dioxus/packages/core/src/virtual_dom.rs
2021-02-24 10:12:26 -05:00

268 lines
8.8 KiB
Rust

// use crate::{changelist::EditList, nodes::VNode};
use crate::{
changelist::{self, EditList},
dodriodiff::DiffMachine,
};
use crate::{events::EventTrigger, innerlude::*};
use bumpalo::Bump;
use generational_arena::{Arena, Index};
use std::{
any::{self, TypeId},
borrow::BorrowMut,
cell::{RefCell, UnsafeCell},
collections::{vec_deque, VecDeque},
future::Future,
marker::PhantomData,
rc::Rc,
sync::atomic::AtomicUsize,
};
/// An integrated virtual node system that progresses events and diffs UI trees.
/// Differences are converted into patches which a renderer can use to draw the UI.
pub struct VirtualDom {
/// All mounted components are arena allocated to make additions, removals, and references easy to work with
/// A generational arean is used to re-use slots of deleted scopes without having to resize the underlying arena.
pub(crate) components: Arena<Scope>,
/// The index of the root component.
/// Will not be ready if the dom is fresh
base_scope: Index,
event_queue: Rc<RefCell<VecDeque<LifecycleEvent>>>,
// todo: encapsulate more state into this so we can better reuse it
diff_bump: Bump,
#[doc(hidden)]
_root_prop_type: std::any::TypeId,
}
impl VirtualDom {
/// Create a new instance of the Dioxus Virtual Dom with no properties for the root component.
///
/// This means that the root component must either consumes its own context, or statics are used to generate the page.
/// The root component can access things like routing in its context.
pub fn new(root: FC<()>) -> Self {
Self::new_with_props(root, ())
}
/// Start a new VirtualDom instance with a dependent props.
/// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders.
///
/// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive
/// to toss out the entire tree.
pub fn new_with_props<P: 'static>(root: FC<P>, root_props: P) -> Self {
let mut components = Arena::new();
let event_queue = Rc::new(RefCell::new(VecDeque::new()));
// Create a reference to the component in the arena
// Note: we are essentially running the "Mount" lifecycle event manually while the vdom doesnt yet exist
// This puts the dom in a usable state on creation, rather than being potentially invalid
let base_scope = components.insert(Scope::new::<_, P>(root, root_props, None));
// evaluate the component, pushing any updates its generates into the lifecycle queue
// todo!
let _root_prop_type = TypeId::of::<P>();
let diff_bump = Bump::new();
Self {
components,
base_scope,
event_queue,
diff_bump,
_root_prop_type,
}
}
/// Performs a *full* rebuild of the virtual dom, returning every edit required to generate the actual dom.
///
///
pub fn rebuild(&mut self) -> Result<EditList<'_>> {
// Reset and then build a new diff machine
// The previous edit list cannot be around while &mut is held
// Make sure variance doesnt break this
self.diff_bump.reset();
let mut diff_machine = DiffMachine::new(&self.diff_bump);
// this is still a WIP
// we'll need to re-fecth all the scopes that were changed and build the diff machine
// fetch the component again
let component = self
.components
.get_mut(self.base_scope)
.expect("Root should always exist");
component.run::<()>();
let old = component.old_frame();
let new = component.new_frame();
dbg!(old);
dbg!(new);
diff_machine.diff_node(old, new);
Ok(diff_machine.consume())
}
/// This method is the most sophisticated way of updating the virtual dom after an external event has been triggered.
///
/// Given a synthetic event, the component that triggered the event, and the index of the callback, this runs the virtual
/// dom to completion, tagging components that need updates, compressing events together, and finally emitting a single
/// change list.
///
/// If implementing an external renderer, this is the perfect method to combine with an async event loop that waits on
/// listeners.
///
/// Note: this method is not async and does not provide suspense-like functionality. It is up to the renderer to provide the
/// executor and handlers for suspense as show in the example.
///
/// ```ignore
/// let (sender, receiver) = channel::new();
/// sender.send(EventTrigger::start());
///
/// let mut dom = VirtualDom::new();
/// dom.suspense_handler(|event| sender.send(event));
///
/// while let Ok(diffs) = dom.progress_with_event(receiver.recv().await) {
/// render(diffs);
/// }
///
/// ```
pub fn progress_with_event(&mut self, event: EventTrigger) -> Result<EditList<'_>> {
let EventTrigger {
component_id,
listener_id,
event: _,
} = event;
let component = self
.components
.get(component_id)
.expect("Component should exist if an event was triggered");
let listener = component
.listeners
.get(listener_id as usize)
.expect("Listener should exist if it was triggered")
.as_ref();
// Run the callback with the user event
listener();
// Mark dirty components. Descend from the highest node until all dirty nodes are updated.
let mut affected_components = Vec::new();
while let Some(event) = self.pop_event() {
if let Some(component_idx) = event.index() {
affected_components.push(component_idx);
}
self.process_lifecycle(event)?;
}
todo!()
}
/// Using mutable access to the Virtual Dom, progress a given lifecycle event
fn process_lifecycle(&mut self, LifecycleEvent { event_type }: LifecycleEvent) -> Result<()> {
match event_type {
// Component needs to be mounted to the virtual dom
LifecycleType::Mount {
to: _,
under: _,
props: _,
} => {}
// The parent for this component generated new props and the component needs update
LifecycleType::PropsChanged {
props: _,
component: _,
} => {}
// Component was messaged via the internal subscription service
LifecycleType::Callback { component: _ } => {}
}
Ok(())
}
/// Pop the top event of the internal lifecycle event queu
pub fn pop_event(&self) -> Option<LifecycleEvent> {
self.event_queue.as_ref().borrow_mut().pop_front()
}
/// With access to the virtual dom, schedule an update to the Root component's props.
/// This generates the appropriate Lifecycle even. It's up to the renderer to actually feed this lifecycle event
/// back into the event system to get an edit list.
pub fn update_props<P: 'static>(&mut self, new_props: P) -> Result<LifecycleEvent> {
// Ensure the props match
if TypeId::of::<P>() != self._root_prop_type {
return Err(Error::WrongProps);
}
Ok(LifecycleEvent {
event_type: LifecycleType::PropsChanged {
props: Box::new(new_props),
component: self.base_scope,
},
})
}
}
pub struct LifecycleEvent {
pub event_type: LifecycleType,
}
pub enum LifecycleType {
// Component needs to be mounted, but its scope doesn't exist yet
Mount {
to: Index,
under: usize,
props: Box<dyn std::any::Any>,
},
// Parent was evalauted causing new props to generate
PropsChanged {
props: Box<dyn std::any::Any>,
component: Index,
},
// Hook for the subscription API
Callback {
component: Index,
},
}
impl LifecycleEvent {
fn index(&self) -> Option<Index> {
match &self.event_type {
LifecycleType::Mount {
to: _,
under: _,
props: _,
} => None,
LifecycleType::PropsChanged { component, .. }
| LifecycleType::Callback { component } => Some(component.clone()),
}
}
}
mod tests {
use super::*;
#[test]
fn start_dom() {
let mut dom = VirtualDom::new(|ctx, props| {
ctx.view(|bump| {
use crate::builder::*;
div(bump).child(text("hello, world")).finish()
})
});
let edits = dom.rebuild().unwrap();
println!("{:#?}", edits);
}
}