible that components get folded at comppile time, so these shouldn't be really used as a key
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pub render_fn: *const (),
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pub(crate) props: Cell<Option<Box<dyn AnyProps<'a> + 'a>>>,
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}
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impl<'a> std::fmt::Debug for VComponent<'a> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("VComponent")
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.field("name", &self.name)
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.field("static_props", &self.static_props)
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.field("scope", &self.scope)
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.finish()
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}
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}
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/// An instance of some text, mounted to the DOM
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#[derive(Debug)]
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pub struct VText<'a> {
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/// The actual text itself
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pub value: &'a str,
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/// The ID of this node in the real DOM
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pub id: Cell<ElementId>,
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}
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/// An attribute of the TemplateNode, created at compile time
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#[derive(Debug, PartialEq, Hash, Eq, PartialOrd, Ord)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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serde(tag = "type")
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)]
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pub enum TemplateAttribute<'a> {
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/// This attribute is entirely known at compile time, enabling
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Static {
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/// The name of this attribute.
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///
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/// For example, the `href` attribute in `href="https://example.com"`, would have the name "href"
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name: &'a str,
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/// The value of this attribute, known at compile time
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///
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/// Currently this only accepts &str, so values, even if they're known at compile time, are not known
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value: &'a str,
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/// The namespace of this attribute. Does not exist in the HTML spec
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namespace: Option<&'a str>,
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},
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/// The attribute in this position is actually determined dynamically at runtime
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///
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/// This is the index into the dynamic_attributes field on the container VNode
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Dynamic {
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/// The index
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id: usize,
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},
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}
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/// An attribute on a DOM node, such as `id="my-thing"` or `href="https://example.com"`
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#[derive(Debug)]
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pub struct Attribute<'a> {
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/// The name of the attribute.
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pub name: &'a str,
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/// The value of the attribute
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pub value: AttributeValue<'a>,
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/// The namespace of the attribute.
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///
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/// Doesn’t exist in the html spec. Used in Dioxus to denote “style” tags and other attribute groups.
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pub namespace: Option<&'static str>,
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/// The element in the DOM that this attribute belongs to
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pub mounted_element: Cell<ElementId>,
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/// An indication of we should always try and set the attribute. Used in controlled components to ensure changes are propagated
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pub volatile: bool,
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}
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/// Any of the built-in values that the Dioxus VirtualDom supports as dynamic attributes on elements
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///
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/// These are built-in to be faster during the diffing process. To use a custom value, use the [`AttributeValue::Any`]
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/// variant.
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#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
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#[cfg_attr(feature = "serialize", serde(untagged))]
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#[derive(Clone)]
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pub enum AttributeValue<'a> {
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/// Text attribute
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Text(&'a str),
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/// A float
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Float(f64),
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/// Signed integer
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Int(i64),
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/// Boolean
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Bool(bool),
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/// A listener, like "onclick"
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Listener(ListenerCb<'a>),
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/// An arbitrary value that implements PartialEq and is static
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Any(AnyValueContainer),
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/// A "none" value, resulting in the removal of an attribute from the dom
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None,
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}
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pub type ListenerCbInner<'a> = RefCell<Option<BumpBox<'a, dyn FnMut(Event<dyn Any>) + 'a>>>;
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pub struct ListenerCb<'a>(pub ListenerCbInner<'a>);
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impl Clone for ListenerCb<'_> {
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fn clone(&self) -> Self {
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panic!("ListenerCb cannot be cloned")
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}
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}
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#[cfg(feature = "serialize")]
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impl<'a> serde::Serialize for ListenerCb<'a> {
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fn serialize<S>(&self, _: S) -> Result<S::Ok, S::Error>
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where
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S: serde::Serializer,
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{
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panic!("ListenerCb cannot be serialized")
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}
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}
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#[cfg(feature = "serialize")]
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impl<'de, 'a> serde::Deserialize<'de> for ListenerCb<'a> {
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fn deserialize<D>(_: D) -> Result<Self, D::Error>
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where
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D: serde::Deserializer<'de>,
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{
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panic!("ListenerCb cannot be deserialized")
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}
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}
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/// A boxed value that implements PartialEq and Any
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#[derive(Clone)]
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#[cfg(not(feature = "sync_attributes"))]
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pub struct AnyValueContainer(pub std::rc::Rc<dyn AnyValue>);
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#[derive(Clone)]
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#[cfg(feature = "sync_attributes")]
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/// A boxed value that implements PartialEq, Any, Sync, and Send
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pub struct AnyValueContainer(pub std::sync::Arc<dyn AnyValue>);
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impl PartialEq for AnyValueContainer {
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fn eq(&self, other: &Self) -> bool {
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self.0.any_cmp(other.0.as_ref())
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}
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}
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||
impl AnyValueContainer {
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/// Create a new AnyValueContainer containing the specified data.
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pub fn new<T: AnyValueBounds>(value: T) -> Self {
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#[cfg(feature = "sync_attributes")]
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return Self(std::sync::Arc::new(value));
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#[cfg(not(feature = "sync_attributes"))]
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return Self(std::rc::Rc::new(value));
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}
|
||
|
||
/// Returns a reference to the inner value without checking the type.
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///
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/// # Safety
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/// The caller must ensure that the type of the inner value is `T`.
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pub unsafe fn downcast_ref_unchecked<T: AnyValueBounds>(&self) -> &T {
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unsafe { &*(self.0.as_ref() as *const _ as *const T) }
|
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}
|
||
|
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/// Returns a reference to the inner value.
|
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pub fn downcast_ref<T: AnyValueBounds>(&self) -> Option<&T> {
|
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if self.0.our_typeid() == TypeId::of::<T>() {
|
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Some(unsafe { self.downcast_ref_unchecked() })
|
||
} else {
|
||
None
|
||
}
|
||
}
|
||
|
||
/// Checks if the inner value is of type `T`.
|
||
pub fn is<T: AnyValueBounds>(&self) -> bool {
|
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self.0.our_typeid() == TypeId::of::<T>()
|
||
}
|
||
}
|
||
|
||
#[test]
|
||
fn test_any_value_rc() {
|
||
let a = AnyValueContainer::new(1i32);
|
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assert_eq!(a.downcast_ref::<i32>(), Some(&1i32));
|
||
assert_eq!(a.downcast_ref::<i64>(), None);
|
||
assert!(a.is::<i32>());
|
||
assert!(!a.is::<i64>());
|
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unsafe {
|
||
assert_eq!(a.downcast_ref_unchecked::<i32>(), &1i32);
|
||
}
|
||
}
|
||
|
||
#[cfg(feature = "serialize")]
|
||
impl serde::Serialize for AnyValueContainer {
|
||
fn serialize<S>(&self, _: S) -> Result<S::Ok, S::Error>
|
||
where
|
||
S: serde::Serializer,
|
||
{
|
||
panic!("AnyValueBox cannot be serialized")
|
||
}
|
||
}
|
||
|
||
#[cfg(feature = "serialize")]
|
||
impl<'de> serde::Deserialize<'de> for AnyValueContainer {
|
||
fn deserialize<D>(_: D) -> Result<Self, D::Error>
|
||
where
|
||
D: serde::Deserializer<'de>,
|
||
{
|
||
panic!("AnyValueBox cannot be deserialized")
|
||
}
|
||
}
|
||
|
||
impl<'a> std::fmt::Debug for AttributeValue<'a> {
|
||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||
match self {
|
||
Self::Text(arg0) => f.debug_tuple("Text").field(arg0).finish(),
|
||
Self::Float(arg0) => f.debug_tuple("Float").field(arg0).finish(),
|
||
Self::Int(arg0) => f.debug_tuple("Int").field(arg0).finish(),
|
||
Self::Bool(arg0) => f.debug_tuple("Bool").field(arg0).finish(),
|
||
Self::Listener(_) => f.debug_tuple("Listener").finish(),
|
||
Self::Any(_) => f.debug_tuple("Any").finish(),
|
||
Self::None => write!(f, "None"),
|
||
}
|
||
}
|
||
}
|
||
|
||
impl<'a> PartialEq for AttributeValue<'a> {
|
||
fn eq(&self, other: &Self) -> bool {
|
||
match (self, other) {
|
||
(Self::Text(l0), Self::Text(r0)) => l0 == r0,
|
||
(Self::Float(l0), Self::Float(r0)) => l0 == r0,
|
||
(Self::Int(l0), Self::Int(r0)) => l0 == r0,
|
||
(Self::Bool(l0), Self::Bool(r0)) => l0 == r0,
|
||
(Self::Listener(_), Self::Listener(_)) => true,
|
||
(Self::Any(l0), Self::Any(r0)) => l0 == r0,
|
||
_ => false,
|
||
}
|
||
}
|
||
}
|
||
|
||
#[cfg(feature = "sync_attributes")]
|
||
pub trait AnyValueBounds: Any + PartialEq + Sync + Send {}
|
||
#[cfg(feature = "sync_attributes")]
|
||
impl<T: Any + PartialEq + Send + Sync> AnyValueBounds for T {}
|
||
#[cfg(not(feature = "sync_attributes"))]
|
||
pub trait AnyValueBounds: Any + PartialEq {}
|
||
#[cfg(not(feature = "sync_attributes"))]
|
||
impl<T: Any + PartialEq> AnyValueBounds for T {}
|
||
|
||
#[doc(hidden)]
|
||
#[cfg(feature = "sync_attributes")]
|
||
pub trait AnyValue: Sync + Send {
|
||
fn any_cmp(&self, other: &dyn AnyValue) -> bool;
|
||
fn our_typeid(&self) -> TypeId;
|
||
}
|
||
|
||
#[doc(hidden)]
|
||
#[cfg(not(feature = "sync_attributes"))]
|
||
pub trait AnyValue {
|
||
fn any_cmp(&self, other: &dyn AnyValue) -> bool;
|
||
fn our_typeid(&self) -> TypeId;
|
||
}
|
||
|
||
impl<T: AnyValueBounds> AnyValue for T {
|
||
fn any_cmp(&self, other: &dyn AnyValue) -> bool {
|
||
if self.our_typeid() != other.our_typeid() {
|
||
return false;
|
||
}
|
||
|
||
self == unsafe { &*(other as *const _ as *const T) }
|
||
}
|
||
|
||
fn our_typeid(&self) -> TypeId {
|
||
self.type_id()
|
||
}
|
||
}
|
||
|
||
#[doc(hidden)]
|
||
pub trait ComponentReturn<'a, A = ()> {
|
||
fn into_return(self, cx: &'a ScopeState) -> RenderReturn<'a>;
|
||
}
|
||
|
||
impl<'a> ComponentReturn<'a> for Element<'a> {
|
||
fn into_return(self, _cx: &ScopeState) -> RenderReturn<'a> {
|
||
RenderReturn::Sync(self)
|
||
}
|
||
}
|
||
|
||
#[doc(hidden)]
|
||
pub struct AsyncMarker;
|
||
impl<'a, F> ComponentReturn<'a, AsyncMarker> for F
|
||
where
|
||
F: Future<Output = Element<'a>> + 'a,
|
||
{
|
||
fn into_return(self, cx: &'a ScopeState) -> RenderReturn<'a> {
|
||
let f: &mut dyn Future<Output = Element<'a>> = cx.bump().alloc(self);
|
||
RenderReturn::Async(unsafe { BumpBox::from_raw(f) })
|
||
}
|
||
}
|
||
|
||
impl<'a> RenderReturn<'a> {
|
||
pub(crate) unsafe fn extend_lifetime_ref<'c>(&self) -> &'c RenderReturn<'c> {
|
||
unsafe { std::mem::transmute(self) }
|
||
}
|
||
pub(crate) unsafe fn extend_lifetime<'c>(self) -> RenderReturn<'c> {
|
||
unsafe { std::mem::transmute(self) }
|
||
}
|
||
}
|
||
|
||
/// A trait that allows various items to be converted into a dynamic node for the rsx macro
|
||
pub trait IntoDynNode<'a, A = ()> {
|
||
/// Consume this item along with a scopestate and produce a DynamicNode
|
||
///
|
||
/// You can use the bump alloactor of the scopestate to creat the dynamic node
|
||
fn into_vnode(self, cx: &'a ScopeState) -> DynamicNode<'a>;
|
||
}
|
||
|
||
impl<'a> IntoDynNode<'a> for () {
|
||
fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
|
||
DynamicNode::default()
|
||
}
|
||
}
|
||
impl<'a> IntoDynNode<'a> for VNode<'a> {
|
||
fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
|
||
DynamicNode::Fragment(_cx.bump().alloc([self]))
|
||
}
|
||
}
|
||
|
||
// An element that's an error is currently lost into the ether
|
||
impl<'a> IntoDynNode<'a> for Element<'a> {
|
||
fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
|
||
match self {
|
||
Ok(val) => val.into_vnode(_cx),
|
||
_ => DynamicNode::default(),
|
||
}
|
||
}
|
||
}
|
||
|
||
impl<'a, T: IntoDynNode<'a>> IntoDynNode<'a> for Option<T> {
|
||
fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
|
||
match self {
|
||
Some(val) => val.into_vnode(_cx),
|
||
None => DynamicNode::default(),
|
||
}
|
||
}
|
||
}
|
||
|
||
impl<'a> IntoDynNode<'a> for &Element<'a> {
|
||
fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
|
||
match self.as_ref() {
|
||
Ok(val) => val.clone().into_vnode(_cx),
|
||
_ => DynamicNode::default(),
|
||
}
|
||
}
|
||
}
|
||
|
||
impl<'a, 'b> IntoDynNode<'a> for LazyNodes<'a, 'b> {
|
||
fn into_vnode(self, cx: &'a ScopeState) -> DynamicNode<'a> {
|
||
DynamicNode::Fragment(cx.bump().alloc([self.call(cx)]))
|
||
}
|
||
}
|
||
|
||
impl<'a> IntoDynNode<'_> for &'a str {
|
||
fn into_vnode(self, cx: &ScopeState) -> DynamicNode {
|
||
cx.text_node(format_args!("{}", self))
|
||
}
|
||
}
|
||
|
||
impl IntoDynNode<'_> for String {
|
||
fn into_vnode(self, cx: &ScopeState) -> DynamicNode {
|
||
cx.text_node(format_args!("{}", self))
|
||
}
|
||
}
|
||
|
||
impl<'b> IntoDynNode<'b> for Arguments<'_> {
|
||
fn into_vnode(self, cx: &'b ScopeState) -> DynamicNode<'b> {
|
||
cx.text_node(self)
|
||
}
|
||
}
|
||
|
||
impl<'a> IntoDynNode<'a> for &'a VNode<'a> {
|
||
fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
|
||
DynamicNode::Fragment(_cx.bump().alloc([VNode {
|
||
parent: self.parent,
|
||
template: self.template,
|
||
root_ids: self.root_ids,
|
||
key: self.key,
|
||
dynamic_nodes: self.dynamic_nodes,
|
||
dynamic_attrs: self.dynamic_attrs,
|
||
}]))
|
||
}
|
||
}
|
||
|
||
pub trait IntoTemplate<'a> {
|
||
fn into_template(self, _cx: &'a ScopeState) -> VNode<'a>;
|
||
}
|
||
impl<'a> IntoTemplate<'a> for VNode<'a> {
|
||
fn into_template(self, _cx: &'a ScopeState) -> VNode<'a> {
|
||
self
|
||
}
|
||
}
|
||
impl<'a> IntoTemplate<'a> for Element<'a> {
|
||
fn into_template(self, _cx: &'a ScopeState) -> VNode<'a> {
|
||
match self {
|
||
Ok(val) => val.into_template(_cx),
|
||
_ => VNode::empty().unwrap(),
|
||
}
|
||
}
|
||
}
|
||
impl<'a, 'b> IntoTemplate<'a> for LazyNodes<'a, 'b> {
|
||
fn into_template(self, cx: &'a ScopeState) -> VNode<'a> {
|
||
self.call(cx)
|
||
}
|
||
}
|
||
|
||
// Note that we're using the E as a generic but this is never crafted anyways.
|
||
#[doc(hidden)]
|
||
pub struct FromNodeIterator;
|
||
impl<'a, T, I> IntoDynNode<'a, FromNodeIterator> for T
|
||
where
|
||
T: Iterator<Item = I>,
|
||
I: IntoTemplate<'a>,
|
||
{
|
||
fn into_vnode(self, cx: &'a ScopeState) -> DynamicNode<'a> {
|
||
let mut nodes = bumpalo::collections::Vec::new_in(cx.bump());
|
||
|
||
nodes.extend(self.into_iter().map(|node| node.into_template(cx)));
|
||
|
||
match nodes.into_bump_slice() {
|
||
children if children.is_empty() => DynamicNode::default(),
|
||
children => DynamicNode::Fragment(children),
|
||
}
|
||
}
|
||
}
|
||
|
||
/// A value that can be converted into an attribute value
|
||
pub trait IntoAttributeValue<'a> {
|
||
/// Convert into an attribute value
|
||
fn into_value(self, bump: &'a Bump) -> AttributeValue<'a>;
|
||
}
|
||
|
||
impl<'a> IntoAttributeValue<'a> for &'a str {
|
||
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
|
||
AttributeValue::Text(self)
|
||
}
|
||
}
|
||
|
||
impl<'a> IntoAttributeValue<'a> for f64 {
|
||
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
|
||
AttributeValue::Float(self)
|
||
}
|
||
}
|
||
|
||
impl<'a> IntoAttributeValue<'a> for i64 {
|
||
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
|
||
AttributeValue::Int(self)
|
||
}
|
||
}
|
||
|
||
impl<'a> IntoAttributeValue<'a> for bool {
|
||
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
|
||
AttributeValue::Bool(self)
|
||
}
|
||
}
|
||
|
||
impl<'a> IntoAttributeValue<'a> for Arguments<'_> {
|
||
fn into_value(self, bump: &'a Bump) -> AttributeValue<'a> {
|
||
use bumpalo::core_alloc::fmt::Write;
|
||
let mut str_buf = bumpalo::collections::String::new_in(bump);
|
||
str_buf.write_fmt(self).unwrap();
|
||
AttributeValue::Text(str_buf.into_bump_str())
|
||
}
|
||
}
|
||
|
||
impl<'a> IntoAttributeValue<'a> for AnyValueContainer {
|
||
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
|
||
AttributeValue::Any(self)
|
||
}
|
||
}
|