176e67e5b7
* switch to a Document trait and introduce Script/Head/Style/Meta components * Fix desktop title * Insert special elements into the head during the inital SSR render * Make all head component attributes optional * hydrate head elements * improve the server streaming head warning * Document fullstack head hydration approach * deduplicate head elements by href * move Link into head::Link * document head components * add meta and title examples * Fix a few doc examples * fix formatting * Add title to playwright tests * serde is optional on web, but it is enabled by hydrate * remove leftover console log |
||
---|---|---|
.. | ||
.vscode | ||
docs | ||
src | ||
tests | ||
Cargo.toml | ||
README.md |
dioxus-core
dioxus-core
provides a fast and featureful VirtualDom implementation for Rust.
# tokio::runtime::Runtime::new().unwrap().block_on(async {
use dioxus_core::prelude::*;
use dioxus_core::*;
let mut vdom = VirtualDom::new(app);
let real_dom = SomeRenderer::new();
loop {
tokio::select! {
evt = real_dom.event() => vdom.handle_event("onclick", evt, ElementId(0), true),
_ = vdom.wait_for_work() => {}
}
vdom.render_immediate(&mut real_dom.apply())
}
# fn app() -> Element { VNode::empty() }
# struct SomeRenderer; impl SomeRenderer { fn new() -> SomeRenderer { SomeRenderer } async fn event(&self) -> std::rc::Rc<dyn std::any::Any> { unimplemented!() } fn apply(&self) -> Mutations { Mutations::default() } }
# });
Features
A virtualdom is an efficient and flexible tree data structure that allows you to manage state for a graphical user interface. The Dioxus VirtualDom is perhaps the most fully-featured virtualdom implementation in Rust and powers renderers running across Web, Desktop, Mobile, SSR, TUI, LiveView, and more. When you use the Dioxus VirtualDom, you immediately enable users of your renderer to leverage the wide ecosystem of Dioxus components, hooks, and associated tooling.
Some features of dioxus-core
include:
- UI components are just functions
- State is provided by hooks
- Deep integration with async
- Strong focus on performance
- Integrated hotreloading support
- Extensible system for UI elements and their attributes
If you are just starting, check out the Guides first.
Understanding the implementation
dioxus-core
is designed to be a lightweight crate that. It exposes a number of flexible primitives without being deeply concerned about the intracices of state management itself. We proivde a number of useful abstractions built on these primitives in the dioxus-hooks
crate as well as the dioxus-signals
crate.
The important abstractions to understand are:
- The [
VirtualDom
] - The [
Component
] and its [Properties
] - Handling events
- Working with async
- Suspense
Usage
The dioxus
crate exports the rsx
macro which transforms a helpful, simpler syntax of Rust.
First, start with your app:
# use dioxus::dioxus_core::Mutations;
use dioxus::prelude::*;
// First, declare a root component
fn app() -> Element {
rsx!{
div { "hello world" }
}
}
fn main() {
// Next, create a new VirtualDom using this app as the root component.
let mut dom = VirtualDom::new(app);
// The initial render of the dom will generate a stream of edits for the real dom to apply
let mutations = dom.rebuild_to_vec();
}
Contributing
- Check out the website section on contributing.
- Report issues on our issue tracker.
- Join the discord and ask questions!
License
This project is licensed under the MIT license.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in Dioxus by you, shall be licensed as MIT, without any additional terms or conditions.