baf5a95cae
* Implement Rc generational pointers * Clean up error handling a bit * start adding tests * Simplify a few types * Separate Rc and normal generational boxes * Add tests for rc drop and read * Move over the pointer instead of the data in ReadOnlySignal props * Fix panic on ref drop and release mode builds * final rc signal cleanup * use rc generational boxes for event handlers as well * add a regression test for read only signal cloning * merge main --------- Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com> |
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Cargo.toml | ||
README.md |
dioxus-core
dioxus-core
provides a fast and featureful VirtualDom implementation for Rust.
# tokio::runtime::Runtime::new().unwrap().block_on(async {
use dioxus_core::prelude::*;
use dioxus_core::*;
let mut vdom = VirtualDom::new(app);
let real_dom = SomeRenderer::new();
loop {
tokio::select! {
evt = real_dom.event() => {
let evt = Event::new(evt, true);
vdom.runtime().handle_event("onclick", evt, ElementId(0))
},
_ = vdom.wait_for_work() => {}
}
vdom.render_immediate(&mut real_dom.apply())
}
# fn app() -> Element { VNode::empty() }
# struct SomeRenderer; impl SomeRenderer { fn new() -> SomeRenderer { SomeRenderer } async fn event(&self) -> std::rc::Rc<dyn std::any::Any> { unimplemented!() } fn apply(&self) -> Mutations { Mutations::default() } }
# });
Features
A virtualdom is an efficient and flexible tree data structure that allows you to manage state for a graphical user interface. The Dioxus VirtualDom is perhaps the most fully-featured virtualdom implementation in Rust and powers renderers running across Web, Desktop, Mobile, SSR, TUI, LiveView, and more. When you use the Dioxus VirtualDom, you immediately enable users of your renderer to leverage the wide ecosystem of Dioxus components, hooks, and associated tooling.
Some features of dioxus-core
include:
- UI components are just functions
- State is provided by hooks
- Deep integration with async
- Strong focus on performance
- Integrated hotreloading support
- Extensible system for UI elements and their attributes
If you are just starting, check out the Guides first.
Understanding the implementation
dioxus-core
is designed to be a lightweight crate that. It exposes a number of flexible primitives without being deeply concerned about the intracices of state management itself. We provide a number of useful abstractions built on these primitives in the dioxus-hooks
crate as well as the dioxus-signals
crate.
The important abstractions to understand are:
- The [
VirtualDom
] - The [
Component
] and its [Properties
] - Handling events
- Working with async
- Suspense
Usage
The dioxus
crate exports the rsx
macro which transforms a helpful, simpler syntax of Rust.
First, start with your app:
# use dioxus::dioxus_core::Mutations;
use dioxus::prelude::*;
// First, declare a root component
fn app() -> Element {
rsx!{
div { "hello world" }
}
}
fn main() {
// Next, create a new VirtualDom using this app as the root component.
let mut dom = VirtualDom::new(app);
// The initial render of the dom will generate a stream of edits for the real dom to apply
let mutations = dom.rebuild_to_vec();
}
Contributing
- Check out the website section on contributing.
- Report issues on our issue tracker.
- Join the discord and ask questions!
License
This project is licensed under the MIT license.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in Dioxus by you, shall be licensed as MIT, without any additional terms or conditions.