mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-12-24 03:23:11 +00:00
508c560320
This change switches back to the original `ctx<props>` syntax for commponents. This lets lifetime elision to remove the need to match exactly which lifetime (props or ctx) gets carried to the output. As such, `Props` is currently required to be static. It *is* possible to loosen this restriction, and will be done in the future, though only through adding metadata about the props through the Props derive macro. Implementing the IS_STATIC trait is unsafe, so the derive macro will do it through some heuristics. For now, this unlocks sharing vnodes from parents to children, enabling pass-thru components, fragments, portals, etc.
40 lines
1.1 KiB
Rust
40 lines
1.1 KiB
Rust
use dioxus_core::prelude::*;
|
|
|
|
fn main() {}
|
|
struct SomeContext {
|
|
items: Vec<String>,
|
|
}
|
|
|
|
struct Props {
|
|
name: String,
|
|
}
|
|
|
|
#[allow(unused)]
|
|
static Example: FC<Props> = |cpt| {
|
|
todo!()
|
|
|
|
// let value = ctx.use_context(|c: &SomeContext| c.items.last().unwrap());
|
|
|
|
// ctx.render(LazyNodes::new(move |bump| {
|
|
// builder::ElementBuilder::new(bump, "button")
|
|
// .on("click", move |_| {
|
|
// println!("Value is {}", ctx.name);
|
|
// println!("Value is {}", value.as_str());
|
|
// println!("Value is {}", *value);
|
|
// })
|
|
// .on("click", move |_| {
|
|
// println!("Value is {}", ctx.name);
|
|
// })
|
|
// .finish()
|
|
// }))
|
|
// ctx.render(html! {
|
|
// <div>
|
|
// <button onclick={move |_| println!("Value is {}", value)} />
|
|
// <button onclick={move |_| println!("Value is {}", value)} />
|
|
// <button onclick={move |_| println!("Value is {}", value)} />
|
|
// <div>
|
|
// <p> "Value is: {val}" </p>
|
|
// </div>
|
|
// </div>
|
|
// })
|
|
};
|