mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-11-28 07:00:19 +00:00
149 lines
4.2 KiB
Rust
149 lines
4.2 KiB
Rust
#![allow(unused, non_upper_case_globals, non_snake_case)]
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use bumpalo::Bump;
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use dioxus_core::prelude::*;
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use dioxus_core::{nodebuilder::*, virtual_dom::Properties};
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use std::{collections::HashMap, future::Future, marker::PhantomData};
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fn main() {
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let mut vdom = VirtualDom::new_with_props(
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component,
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Props {
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blah: false,
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text: "blah",
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},
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);
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vdom.progress();
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let somet = String::from("asd");
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let text = somet.as_str();
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/*
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this could be auto-generated via the macro
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this props is allocated in this
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but the component and props would like need to be cached
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we could box this fn, abstracting away the props requirement and just keep the entrance and allocator requirement
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How do we keep cached things around?
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Need some sort of caching mechanism
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how do we enter into a childscope from a parent scope?
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Problems:
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1: Comp props need to be stored somewhere so we can re-evalute components when they receive updates
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2: Trees are not evaluated
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*/
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let example_caller = move |ctx: &Bump| {
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todo!()
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// let p = Props { blah: true, text };
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// let c = Context { props: &p };
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// let r = component(&c);
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};
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// check the edit list
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}
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// ~~~ Text shared between components via props can be done with lifetimes! ~~~
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// Super duper efficient :)
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struct Props<'src> {
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blah: bool,
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text: &'src str,
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}
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impl<'src> Properties for Props<'src> {
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fn new() -> Self {
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todo!()
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}
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}
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fn component<'a>(ctx: Context<'a, Props>) -> VNode<'a> {
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// Write asynchronous rendering code that immediately returns a "suspended" VNode
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// The concurrent API will then progress this component when the future finishes
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// You can suspend the entire component, or just parts of it
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let product_list = ctx.suspend(async {
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// Suspend the rendering that completes when the future is done
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match fetch_data().await {
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Ok(data) => html! { <div> "success!" </div>},
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Err(_) => html! { <div> "failure :(" </div>},
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}
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});
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// todo!()
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ctx.view(html! {
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<div>
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<h1> "Products" </h1>
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<button> "hello!" </button>
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// Subnodes can even be suspended
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// When completely rendered, they won't cause the component itself to re-render, just their slot
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// <p> { product_list } </p>
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</div>
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})
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}
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fn BuilderComp<'a>(ctx: &'a Context<'a, Props>) -> VNode<'a> {
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// VNodes can be constructed via a builder or the html! macro
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// However, both of these are "lazy" - they need to be evaluated (aka, "viewed")
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// We can "view" them with Context for ultimate speed while inside components
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ctx.view(|bump| {
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div(bump)
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.attr("class", "edit")
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.child(text("Hello"))
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.child(text(ctx.props.text))
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.finish()
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})
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}
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#[fc]
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fn EffcComp(ctx: &Context, name: &str) -> VNode {
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// VNodes can be constructed via a builder or the html! macro
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// However, both of these are "lazy" - they need to be evaluated (aka, "viewed")
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// We can "view" them with Context for ultimate speed while inside components
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// use "phase" style allocation;
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/*
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nodes...
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text...
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attrs...
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<div> // node0
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<div> </div> // node1
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{// support some expression} // node 2
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</div>
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let node0;
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let node1;
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let node2 = evaluate{}.into();
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let g= |bump| {1};
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g(bump).into()
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*/
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// should we automatically view the output or leave it?
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ctx.view(html! {
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<div>
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// your template goes here
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// feel free to directly use "name"
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</div>
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})
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}
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fn FullySuspended<'a>(ctx: &'a Context<Props>) -> VNode<'a> {
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ctx.suspend(async {
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let i: i32 = 0;
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// full suspended works great with just returning VNodes!
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let tex = match i {
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1 => html! { <div> </div> },
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2 => html! { <div> </div> },
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_ => html! { <div> </div> },
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};
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if ctx.props.blah {
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html! { <div> </div> }
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} else {
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tex
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}
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})
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}
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/// An example of a datafetching service
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async fn fetch_data() -> Result<String, ()> {
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todo!()
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}
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