mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-12-20 17:43:49 +00:00
272 lines
9.8 KiB
Rust
272 lines
9.8 KiB
Rust
use crate::innerlude::*;
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use bumpalo::boxed::Box as BumpBox;
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use fxhash::FxHashSet;
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use std::{
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any::{Any, TypeId},
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borrow::BorrowMut,
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cell::{Cell, RefCell},
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collections::{HashMap, HashSet},
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future::Future,
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pin::Pin,
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rc::Rc,
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};
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/// Every component in Dioxus is represented by a `Scope`.
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///
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/// Scopes contain the state for hooks, the component's props, and other lifecycle information.
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///
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/// Scopes are allocated in a generational arena. As components are mounted/unmounted, they will replace slots of dead components.
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/// The actual contents of the hooks, though, will be allocated with the standard allocator. These should not allocate as frequently.
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///
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/// We expose the `Scope` type so downstream users can traverse the Dioxus VirtualDOM for whatever
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/// usecase they might have.
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pub struct Scope {
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// Book-keeping about our spot in the arena
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pub(crate) parent_idx: Option<ScopeId>,
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pub(crate) our_arena_idx: ScopeId,
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pub(crate) height: u32,
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pub(crate) descendents: RefCell<FxHashSet<ScopeId>>,
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// Nodes
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// an internal, highly efficient storage of vnodes
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// lots of safety condsiderations
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pub(crate) frames: ActiveFrame,
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pub(crate) caller: Rc<WrappedCaller>,
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pub(crate) child_nodes: ScopeChildren<'static>,
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pub(crate) pending_garbage: RefCell<Vec<*const VNode<'static>>>,
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// Listeners
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pub(crate) listeners: RefCell<Vec<*const Listener<'static>>>,
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pub(crate) borrowed_props: RefCell<Vec<*const VComponent<'static>>>,
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// State
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pub(crate) hooks: HookList,
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pub(crate) shared_contexts: RefCell<HashMap<TypeId, Rc<dyn Any>>>,
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// A reference to the resources shared by all the comonents
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pub(crate) vdom: SharedResources,
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}
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// The type of closure that wraps calling components
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pub type WrappedCaller = dyn for<'b> Fn(&'b Scope) -> DomTree<'b>;
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// The type of task that gets sent to the task scheduler
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pub type FiberTask = Pin<Box<dyn Future<Output = EventTrigger>>>;
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impl Scope {
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// we are being created in the scope of an existing component (where the creator_node lifetime comes into play)
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// we are going to break this lifetime by force in order to save it on ourselves.
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// To make sure that the lifetime isn't truly broken, we receive a Weak RC so we can't keep it around after the parent dies.
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// This should never happen, but is a good check to keep around
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//
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// Scopes cannot be made anywhere else except for this file
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// Therefore, their lifetimes are connected exclusively to the virtual dom
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pub fn new<'creator_node>(
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caller: Rc<WrappedCaller>,
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arena_idx: ScopeId,
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parent: Option<ScopeId>,
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height: u32,
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child_nodes: ScopeChildren,
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vdom: SharedResources,
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) -> Self {
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let child_nodes = unsafe { child_nodes.extend_lifetime() };
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// insert ourself as a descendent of the parent
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// when the parent is removed, this map will be traversed, and we will also be cleaned up.
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if let Some(parent) = &parent {
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let parent = unsafe { vdom.get_scope(*parent) }.unwrap();
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parent.descendents.borrow_mut().insert(arena_idx);
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}
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Self {
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child_nodes,
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caller,
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parent_idx: parent,
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our_arena_idx: arena_idx,
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height,
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vdom,
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frames: ActiveFrame::new(),
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hooks: Default::default(),
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shared_contexts: Default::default(),
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listeners: Default::default(),
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borrowed_props: Default::default(),
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descendents: Default::default(),
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pending_garbage: Default::default(),
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}
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}
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pub(crate) fn update_scope_dependencies<'creator_node>(
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&mut self,
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caller: Rc<WrappedCaller>,
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child_nodes: ScopeChildren,
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) {
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self.caller = caller;
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// let child_nodes = unsafe { std::mem::transmute(child_nodes) };
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let child_nodes = unsafe { child_nodes.extend_lifetime() };
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self.child_nodes = child_nodes;
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}
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pub(crate) fn run_scope<'sel>(&'sel mut self) -> Result<()> {
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// Cycle to the next frame and then reset it
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// This breaks any latent references, invalidating every pointer referencing into it.
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// Remove all the outdated listeners
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self.ensure_drop_safety();
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// Safety:
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// - We dropped the listeners, so no more &mut T can be used while these are held
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// - All children nodes that rely on &mut T are replaced with a new reference
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unsafe { self.hooks.reset() };
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// Safety:
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// - We've dropped all references to the wip bump frame
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unsafe { self.frames.reset_wip_frame() };
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// Cast the caller ptr from static to one with our own reference
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let render: &WrappedCaller = self.caller.as_ref();
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match render(self) {
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None => {
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// the user's component failed. We avoid cycling to the next frame
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log::error!("Running your component failed! It will no longer receive events.");
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Err(Error::ComponentFailed)
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}
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Some(new_head) => {
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// the user's component succeeded. We can safely cycle to the next frame
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self.frames.wip_frame_mut().head_node = unsafe { std::mem::transmute(new_head) };
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self.frames.cycle_frame();
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log::debug!("Cycle okay");
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Ok(())
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}
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}
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}
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/// This method cleans up any references to data held within our hook list. This prevents mutable aliasing from
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/// causuing UB in our tree.
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///
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/// This works by cleaning up our references from the bottom of the tree to the top. The directed graph of components
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/// essentially forms a dependency tree that we can traverse from the bottom to the top. As we traverse, we remove
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/// any possible references to the data in the hook list.
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///
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/// Refrences to hook data can only be stored in listeners and component props. During diffing, we make sure to log
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/// all listeners and borrowed props so we can clear them here.
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fn ensure_drop_safety(&mut self) {
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// make sure all garabge is collected before trying to proceed with anything else
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debug_assert!(
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self.pending_garbage.borrow().is_empty(),
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"clean up your garabge please"
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);
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// make sure we drop all borrowed props manually to guarantee that their drop implementation is called before we
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// run the hooks (which hold an &mut Referrence)
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// right now, we don't drop
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let vdom = &self.vdom;
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self.borrowed_props
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.get_mut()
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.drain(..)
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.map(|li| unsafe { &*li })
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.for_each(|comp| {
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// First drop the component's undropped references
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let scope_id = comp.ass_scope.get().unwrap();
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let scope = unsafe { vdom.get_scope_mut(scope_id) }.unwrap();
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scope.ensure_drop_safety();
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// Now, drop our own reference
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let mut dropper = comp.drop_props.borrow_mut().take().unwrap();
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dropper();
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});
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// Now that all the references are gone, we can safely drop our own references in our listeners.
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self.listeners
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.get_mut()
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.drain(..)
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.map(|li| unsafe { &*li })
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.for_each(|listener| {
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listener.callback.borrow_mut().take();
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});
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}
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// A safe wrapper around calling listeners
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// calling listeners will invalidate the list of listeners
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// The listener list will be completely drained because the next frame will write over previous listeners
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pub(crate) fn call_listener(&mut self, trigger: EventTrigger) -> Result<()> {
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let EventTrigger {
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real_node_id,
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event,
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..
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} = trigger;
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if let &VirtualEvent::AsyncEvent { .. } = &event {
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log::info!("arrived a fiber event");
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return Ok(());
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}
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log::debug!(
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"There are {:?} listeners associated with this scope {:#?}",
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self.listeners.borrow().len(),
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self.our_arena_idx
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);
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let listners = self.listeners.borrow_mut();
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let raw_listener = listners.iter().find(|lis| {
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let search = unsafe { &***lis };
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let search_id = search.mounted_node.get();
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log::info!(
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"searching listener {:#?} for real {:?}",
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search_id,
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real_node_id
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);
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match (real_node_id, search_id) {
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(Some(e), Some(search_id)) => search_id == e,
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_ => false,
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}
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});
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if let Some(raw_listener) = raw_listener {
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let listener = unsafe { &**raw_listener };
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// log::info!(
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// "calling listener {:?}, {:?}",
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// listener.event,
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// // listener.scope
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// );
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let mut cb = listener.callback.borrow_mut();
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if let Some(cb) = cb.as_mut() {
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(cb)(event);
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}
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} else {
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log::warn!("An event was triggered but there was no listener to handle it");
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}
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Ok(())
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}
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pub fn root(&self) -> &VNode {
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self.frames.fin_head()
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}
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pub fn child_nodes<'a>(&'a self) -> ScopeChildren {
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unsafe { self.child_nodes.unextend_lfetime() }
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}
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pub fn consume_garbage(&self) -> Vec<&VNode> {
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let mut garbage = self.pending_garbage.borrow_mut();
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garbage
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.drain(..)
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.map(|node| {
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// safety: scopes cannot cycle without their garbage being collected. these nodes are safe
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let node: &VNode<'static> = unsafe { &*node };
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let node: &VNode = unsafe { std::mem::transmute(node) };
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node
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})
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.collect::<Vec<_>>()
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}
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}
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