dioxus/examples/fc_macro.rs
2021-02-12 03:07:35 -05:00

75 lines
2.1 KiB
Rust

use dioxus::prelude::*;
use dioxus_ssr::TextRenderer;
// todo @Jon, support components in the html! macro
// let renderer = TextRenderer::new(|_| html! {<Example name="world"/>});
fn main() {
let renderer = TextRenderer::<()>::new(|_| html! {<div> "Hello world" </div>});
let output = renderer.render();
}
/// An example component that demonstrates how to use the functional_component macro
/// This macro makes writing functional components elegant, similar to how Rocket parses URIs.
///
/// You don't actually *need* this macro to be productive, but it makes life easier, and components cleaner.
/// This approach also integrates well with tools like Rust-Analyzer.
///
/// Notice that Context is normally generic over props, but RA doesn't care when in proc-macro mode.
/// Also notice that ctx.props still works like you would expect, so migrating to the macro is easy.
#[fc]
fn example(ctx: &Context, name: String) -> VNode {
html! { <div> "Hello, {name}!" </div> }
}
/*
TODO
/// The macro can also be applied to statics in order to make components less verbose
/// The FC type automatically adds the inference, and property fields are automatically added as function arguments
#[fc]
static Example: FC = |ctx, name: String| {
html! { <div> "Hello, {name}!" </div> }
};
*/
// This trait is not exposed to users directly, though they could manually implement this for struct-style components
trait Comp {
type Props: Properties;
fn render(&self, ctx: &mut Context<Self::Props>) -> VNode;
fn builder(&self) -> Self::Props;
}
trait Properties {
fn new() -> Self;
}
impl<T: Properties> Comp for FC<T> {
type Props = T;
fn render(&self, ctx: &mut Context<T>) -> VNode {
let g = self(ctx);
g
}
fn builder(&self) -> T {
T::new()
}
}
#[allow(unused, non_upper_case_globals)]
static MyComp: FC<()> = |ctx| {
html! {
<div>
<p> "hello world" </p>
</div>
}
};
fn my_comp(ctx: &Context<()>) -> VNode {
todo!()
}
fn test() {
let mut ctx = Context { props: &() };
let f = MyComp.render(&mut ctx);
let props = MyComp.builder();
}